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author | Andrei Karas <akaras@inbox.ru> | 2011-06-09 20:06:14 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-06-09 20:06:14 +0300 |
commit | 46fe5111cb099c4df5d1494f05c1b5e482e895de (patch) | |
tree | cad5863381859ab7616d3c4121868ecd1cd74405 /src/localplayer.cpp | |
parent | 3f62c34d3e19c2da8885facfedea2ed613779c53 (diff) | |
download | manaverse-46fe5111cb099c4df5d1494f05c1b5e482e895de.tar.gz manaverse-46fe5111cb099c4df5d1494f05c1b5e482e895de.tar.bz2 manaverse-46fe5111cb099c4df5d1494f05c1b5e482e895de.tar.xz manaverse-46fe5111cb099c4df5d1494f05c1b5e482e895de.zip |
Allow select item with any color in code where colors not supported.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index ea330f0c1..040020001 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -1894,16 +1894,16 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) if (allowSword) { //finding sword - item = PlayerInfo::getInventory()->findItem(571, 1); + item = PlayerInfo::getInventory()->findItem(571, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(570, 1); + item = PlayerInfo::getInventory()->findItem(570, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(579, 1); + item = PlayerInfo::getInventory()->findItem(579, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(536, 1); + item = PlayerInfo::getInventory()->findItem(536, 0); //no swords if (!item) @@ -1919,9 +1919,9 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) if (mAttackWeaponType == 3) { //finding shield - item = PlayerInfo::getInventory()->findItem(601, 1); + item = PlayerInfo::getInventory()->findItem(601, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(602, 1); + item = PlayerInfo::getInventory()->findItem(602, 0); if (item && !item->isEquipped()) { Net::getInventoryHandler()->equipItem(item); @@ -1933,10 +1933,10 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target) else { //finding bow - item = PlayerInfo::getInventory()->findItem(545, 1); + item = PlayerInfo::getInventory()->findItem(545, 0); if (!item) - item = PlayerInfo::getInventory()->findItem(530, 1); + item = PlayerInfo::getInventory()->findItem(530, 0); //no bow if (!item) |