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authorAndrei Karas <akaras@inbox.ru>2012-03-24 04:26:57 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-26 21:45:24 +0300
commit36e5d21fe06709ba4d12a8619af07b86a676cf8c (patch)
treea9209e16e6f31cd74047f86ef1e642f467e128e2 /src/inputmanager.h
parent0921a130f0241a17ffcedf92d602808e18f1614b (diff)
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Redesign input handling.
Diffstat (limited to 'src/inputmanager.h')
-rw-r--r--src/inputmanager.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/inputmanager.h b/src/inputmanager.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef INPUTMANAGER_H
+#define INPUTMANAGER_H
+
+#include "gui/sdlinput.h"
+
+#include <string>
+#include <map>
+
+struct KeyFunction;
+
+enum KeyCondition
+{
+ COND_DEFAULT = 1, // default condition
+ COND_ENABLED = 2, // keyboard must be enabled
+ COND_NOINPUT = 4, // input items must be unfocused
+ COND_NOAWAY = 8, // player not in away mode
+ COND_NOSETUP = 16, // setup window is hidde
+ COND_VALIDSPEED = 32, // valid speed
+ COND_NOMODAL = 64, // modal windows inactive
+ COND_NONPCINPUT = 128, // npc input field inactive
+ COND_EMODS = 256, // game modifiers enabled
+ COND_NOTARGET = 512, // no target/untarget keys pressed
+ COND_GAME = 2 + 4 + 8 + 16 + 64, // main game key
+ COND_GAME2 = 2 + 8 + 16 + 64
+};
+
+class InputManager
+{
+ public:
+ InputManager();
+
+ bool handleKeyEvent(SDL_Event &event);
+
+ int getInputConditionMask();
+
+ bool checkKey(KeyFunction *key, int mask);
+};
+
+extern InputManager inputManager;
+
+#endif