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author | Andrei Karas <akaras@inbox.ru> | 2012-04-08 16:48:15 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-04-08 16:48:15 +0300 |
commit | 25a6eae7f4fb561bbf930be28ee09510b40ebc80 (patch) | |
tree | b6ba46e819293992216c6740c482b491c6f8d0eb /src/keyboardconfig.h | |
parent | ad0fcc99678c13c6f6ebacead6ba2d573294163d (diff) | |
download | manaverse-25a6eae7f4fb561bbf930be28ee09510b40ebc80.tar.gz manaverse-25a6eae7f4fb561bbf930be28ee09510b40ebc80.tar.bz2 manaverse-25a6eae7f4fb561bbf930be28ee09510b40ebc80.tar.xz manaverse-25a6eae7f4fb561bbf930be28ee09510b40ebc80.zip |
Move enums from keyboardconfig.h to keydata.h.
Diffstat (limited to 'src/keyboardconfig.h')
-rw-r--r-- | src/keyboardconfig.h | 188 |
1 files changed, 2 insertions, 186 deletions
diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h index 5ebbe075e..79719518b 100644 --- a/src/keyboardconfig.h +++ b/src/keyboardconfig.h @@ -27,6 +27,7 @@ #include <SDL_keyboard.h> #include "inputevent.h" +#include "keydata.h" #include <map> #include <string> @@ -108,11 +109,6 @@ class KeyboardConfig void callbackNewKey(); /** - * Obtain the value stored in memory. - */ - int getKeyValue(int index) const; - - /** * Get the index of the new key to be assigned. */ int getNewKeyIndex() const @@ -178,193 +174,13 @@ class KeyboardConfig bool triggerAction(const SDL_Event &event); - /** - * All the key functions. - * KEY_NO_VALUE is used in initialization, and should be unchanged. - * KEY_TOTAL should always be last (used as a conditional in loops). - * The key assignment view gets arranged according to the order of - * these values. - */ - enum KeyAction - { - KEY_NO_VALUE = -1, - KEY_MOVE_UP, - KEY_MOVE_DOWN, - KEY_MOVE_LEFT, - KEY_MOVE_RIGHT, - KEY_ATTACK, - KEY_TARGET_ATTACK, - KEY_MOVE_TO_TARGET, - KEY_CHANGE_MOVE_TO_TARGET, - KEY_MOVE_TO_HOME, - KEY_SET_HOME, - KEY_MOVE_TO_POINT, - KEY_TALK, - KEY_TARGET, - KEY_UNTARGET, - KEY_TARGET_CLOSEST, - KEY_TARGET_NPC, - KEY_TARGET_PLAYER, - KEY_PICKUP, - KEY_CHANGE_PICKUP_TYPE, - KEY_HIDE_WINDOWS, - KEY_SIT, - KEY_SCREENSHOT, - KEY_TRADE, - KEY_PATHFIND, - KEY_OK, - KEY_QUIT, - KEY_SHORTCUTS_KEY, - KEY_SHORTCUT_1, - KEY_SHORTCUT_2, - KEY_SHORTCUT_3, - KEY_SHORTCUT_4, - KEY_SHORTCUT_5, - KEY_SHORTCUT_6, - KEY_SHORTCUT_7, - KEY_SHORTCUT_8, - KEY_SHORTCUT_9, - KEY_SHORTCUT_10, - KEY_SHORTCUT_11, - KEY_SHORTCUT_12, - KEY_SHORTCUT_13, - KEY_SHORTCUT_14, - KEY_SHORTCUT_15, - KEY_SHORTCUT_16, - KEY_SHORTCUT_17, - KEY_SHORTCUT_18, - KEY_SHORTCUT_19, - KEY_SHORTCUT_20, - KEY_WINDOW_HELP, - KEY_WINDOW_STATUS, - KEY_WINDOW_INVENTORY, - KEY_WINDOW_EQUIPMENT, - KEY_WINDOW_SKILL, - KEY_WINDOW_MINIMAP, - KEY_WINDOW_CHAT, - KEY_WINDOW_SHORTCUT, - KEY_WINDOW_SETUP, - KEY_WINDOW_DEBUG, - KEY_WINDOW_SOCIAL, - KEY_WINDOW_EMOTE_SHORTCUT, - KEY_WINDOW_OUTFIT, - KEY_WINDOW_SHOP, - KEY_WINDOW_DROP, - KEY_WINDOW_KILLS, - KEY_WINDOW_SPELLS, - KEY_WINDOW_BOT_CHECKER, - KEY_WINDOW_ONLINE, - KEY_WINDOW_DIDYOUKNOW, - KEY_PREV_SOCIAL_TAB, - KEY_NEXT_SOCIAL_TAB, - KEY_EMOTE, - KEY_EMOTE_1, - KEY_EMOTE_2, - KEY_EMOTE_3, - KEY_EMOTE_4, - KEY_EMOTE_5, - KEY_EMOTE_6, - KEY_EMOTE_7, - KEY_EMOTE_8, - KEY_EMOTE_9, - KEY_EMOTE_10, - KEY_EMOTE_11, - KEY_EMOTE_12, - KEY_EMOTE_13, - KEY_EMOTE_14, - KEY_EMOTE_15, - KEY_EMOTE_16, - KEY_EMOTE_17, - KEY_EMOTE_18, - KEY_EMOTE_19, - KEY_EMOTE_20, - KEY_EMOTE_21, - KEY_EMOTE_22, - KEY_EMOTE_23, - KEY_EMOTE_24, - KEY_EMOTE_25, - KEY_EMOTE_26, - KEY_EMOTE_27, - KEY_EMOTE_28, - KEY_EMOTE_29, - KEY_EMOTE_30, - KEY_EMOTE_31, - KEY_EMOTE_32, - KEY_EMOTE_33, - KEY_EMOTE_34, - KEY_EMOTE_35, - KEY_EMOTE_36, - KEY_EMOTE_37, - KEY_EMOTE_38, - KEY_EMOTE_39, - KEY_EMOTE_40, - KEY_EMOTE_41, - KEY_EMOTE_42, - KEY_EMOTE_43, - KEY_EMOTE_44, - KEY_EMOTE_45, - KEY_EMOTE_46, - KEY_EMOTE_47, - KEY_EMOTE_48, - KEY_WEAR_OUTFIT, - KEY_COPY_OUTFIT, - KEY_COPY_EQUIPED_OUTFIT, - KEY_TOGGLE_CHAT, - KEY_SCROLL_CHAT_UP, - KEY_SCROLL_CHAT_DOWN, - KEY_PREV_CHAT_TAB, - KEY_NEXT_CHAT_TAB, - KEY_CLOSE_CHAT_TAB, - KEY_CHAT_PREV_HISTORY, - KEY_CHAT_NEXT_HISTORY, - KEY_AUTOCOMPLETE_CHAT, - KEY_DEACTIVATE_CHAT, - KEY_IGNORE_INPUT_1, - KEY_IGNORE_INPUT_2, - KEY_DIRECT_UP, - KEY_DIRECT_DOWN, - KEY_DIRECT_LEFT, - KEY_DIRECT_RIGHT, - KEY_CRAZY_MOVES, - KEY_CHANGE_CRAZY_MOVES_TYPE, - KEY_QUICK_DROP, - KEY_QUICK_DROPN, - KEY_SWITCH_QUICK_DROP, - KEY_MAGIC_INMA1, - KEY_MAGIC_ITENPLZ, - KEY_MAGIC_ATTACK, - KEY_SWITCH_MAGIC_ATTACK, - KEY_SWITCH_PVP_ATTACK, - KEY_INVERT_DIRECTION, - KEY_CHANGE_ATTACK_WEAPON_TYPE, - KEY_CHANGE_ATTACK_TYPE, - KEY_CHANGE_FOLLOW_MODE, - KEY_CHANGE_IMITATION_MODE, - KEY_DISABLE_GAME_MODIFIERS, - KEY_CHANGE_AUDIO, - KEY_AWAY, - KEY_RIGHT_CLICK, - KEY_CAMERA, - KEY_MOD, - KEY_TOTAL - }; - - enum KeyGroup - { - GRP_DEFAULT = 1, // default game key - GRP_CHAT = 2, // chat key - GRP_EMOTION = 4, // emotions key - GRP_OUTFIT = 8, // outfit key - GRP_GUI = 16 // gui key - }; - private: int mNewKeyIndex; /**< Index of new key to be assigned */ bool mEnabled; /**< Flag to respond to key input */ Setup_Keyboard *mSetupKey; /**< Reference to setup window */ - KeyFunction mKey[KEY_TOTAL]; /**< Pointer to all the key data */ + KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */ Uint8 *mActiveKeys; /**< Stores a list of all the keys */ |