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authorAndrei Karas <akaras@inbox.ru>2017-09-10 01:11:39 +0300
committerAndrei Karas <akaras@inbox.ru>2017-09-10 01:11:39 +0300
commit7fd1401d915ee91c808695ca1f3647ca7a258a1f (patch)
treed1aa0867879ea2ebb3ecd2910ef02ce09cb764d0 /src/input
parent481ea0b776bbab92b500540f59c5a191c6e93cba (diff)
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Allow trigger input action on key press or/and release.
By default all actions triggered on press key.
Diffstat (limited to 'src/input')
-rw-r--r--src/input/inputactionmap.h1613
-rw-r--r--src/input/inputmanager.cpp15
-rw-r--r--src/input/inputmanager.h2
-rw-r--r--src/input/touch/touchactions.cpp2
4 files changed, 924 insertions, 708 deletions
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index 6017d95dc..bd4e7af26 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -64,7 +64,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::moveUp,
InputAction::NO_VALUE, 50,
- InputCondition::ARROWKEYS,
+ InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
@@ -74,7 +74,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::moveDown,
InputAction::NO_VALUE, 50,
- InputCondition::ARROWKEYS,
+ InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
@@ -84,7 +84,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::moveLeft,
InputAction::NO_VALUE, 50,
- InputCondition::ARROWKEYS,
+ InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
@@ -94,7 +94,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::moveRight,
InputAction::NO_VALUE, 50,
- InputCondition::ARROWKEYS,
+ InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
@@ -104,8 +104,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_REPEAT,
&Actions::attack,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOFOLLOW
- | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOFOLLOW |
+ InputCondition::VALIDSPEED,
"attack",
UseArgs_false,
Protected_false},
@@ -115,8 +117,11 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::targetAttack,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOFOLLOW
- | InputCondition::VALIDSPEED | InputCondition::ALIVE,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOFOLLOW |
+ InputCondition::VALIDSPEED |
+ InputCondition::ALIVE,
"targetattack",
UseArgs_true,
Protected_false},
@@ -126,7 +131,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::moveToTarget,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"movetotarget",
UseArgs_false,
Protected_false},
@@ -136,8 +143,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeMoveToTarget,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
@@ -147,7 +156,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::moveToHome,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"movetohome",
UseArgs_false,
Protected_false},
@@ -157,7 +168,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::setHome,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"sethome",
UseArgs_false,
Protected_true},
@@ -167,7 +180,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
@@ -177,7 +192,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::talk,
InputAction::NO_VALUE, 50,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"talk",
UseArgs_false,
Protected_false},
@@ -187,13 +202,13 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::stopAttack,
InputAction::NO_VALUE, 50,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"stopattack",
UseArgs_false,
Protected_false},
{"keyUnTarget",
defaultAction(&Actions::untarget),
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"untarget",
UseArgs_false,
Protected_false},
@@ -203,8 +218,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_REPEAT,
&Actions::targetMonster,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET
- | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET |
+ InputCondition::VALIDSPEED,
"targetmonster",
UseArgs_false,
Protected_false},
@@ -214,7 +231,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::targetNPC,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"targetnpc",
UseArgs_false,
Protected_false},
@@ -224,7 +243,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::targetPlayer,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"targetplayer",
UseArgs_false,
Protected_false},
@@ -234,7 +255,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::pickup,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"pickup",
UseArgs_false,
Protected_false},
@@ -244,8 +267,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changePickupType,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
@@ -255,7 +280,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::hideWindows,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"hidewindows",
UseArgs_false,
Protected_true},
@@ -265,7 +292,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::sit,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET |
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET |
+ InputCondition::KEY_DOWN |
InputCondition::NOBLOCK,
"sit",
UseArgs_false,
@@ -276,7 +306,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::screenshot,
InputAction::NO_VALUE, 50,
- InputCondition::NOTARGET | InputCondition::NOINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOTARGET |
+ InputCondition::NOINPUT,
"screenshot",
UseArgs_false,
Protected_true},
@@ -286,7 +318,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeTrade,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"changetrade",
UseArgs_false,
Protected_true},
@@ -296,8 +330,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeMapMode,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_false},
@@ -307,8 +343,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::ok,
InputAction::NO_VALUE, 50,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_false},
@@ -322,7 +360,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::quit,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"quit",
UseArgs_false,
Protected_true},
@@ -332,7 +370,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_true},
@@ -342,7 +382,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -352,7 +392,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -362,7 +402,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -372,7 +412,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -382,7 +422,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -392,7 +432,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -402,7 +442,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -412,7 +452,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -422,7 +462,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -432,7 +472,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -442,7 +482,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -452,7 +492,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -462,7 +502,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -472,7 +512,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -482,37 +522,37 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::shortcut,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut16",
defaultAction(&Actions::shortcut),
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut17",
defaultAction(&Actions::shortcut),
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut18",
defaultAction(&Actions::shortcut),
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut19",
defaultAction(&Actions::shortcut),
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
{"keyShortcut20",
defaultAction(&Actions::shortcut),
- InputCondition::SHORTCUT,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT,
"",
UseArgs_false,
Protected_true},
@@ -522,7 +562,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::helpWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT0,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"help|openhelp",
UseArgs_false,
Protected_false},
@@ -532,7 +572,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::statusWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"status|openstatus",
UseArgs_false,
Protected_false},
@@ -542,7 +584,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::inventoryWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"inventory|openinventory",
UseArgs_false,
Protected_false},
@@ -552,7 +596,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::equipmentWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"equipment|openequipment",
UseArgs_false,
Protected_false},
@@ -562,7 +608,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::skillDialogShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"skill|skills|openskills",
UseArgs_false,
Protected_false},
@@ -572,7 +620,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::minimapWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"minimap|openminimap",
UseArgs_false,
Protected_false},
@@ -582,7 +632,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::chatWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT0,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"openchat",
UseArgs_false,
Protected_false},
@@ -592,7 +642,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::shortcutWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"openshortcut|openshortcuts",
UseArgs_false,
Protected_false},
@@ -602,8 +654,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::setupWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::NOTARGET | InputCondition::NOINPUT
- | InputCondition::ENABLED,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOTARGET |
+ InputCondition::NOINPUT |
+ InputCondition::ENABLED,
"setup|opensetup",
UseArgs_false,
Protected_false},
@@ -613,7 +667,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::debugWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT0 | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::SHORTCUT0 |
+ InputCondition::NOTARGET,
"debug|opendebug",
UseArgs_false,
Protected_false},
@@ -623,7 +679,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::socialWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"social|opensocial",
UseArgs_false,
Protected_false},
@@ -633,7 +691,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::emoteShortcutWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"emotes|openemotes",
UseArgs_false,
Protected_false},
@@ -643,7 +703,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::outfitWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"openoutfit|openoutfits",
UseArgs_false,
Protected_false},
@@ -653,7 +715,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::shopWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"shop|openshop",
UseArgs_false,
Protected_false},
@@ -663,7 +727,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::dropShortcutWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"opendrop",
UseArgs_false,
Protected_false},
@@ -673,7 +739,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::killStatsWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"kills|openkills",
UseArgs_false,
Protected_false},
@@ -683,7 +751,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::spellShortcutWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"spells|openspells",
UseArgs_false,
Protected_false},
@@ -693,7 +763,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"",
UseArgs_false,
Protected_false},
@@ -703,7 +775,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::whoIsOnlineWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"online|openonline",
UseArgs_false,
Protected_false},
@@ -713,7 +787,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::didYouKnowWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT0,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"didyouknow|opendidyouknow",
UseArgs_false,
Protected_false},
@@ -723,7 +797,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::questsWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"quests|openquests",
UseArgs_false,
Protected_false},
@@ -733,7 +809,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevSocialTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"prevsocialtab",
UseArgs_false,
Protected_false},
@@ -743,7 +821,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextSocialTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"nextsocialtab",
UseArgs_false,
Protected_false},
@@ -753,7 +833,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_true},
@@ -763,7 +845,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -773,7 +855,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -783,7 +865,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -793,7 +875,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -803,7 +885,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -813,7 +895,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -823,7 +905,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -833,7 +915,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -843,7 +925,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -853,7 +935,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -863,7 +945,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -873,7 +955,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -883,7 +965,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -893,7 +975,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -903,7 +985,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -913,7 +995,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -923,7 +1005,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -933,7 +1015,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -943,7 +1025,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -953,7 +1035,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -963,7 +1045,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -973,7 +1055,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -983,7 +1065,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -993,7 +1075,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1003,7 +1085,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1013,7 +1095,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1023,7 +1105,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1033,7 +1115,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1043,7 +1125,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1053,7 +1135,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1063,7 +1145,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1073,7 +1155,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1083,7 +1165,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1093,7 +1175,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1103,7 +1185,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1113,7 +1195,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1123,7 +1205,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1133,7 +1215,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1143,7 +1225,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1153,7 +1235,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1163,7 +1245,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1173,7 +1255,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1183,7 +1265,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1193,7 +1275,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1203,7 +1285,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1213,7 +1295,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1223,7 +1305,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1233,7 +1315,7 @@ static const InputActionData inputActionData
Input::GRP_EMOTION,
&Actions::emote,
InputAction::EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1243,7 +1325,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_true},
@@ -1253,7 +1337,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_true},
@@ -1263,7 +1349,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::copyEquippedToOutfit,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"copyequippedtooutfit|itemstooutfit",
UseArgs_false,
Protected_true},
@@ -1273,7 +1361,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1283,7 +1371,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1293,7 +1381,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1303,7 +1391,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1313,7 +1401,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1323,7 +1411,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1333,7 +1421,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1343,7 +1431,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1353,7 +1441,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1363,7 +1451,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1373,7 +1461,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1383,7 +1471,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1393,7 +1481,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1403,7 +1491,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1413,7 +1501,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1423,7 +1511,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1433,7 +1521,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1443,7 +1531,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1453,7 +1541,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1463,7 +1551,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1473,7 +1561,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1483,7 +1571,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1493,7 +1581,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1503,7 +1591,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1513,7 +1601,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1523,7 +1611,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1533,7 +1621,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1543,7 +1631,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1553,7 +1641,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1563,7 +1651,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1573,7 +1661,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1583,7 +1671,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1593,7 +1681,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1603,7 +1691,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1613,7 +1701,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1623,7 +1711,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1633,7 +1721,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1643,7 +1731,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1653,7 +1741,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1663,7 +1751,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1673,7 +1761,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1683,7 +1771,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1693,7 +1781,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1703,7 +1791,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1713,7 +1801,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1723,7 +1811,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1733,7 +1821,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1743,7 +1831,7 @@ static const InputActionData inputActionData
Input::GRP_OUTFIT,
&Actions::outfit,
InputAction::NO_VALUE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1753,7 +1841,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1763,7 +1851,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1773,7 +1861,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1783,7 +1871,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1793,7 +1881,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1803,7 +1891,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1813,7 +1901,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1823,7 +1911,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1833,7 +1921,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1843,7 +1931,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1853,7 +1941,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1863,7 +1951,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1873,7 +1961,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1883,7 +1971,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1893,7 +1981,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1903,7 +1991,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1913,7 +2001,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1923,7 +2011,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1933,7 +2021,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1943,7 +2031,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1953,7 +2041,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1963,7 +2051,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1973,7 +2061,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1983,7 +2071,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -1993,7 +2081,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2003,7 +2091,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2013,7 +2101,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2023,7 +2111,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2033,7 +2121,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2043,7 +2131,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2053,7 +2141,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2063,7 +2151,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2073,7 +2161,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2083,7 +2171,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2093,7 +2181,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2103,7 +2191,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2113,7 +2201,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2123,7 +2211,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2133,7 +2221,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2143,7 +2231,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2153,7 +2241,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2163,7 +2251,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2173,7 +2261,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2183,7 +2271,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2193,7 +2281,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2203,7 +2291,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2213,7 +2301,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2223,7 +2311,7 @@ static const InputActionData inputActionData
Input::GRP_MOVETOPOINT,
&Actions::moveToPoint,
InputAction::MOVE_TO_POINT, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_true},
@@ -2233,8 +2321,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_CHAT,
&Actions::toggleChat,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::NOAWAY
- | InputCondition::NOMODAL,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::NOAWAY |
+ InputCondition::NOMODAL,
"chat",
UseArgs_false,
Protected_false},
@@ -2244,7 +2334,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::scrollChatUp,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"chatscrollup",
UseArgs_false,
Protected_false},
@@ -2254,7 +2346,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::scrollChatDown,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"chatscrolldown",
UseArgs_false,
Protected_false},
@@ -2264,7 +2358,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevChatTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"prevtab",
UseArgs_false,
Protected_false},
@@ -2274,7 +2370,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextChatTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"nexttab",
UseArgs_false,
Protected_false},
@@ -2284,7 +2382,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::closeChatTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"close",
UseArgs_false,
Protected_false},
@@ -2294,7 +2394,9 @@ static const InputActionData inputActionData
Input::GRP_CHAT | Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
@@ -2304,7 +2406,9 @@ static const InputActionData inputActionData
Input::GRP_CHAT | Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
@@ -2318,7 +2422,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::ignoreInput,
InputAction::NO_VALUE, 500,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_true},
@@ -2332,31 +2436,31 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::ignoreInput,
InputAction::NO_VALUE, 500,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_true},
{"keyDirectUp",
defaultAction(&Actions::directUp),
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"directup|turnup",
UseArgs_false,
Protected_false},
{"keyDirectDown",
defaultAction(&Actions::directDown),
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"directdown|turndown",
UseArgs_false,
Protected_false},
{"keyDirectLeft",
defaultAction(&Actions::directLeft),
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"directleft|turnleft",
UseArgs_false,
Protected_false},
{"keyDirectRight",
defaultAction(&Actions::directRight),
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"directright|turnright",
UseArgs_false,
Protected_false},
@@ -2366,7 +2470,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::crazyMoves,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"",
UseArgs_false,
Protected_true},
@@ -2376,8 +2482,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeCrazyMove,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
@@ -2387,7 +2495,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::dropItem0,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"drop",
UseArgs_false,
Protected_true},
@@ -2397,7 +2507,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::dropItem,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"dropn",
UseArgs_false,
Protected_true},
@@ -2407,7 +2519,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::switchQuickDrop,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"",
UseArgs_false,
Protected_true},
@@ -2417,7 +2531,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::heal,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"heal",
UseArgs_true,
Protected_false},
@@ -2427,7 +2543,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::itenplz,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"itenplz",
UseArgs_false,
Protected_true},
@@ -2437,8 +2555,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::magicAttack,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOFOLLOW
- | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOFOLLOW |
+ InputCondition::VALIDSPEED,
"magicattack",
UseArgs_false,
Protected_false},
@@ -2448,22 +2568,28 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeMagicAttackType,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keySwitchPvpAttack",
defaultAction(&Actions::changePvpMode),
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyInvertDirection",
defaultAction(&Actions::changeMoveType),
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_false},
@@ -2473,8 +2599,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeAttackWeaponType,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
@@ -2484,8 +2612,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeAttackType,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
@@ -2495,8 +2625,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeFollowMode,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
@@ -2506,8 +2638,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeImitationMode,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
@@ -2517,7 +2651,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeGameModifier,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"",
UseArgs_false,
Protected_true},
@@ -2527,7 +2663,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::changeAudio,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"audio",
UseArgs_false,
Protected_true},
@@ -2537,7 +2675,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::away,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"",
UseArgs_false,
Protected_false},
@@ -2547,8 +2687,11 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::mouseClick,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::NOAWAY
- | InputCondition::NOMODAL | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::NOAWAY |
+ InputCondition::NOMODAL |
+ InputCondition::INGAME,
"rightclick",
UseArgs_false,
Protected_false},
@@ -2558,8 +2701,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::camera,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED |
+ InputCondition::EMODS,
"",
UseArgs_false,
Protected_false},
@@ -2569,7 +2714,7 @@ static const InputActionData inputActionData
0,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2579,7 +2724,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2589,7 +2734,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2599,7 +2744,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2609,7 +2754,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2619,7 +2764,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2629,7 +2774,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2643,7 +2788,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2653,7 +2798,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2663,7 +2808,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2673,7 +2818,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2683,7 +2828,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2693,7 +2838,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2703,7 +2848,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2713,7 +2858,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2723,7 +2868,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2733,7 +2878,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2743,25 +2888,29 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::safeVideoMode,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_true},
{"keyStopSit",
defaultAction(&Actions::stopSit),
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"sit2",
UseArgs_false,
Protected_false},
{"keyShowKeyboard",
defaultAction(&Actions::showKeyboard),
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"showkeyboard",
UseArgs_false,
Protected_false},
{"keyShowWindows",
defaultAction(&Actions::showWindows),
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"showwindows",
UseArgs_false,
Protected_false},
@@ -2771,13 +2920,15 @@ static const InputActionData inputActionData
Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyMoveForward",
defaultAction(&Actions::moveForward),
- InputCondition::ARROWKEYS,
+ InputCondition::KEY_DOWN | InputCondition::ARROWKEYS,
"",
UseArgs_false,
Protected_false},
@@ -2787,7 +2938,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2797,7 +2948,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2807,7 +2958,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2817,7 +2968,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2827,7 +2978,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2837,7 +2988,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2847,7 +2998,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2857,7 +3008,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2867,7 +3018,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2877,7 +3028,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2887,7 +3038,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2897,7 +3048,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevShortcutsTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"shortcutprevtab",
UseArgs_false,
Protected_false},
@@ -2907,7 +3060,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextShortcutsTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"shortcutnexttab",
UseArgs_false,
Protected_false},
@@ -2917,7 +3072,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevCommandsTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"commandsprevtab",
UseArgs_false,
Protected_false},
@@ -2927,13 +3084,17 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextCommandsTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"commandsnexttab",
UseArgs_false,
Protected_false},
{"keyOpenTrade",
defaultAction(&Actions::openTrade),
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"trade",
UseArgs_false,
Protected_false},
@@ -2943,7 +3104,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2953,7 +3114,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2963,7 +3124,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2973,7 +3134,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2983,7 +3144,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -2993,7 +3154,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -3003,7 +3164,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -3013,7 +3174,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -3023,7 +3184,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -3033,7 +3194,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -3043,7 +3204,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -3053,7 +3214,7 @@ static const InputActionData inputActionData
Input::GRP_GUICHAN | Input::GRP_CHAT,
nullptr,
InputAction::NO_VALUE, 50,
- InputCondition::DEFAULT,
+ InputCondition::KEY_DOWN | InputCondition::DEFAULT,
"",
UseArgs_false,
Protected_false},
@@ -3063,7 +3224,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::aboutWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT0,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"about",
UseArgs_false,
Protected_false},
@@ -3073,7 +3234,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::updaterWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"updater",
UseArgs_false,
Protected_false},
@@ -3083,8 +3244,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_REPEAT,
&Actions::targetClosestMonster,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET
- | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET |
+ InputCondition::VALIDSPEED,
"targetclosestmonster",
UseArgs_false,
Protected_false},
@@ -3094,7 +3257,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::closeAllChatTabs,
InputAction::NO_VALUE, 50,
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"closeall",
UseArgs_false,
Protected_true},
@@ -3104,7 +3267,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::ignoreAllWhispers,
InputAction::NO_VALUE, 50,
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"ignoreallwhispers",
UseArgs_false,
Protected_true},
@@ -3114,386 +3277,388 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::chatAnnounce,
InputAction::NO_VALUE, 50,
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"announce",
UseArgs_true,
Protected_true},
{"keyIpcToggle",
defaultAction(&Actions::ipcToggle),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"ipctoggle",
UseArgs_false,
Protected_true},
{"keyWhere",
defaultAction(&Actions::where),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"where",
UseArgs_false,
Protected_false},
{"keyWho",
defaultAction(&Actions::who),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"who",
UseArgs_false,
Protected_false},
{"keyWhisper",
defaultAction(&Actions::msg),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"w|whisper|msg",
UseArgs_true,
Protected_true},
{"keyQuery",
defaultAction(&Actions::query),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"q|query|j|join",
UseArgs_true,
Protected_false},
{"keyClearChatTab",
defaultAction(&Actions::clearChatTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"clear",
UseArgs_false,
Protected_false},
{"keyIgnore",
defaultAction(&Actions::chatIgnore),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"ignore",
UseArgs_true,
Protected_true},
{"keyUnignore",
defaultAction(&Actions::chatUnignore),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"unignore",
UseArgs_true,
Protected_true},
{"keyFriend",
defaultAction(&Actions::chatFriend),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"friend|befriend",
UseArgs_true,
Protected_true},
{"keyDisregard",
defaultAction(&Actions::chatDisregard),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"disregard",
UseArgs_true,
Protected_true},
{"keyNeutral",
defaultAction(&Actions::chatNeutral),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"neutral",
UseArgs_true,
Protected_true},
{"keyBlacklist",
defaultAction(&Actions::chatBlackList),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"blacklist",
UseArgs_true,
Protected_true},
{"keyEnemy",
defaultAction(&Actions::chatEnemy),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"enemy",
UseArgs_true,
Protected_true},
{"keyErase",
defaultAction(&Actions::chatErase),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"erase",
UseArgs_true,
Protected_true},
{"keyCleanGraphics",
defaultAction(&Actions::cleanGraphics),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"cleangraphics",
UseArgs_false,
Protected_false},
{"keyCleanFonts",
defaultAction(&Actions::cleanFonts),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"cleanfonts",
UseArgs_false,
Protected_false},
{"keyCreateParty",
defaultAction(&Actions::createParty),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"createparty",
UseArgs_true,
Protected_true},
{"keyCreateGuild",
defaultAction(&Actions::createGuild),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"createguild",
UseArgs_true,
Protected_true},
{"keyParty",
defaultAction(&Actions::party),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"party",
UseArgs_true,
Protected_true},
{"keyMe",
defaultAction(&Actions::me),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"me",
UseArgs_true,
Protected_true},
{"keyToggle",
defaultAction(&Actions::toggle),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"toggle",
UseArgs_false,
Protected_false},
{"keyPresent",
defaultAction(&Actions::present),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"present",
UseArgs_false,
Protected_false},
{"keyPrintAll",
defaultAction(&Actions::printAll),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"all",
UseArgs_false,
Protected_true},
{"keyMove",
defaultAction(&Actions::move),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"move",
UseArgs_true,
Protected_false},
{"keySetTarget",
defaultAction(&Actions::setTarget),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"target",
UseArgs_true,
Protected_false},
{"keyAttackHuman",
defaultAction(&Actions::attackHuman),
- InputCondition::GAME | InputCondition::NOFOLLOW
- | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOFOLLOW |
+ InputCondition::VALIDSPEED,
"atkhuman",
UseArgs_false,
Protected_false},
{"keyOutfit",
defaultAction(&Actions::commandOutfit),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"outfit",
UseArgs_true,
Protected_true},
{"keyEmote",
defaultAction(&Actions::commandEmote),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"emote",
UseArgs_true,
Protected_false},
{"keyEmotePet",
defaultAction(&Actions::commandEmotePet),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"emotepet",
UseArgs_true,
Protected_false},
{"keyAwayMessage",
defaultAction(&Actions::awayMessage),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"away",
UseArgs_true,
Protected_true},
{"keyPseudoAway",
defaultAction(&Actions::pseudoAway),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"pseudoaway",
UseArgs_true,
Protected_true},
{"keyFollow",
defaultAction(&Actions::follow),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"follow",
UseArgs_true,
Protected_false},
{"keyNavigate",
defaultAction(&Actions::navigate),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"navigate",
UseArgs_true,
Protected_false},
{"keyImitation",
defaultAction(&Actions::imitation),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"imitation",
UseArgs_true,
Protected_false},
{"keySendMail",
defaultAction(&Actions::sendMail),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"sendmail|mailsend|mailto",
UseArgs_true,
Protected_true},
{"keyTradeCommand",
defaultAction(&Actions::trade),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"trade",
UseArgs_true,
Protected_false},
{"keyPriceLoad",
defaultAction(&Actions::priceLoad),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"priceload",
UseArgs_false,
Protected_true},
{"keyPriceSave",
defaultAction(&Actions::priceSave),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"pricesave",
UseArgs_false,
Protected_true},
{"keyCacheInfo",
defaultAction(&Actions::cacheInfo),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"cacheinfo",
UseArgs_false,
Protected_true},
{"keyDisconnect",
defaultAction(&Actions::disconnect),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"disconnect",
UseArgs_false,
Protected_true},
{"keyUndress",
defaultAction(&Actions::undress),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"undress",
UseArgs_true,
Protected_false},
{"keyDirs",
defaultAction(&Actions::dirs),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dirs",
UseArgs_false,
Protected_false},
{"keyInfo",
defaultAction(&Actions::info),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"info",
UseArgs_false,
Protected_false},
{"keyWait",
defaultAction(&Actions::wait),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"wait",
UseArgs_true,
Protected_true},
{"keyUptime",
defaultAction(&Actions::uptime),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"uptime",
UseArgs_false,
Protected_false},
{"keyAddPriorityAttack",
defaultAction(&Actions::addPriorityAttack),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"addpriorityattack",
UseArgs_true,
Protected_true},
{"keyAddAttack",
defaultAction(&Actions::addAttack),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"addattack",
UseArgs_true,
Protected_true},
{"keyRemoveAttack",
defaultAction(&Actions::removeAttack),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"removeattack|removeignoreattack",
UseArgs_true,
Protected_true},
{"keyAddIgnoreAttack",
defaultAction(&Actions::addIgnoreAttack),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"addignoreattack",
UseArgs_true,
Protected_true},
{"keyDump",
defaultAction(&Actions::dump),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dump",
UseArgs_false,
Protected_true},
{"keyServerIgnoreAll",
defaultAction(&Actions::serverIgnoreAll),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"serverignoreall",
UseArgs_false,
Protected_true},
{"keyServerUnIgnoreAll",
defaultAction(&Actions::serverUnIgnoreAll),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"serverunignoreall",
UseArgs_false,
Protected_true},
{"keySetDrop",
defaultAction(&Actions::setDrop),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"setdrop",
UseArgs_true,
Protected_false},
{"keyError",
defaultAction(&Actions::error),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"error",
UseArgs_false,
Protected_true},
{"keyDumpg",
defaultAction(&Actions::dumpGraphics),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpg",
UseArgs_false,
Protected_true},
{"keyDumpe",
defaultAction(&Actions::dumpEnvironment),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpe",
UseArgs_false,
Protected_true},
{"keyDumpt",
defaultAction(&Actions::dumpTests),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpt",
UseArgs_false,
Protected_true},
{"keyDumpOGL",
defaultAction(&Actions::dumpOGL),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpogl",
UseArgs_false,
Protected_true},
{"keyDumpGL",
defaultAction(&Actions::dumpGL),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpgl",
UseArgs_false,
Protected_true},
{"keyDumpMods",
defaultAction(&Actions::dumpMods),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpMods",
UseArgs_false,
Protected_false},
{"keyUrl",
defaultAction(&Actions::url),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"url",
UseArgs_true,
Protected_true},
{"keyOpenUrl",
defaultAction(&Actions::openUrl),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"open",
UseArgs_true,
Protected_true},
{"keyExecute",
defaultAction(&Actions::execute),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"execute",
UseArgs_true,
Protected_true},
@@ -3507,7 +3672,7 @@ static const InputActionData inputActionData
nullptr,
#endif // defined USE_OPENGL && defined DEBUG_SDLFONT
InputAction::NO_VALUE, 50,
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
#if defined USE_OPENGL && defined DEBUG_SDLFONT
"testsdlfont",
#else // defined USE_OPENGL && defined DEBUG_SDLFONT
@@ -3517,103 +3682,105 @@ static const InputActionData inputActionData
Protected_true},
{"keyEnableHightlight",
defaultAction(&Actions::enableHighlight),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"enablehighlight",
UseArgs_false,
Protected_true},
{"keyDisableHightlight",
defaultAction(&Actions::disableHighlight),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"disablehighlight",
UseArgs_false,
Protected_true},
{"keyDontRemoveName",
defaultAction(&Actions::dontRemoveName),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dontremovename",
UseArgs_false,
Protected_true},
{"keyRemoveName",
defaultAction(&Actions::removeName),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"removename",
UseArgs_false,
Protected_true},
{"keyDisableAway",
defaultAction(&Actions::disableAway),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"disableaway",
UseArgs_false,
Protected_true},
{"keyEnableAway",
defaultAction(&Actions::enableAway),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"enableaway",
UseArgs_false,
Protected_true},
{"keyTestParticle",
defaultAction(&Actions::testParticle),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"testparticle",
UseArgs_true,
Protected_false},
{"keyCreateItems",
defaultAction(&Actions::createItems),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"createitems",
UseArgs_false,
Protected_false},
{"keyTalkRaw",
defaultAction(&Actions::talkRaw),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"talkraw",
UseArgs_true,
Protected_true},
{"keyTalkPet",
defaultAction(&Actions::talkPet),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"talkpet",
UseArgs_true,
Protected_true},
{"keyUploadConfig",
defaultAction(&Actions::uploadConfig),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"uploadconfig",
UseArgs_false,
Protected_true},
{"keyUploadServerConfig",
defaultAction(&Actions::uploadServerConfig),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"uploadserverconfig",
UseArgs_false,
Protected_true},
{"keyUploadLog",
defaultAction(&Actions::uploadLog),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"uploadlog",
UseArgs_false,
Protected_true},
{"keyGm",
defaultAction(&Actions::gm),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"gm",
UseArgs_true,
Protected_true},
{"keyHack",
defaultAction(&Actions::hack),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"hack",
UseArgs_true,
Protected_true},
{"keyDebugSpawn",
defaultAction(&Actions::debugSpawn),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"debugspawn",
UseArgs_true,
Protected_true},
{"keyPetSmilie",
defaultAction(nullptr),
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
@@ -3623,7 +3790,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3633,7 +3800,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3643,7 +3810,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3653,7 +3820,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3663,7 +3830,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3673,7 +3840,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3683,7 +3850,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3693,7 +3860,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3703,7 +3870,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3713,7 +3880,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3723,7 +3890,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3733,7 +3900,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3743,7 +3910,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3753,7 +3920,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3763,7 +3930,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3773,7 +3940,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3783,7 +3950,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3793,7 +3960,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3803,7 +3970,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3813,7 +3980,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3823,7 +3990,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3833,7 +4000,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3843,7 +4010,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3853,7 +4020,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3863,7 +4030,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3873,7 +4040,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3883,7 +4050,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3893,7 +4060,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3903,7 +4070,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3913,7 +4080,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3923,7 +4090,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3933,7 +4100,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3943,7 +4110,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3953,7 +4120,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3963,7 +4130,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3973,7 +4140,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3983,7 +4150,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -3993,7 +4160,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4003,7 +4170,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4013,7 +4180,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4023,7 +4190,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4033,7 +4200,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4043,7 +4210,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4053,7 +4220,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4063,7 +4230,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4073,7 +4240,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4083,7 +4250,7 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4093,13 +4260,13 @@ static const InputActionData inputActionData
Input::GRP_PET_EMOTION,
&Actions::petEmote,
InputAction::PET_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyCatchPet",
defaultAction(&Actions::catchPet),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"catchpet|catch|taming",
UseArgs_true,
Protected_true},
@@ -4109,7 +4276,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::serverIgnoreWhisper,
InputAction::NO_VALUE, 50,
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"serverignore",
UseArgs_false,
Protected_true},
@@ -4119,43 +4286,47 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::serverUnIgnoreWhisper,
InputAction::NO_VALUE, 50,
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"serverunignore",
UseArgs_false,
Protected_true},
{"keyMercenaryFire",
defaultAction(&Actions::mercenaryFire),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"mercenaryfire|firemercenary",
UseArgs_false,
Protected_true},
{"keyTargetMercenary",
defaultAction(&Actions::targetMercenary),
- InputCondition::INGAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::INGAME |
+ InputCondition::NOTARGET,
"targetmercenary",
UseArgs_false,
Protected_false},
{"keyTargetPet",
defaultAction(&Actions::targetPet),
- InputCondition::INGAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::INGAME |
+ InputCondition::NOTARGET,
"targetpet",
UseArgs_false,
Protected_false},
{"keyPetSetName",
defaultAction(&Actions::setPetName),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"setpetname|petsetname",
UseArgs_false,
Protected_true},
{"keyHomunculusSetName",
defaultAction(&Actions::setHomunculusName),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"sethomunname|homunsetname|sethomunculusname|homunculussetname",
UseArgs_false,
Protected_true},
{"keyHomunculusFire",
defaultAction(&Actions::fireHomunculus),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"firehomunculus|homunculusfire|firehomun|homunfire",
UseArgs_false,
Protected_true},
@@ -4165,7 +4336,7 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::bankWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::SHORTCUT0,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"bank|openbank",
UseArgs_false,
Protected_false},
@@ -4175,7 +4346,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::prevInvTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"previnvtab",
UseArgs_false,
Protected_false},
@@ -4185,320 +4358,329 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::nextInvTab,
InputAction::NO_VALUE, 50,
- InputCondition::NOINPUT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::INGAME,
"nextinvtab",
UseArgs_false,
Protected_false},
{"keyContextMenu",
defaultAction(&Actions::contextMenu),
- InputCondition::NOINPUT | InputCondition::NOAWAY
- | InputCondition::NOMODAL | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOINPUT |
+ InputCondition::NOAWAY |
+ InputCondition::NOMODAL |
+ InputCondition::INGAME,
"contextmenu",
UseArgs_false,
Protected_false},
{"keyBuy",
defaultAction(&Actions::buy),
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"buy",
UseArgs_false,
Protected_false},
{"keySell",
defaultAction(&Actions::sell),
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"sell",
UseArgs_false,
Protected_false},
{"keyWhisper2",
defaultAction(&Actions::msg2),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"w2|whisper2|msg2",
UseArgs_true,
Protected_true},
{"keyGuild",
defaultAction(&Actions::guild),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"guild",
UseArgs_true,
Protected_true},
{"keyNuke",
defaultAction(&Actions::chatNuke),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"nuke",
UseArgs_true,
Protected_true},
{"keyUse",
defaultAction(&Actions::useItem),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"use|useitem",
UseArgs_true,
Protected_true},
{"keyChatAdd",
defaultAction(&Actions::chatAdd),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"addchat|chatadd",
UseArgs_true,
Protected_true},
{"keyWhisperText",
defaultAction(&Actions::msgText),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"wt|whispertext|msgtext",
UseArgs_true,
Protected_true},
{"keyNavigateTo",
defaultAction(&Actions::navigateTo),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"navigateto",
UseArgs_true,
Protected_false},
{"keyCameraMove",
defaultAction(&Actions::moveCamera),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"movecamera|cameramove",
UseArgs_true,
Protected_false},
{"keyDropItem",
defaultAction(&Actions::dropItemId),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dropitem",
UseArgs_true,
Protected_true},
{"keyDropItemAll",
defaultAction(&Actions::dropItemIdAll),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dropitemall",
UseArgs_true,
Protected_true},
{"keyDropInv",
defaultAction(&Actions::dropItemInv),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dropinv",
UseArgs_true,
Protected_true},
{"keyDropInvAll",
defaultAction(&Actions::dropItemInvAll),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dropinvall",
UseArgs_true,
Protected_true},
{"keyUseInv",
defaultAction(&Actions::useItemInv),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"useinv",
UseArgs_true,
Protected_true},
{"keyInvToStorage",
defaultAction(&Actions::invToStorage),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"invtostorage|invstorage",
UseArgs_true,
Protected_true},
{"keyTradeAdd",
defaultAction(&Actions::tradeAdd),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"tradeadd|addtrade",
UseArgs_true,
Protected_true},
{"keyStorageToInv",
defaultAction(&Actions::storageToInv),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"storagetoinv|storageinv",
UseArgs_true,
Protected_true},
{"keyProtectItem",
defaultAction(&Actions::protectItem),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"protectitem|itemprotect",
UseArgs_true,
Protected_true},
{"keyUnProtectItem",
defaultAction(&Actions::unprotectItem),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"unprotectitem|itemunprotect",
UseArgs_true,
Protected_true},
{"keyKickParty",
defaultAction(&Actions::kickParty),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"kickparty|partykick",
UseArgs_true,
Protected_true},
{"keyAddText",
defaultAction(&Actions::addText),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"addtext|textadd",
UseArgs_true,
Protected_true},
{"keyKick",
defaultAction(&Actions::kick),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"kick",
UseArgs_true,
Protected_true},
{"keyLeaveParty",
defaultAction(&Actions::leaveParty),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"leaveparty|partyleave",
UseArgs_true,
Protected_true},
{"keyWarp",
defaultAction(&Actions::warp),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"warp",
UseArgs_true,
Protected_true},
{"keyClearChat",
defaultAction(&Actions::clearChat),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"clearchat|chatclear",
UseArgs_false,
Protected_false},
{"keyPetMoveUp",
defaultAction(&Actions::petMoveUp),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petmoveup|moveuppet",
UseArgs_false,
Protected_false},
{"keyPetMoveDown",
defaultAction(&Actions::petMoveDown),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petmovedown|movedownpet",
UseArgs_false,
Protected_false},
{"keyPetMoveLeft",
defaultAction(&Actions::petMoveLeft),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petmoveleft|moveleftpet",
UseArgs_false,
Protected_false},
{"keyPetMoveRight",
defaultAction(&Actions::petMoveRight),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petmoveright|moverightpet",
UseArgs_false,
Protected_false},
{"keyPetDirectUp",
defaultAction(&Actions::petDirectUp),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdirectup|directuppet",
UseArgs_false,
Protected_false},
{"keyPetDirectDown",
defaultAction(&Actions::petDirectDown),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdirectdown|directdownpet",
UseArgs_false,
Protected_false},
{"keyPetDirectLeft",
defaultAction(&Actions::petDirectLeft),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdirectleft|directleftpet",
UseArgs_false,
Protected_false},
{"keyPetDirectRight",
defaultAction(&Actions::petDirectRight),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdirectright|directrightpet",
UseArgs_false,
Protected_false},
{"keyPetAiStart",
defaultAction(nullptr),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyPetAiStop",
defaultAction(nullptr),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
{"keyGeneralTab",
defaultAction(&Actions::chatGeneralTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"generaltab|generalchattab|general",
UseArgs_false,
Protected_false},
{"keyDebugTab",
defaultAction(&Actions::chatDebugTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"debugtab|debugchattab",
UseArgs_false,
Protected_false},
{"keyBattleTab",
defaultAction(&Actions::chatBattleTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"battletab|battlechattab",
UseArgs_false,
Protected_false},
{"keyTradeTab",
defaultAction(&Actions::chatTradeTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"tradetab|tradechattab",
UseArgs_false,
Protected_false},
{"keyLangTab",
defaultAction(&Actions::chatLangTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"langtab|langchattab",
UseArgs_false,
Protected_false},
{"keyGmTab",
defaultAction(&Actions::chatGmTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmtab|gmchattab",
UseArgs_false,
Protected_false},
{"keyPartyTab",
defaultAction(&Actions::chatPartyTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"partytab|partychattab",
UseArgs_false,
Protected_false},
{"keyGuildTab",
defaultAction(&Actions::chatGuildTab),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"guildtab|guildchattab",
UseArgs_false,
Protected_false},
{"keyDropClear",
defaultAction(&Actions::clearDrop),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"cleardrops|cleardrop|cleardropwindow|dropclear|dropsclear",
UseArgs_false,
Protected_true},
{"keyWindowCart",
defaultAction(&Actions::cartWindowShow),
- InputCondition::SHORTCUT0,
+ InputCondition::KEY_DOWN | InputCondition::SHORTCUT0,
"cart|opencart",
UseArgs_false,
Protected_false},
{"keyMagicHealMostDamaged",
defaultAction(&Actions::healmd),
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED,
"healmd|saveass",
UseArgs_false,
Protected_false},
{"keyPetMove",
defaultAction(&Actions::petMove),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"movepet|petmove",
UseArgs_true,
Protected_false},
{"keyHomunTalk",
defaultAction(&Actions::homunTalk),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"homuntalk|merctalk",
UseArgs_true,
Protected_true},
{"keyHomunEmote",
defaultAction(&Actions::commandHomunEmote),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"homunemote|mercemote",
UseArgs_true,
Protected_false},
{"keyHomunSmilie",
defaultAction(nullptr),
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"",
UseArgs_false,
Protected_false},
@@ -4508,7 +4690,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4518,7 +4700,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4528,7 +4710,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4538,7 +4720,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4548,7 +4730,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4558,7 +4740,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4568,7 +4750,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4578,7 +4760,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4588,7 +4770,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4598,7 +4780,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4608,7 +4790,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4618,7 +4800,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4628,7 +4810,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4638,7 +4820,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4648,7 +4830,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4658,7 +4840,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4668,7 +4850,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4678,7 +4860,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4688,7 +4870,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4698,7 +4880,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4708,7 +4890,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4718,7 +4900,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4728,7 +4910,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4738,7 +4920,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4748,7 +4930,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4758,7 +4940,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4768,7 +4950,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4778,7 +4960,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4788,7 +4970,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4798,7 +4980,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4808,7 +4990,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4818,7 +5000,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4828,7 +5010,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4838,7 +5020,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4848,7 +5030,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4858,7 +5040,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4868,7 +5050,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4878,7 +5060,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4888,7 +5070,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4898,7 +5080,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4908,7 +5090,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4918,7 +5100,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4928,7 +5110,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4938,7 +5120,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4948,7 +5130,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4958,7 +5140,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4968,7 +5150,7 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
@@ -4978,37 +5160,37 @@ static const InputActionData inputActionData
Input::GRP_HOMUN_EMOTION,
&Actions::homunEmote,
InputAction::HOMUN_EMOTE, 100,
- InputCondition::GAME,
+ InputCondition::KEY_DOWN | InputCondition::GAME,
"",
UseArgs_false,
Protected_false},
{"keyKickGuild",
defaultAction(&Actions::kickGuild),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"kickguild|guildkick",
UseArgs_true,
Protected_true},
{"keyHat",
defaultAction(&Actions::hat),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"hat|hats|showhat",
UseArgs_false,
Protected_false},
{"keyCreatePublicRoom",
defaultAction(&Actions::createPublicChatRoom),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"createroom|createpublicroom",
UseArgs_true,
Protected_true},
{"keyJoinRoom",
defaultAction(&Actions::joinChatRoom),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"joinroom",
UseArgs_true,
Protected_true},
{"keyLeaveRoom",
defaultAction(&Actions::leaveChatRoom),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"leaveroom",
UseArgs_false,
Protected_true},
@@ -5018,7 +5200,9 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::quickWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"yellowbar|quickoptions",
UseArgs_false,
Protected_false},
@@ -5028,62 +5212,65 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT | Input::GRP_GUI,
&Actions::mailWindowShow,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"mailwindow|mail",
UseArgs_false,
Protected_false},
{"keyConfSet",
defaultAction(&Actions::confSet),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"confset|setconf",
UseArgs_true,
Protected_true},
{"keyServerConfSet",
defaultAction(&Actions::serverConfSet),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"servconfset|setservconf",
UseArgs_true,
Protected_true},
{"keyConfGet",
defaultAction(&Actions::confGet),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"confget|getconf",
UseArgs_true,
Protected_true},
{"keyServerConfGet",
defaultAction(&Actions::serverConfGet),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"servconfget|getservconf",
UseArgs_true,
Protected_true},
{"keyChangeTargetingType",
defaultAction(&Actions::changeTargetingType),
- InputCondition::GAME | InputCondition::VALIDSPEED
- | InputCondition::EMODS,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::VALIDSPEED | InputCondition::EMODS,
"",
UseArgs_false,
Protected_true},
{"keyTestInfo",
defaultAction(&Actions::testInfo),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"testinfo",
UseArgs_false,
Protected_true},
{"keySlide",
defaultAction(&Actions::slide),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"slide",
UseArgs_true,
Protected_true},
{"keySelectSkillLevel",
defaultAction(&Actions::selectSkillLevel),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"selectskilllevel",
UseArgs_true,
Protected_true},
{"keySkill",
defaultAction(&Actions::skill),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"skill|useskill",
UseArgs_true,
Protected_true},
@@ -5093,8 +5280,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
@@ -5104,8 +5293,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
@@ -5115,8 +5306,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
@@ -5126,8 +5319,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
@@ -5137,8 +5332,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
@@ -5148,8 +5345,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
@@ -5159,8 +5358,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
@@ -5170,8 +5371,10 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
@@ -5181,566 +5384,574 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::craftKey,
InputAction::NO_VALUE, 100,
- InputCondition::NOMODAL | InputCondition::NOAWAY
- | InputCondition::NONPCINPUT,
+ InputCondition::KEY_DOWN |
+ InputCondition::NOMODAL |
+ InputCondition::NOAWAY |
+ InputCondition::NONPCINPUT,
"",
UseArgs_false,
Protected_true},
{"keyCraft",
defaultAction(&Actions::craft),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"craft",
UseArgs_true,
Protected_true},
{"keyChatClipboard",
defaultAction(&Actions::chatClipboard),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"chatclipboard",
UseArgs_true,
Protected_true},
{"keyNpcClipboard",
defaultAction(&Actions::npcClipboard),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"npcclipboard",
UseArgs_true,
Protected_true},
{"keyAddPickup",
defaultAction(&Actions::addPickup),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"addpickup|pickupadd",
UseArgs_true,
Protected_true},
{"keyRemovePickup",
defaultAction(&Actions::removePickup),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"removepickup|pickupremove",
UseArgs_true,
Protected_true},
{"keyIgnorePickup",
defaultAction(&Actions::ignorePickup),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"ignorepickup|pickupignore",
UseArgs_true,
Protected_true},
{"keyResetModifiers",
defaultAction(&Actions::resetGameModifiers),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"resetyellowbar|resetmodifiers|resetgamemodifiers",
UseArgs_false,
Protected_true},
{"keyBarToChat",
defaultAction(&Actions::barToChat),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"bartochat",
UseArgs_true,
Protected_true},
{"keySeenCmd",
defaultAction(&Actions::seen),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"seen|lastseen",
UseArgs_true,
Protected_true},
{"keyTargetSkillUnit",
defaultAction(&Actions::targetSkillUnit),
- InputCondition::INGAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::INGAME |
+ InputCondition::NOTARGET,
"targetskillunit|targetskill",
UseArgs_false,
Protected_false},
{"keyMonsterInfo",
defaultAction(&Actions::monsterInfo),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"monsterinfo|mobinfo|mi",
UseArgs_true,
Protected_true},
{"keyItemInfo",
defaultAction(&Actions::itemInfo),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"iteminfo|ii",
UseArgs_true,
Protected_true},
{"keyWhoDrops",
defaultAction(&Actions::whoDrops),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"whodrops|whodrop",
UseArgs_true,
Protected_true},
{"keyMobSearch",
defaultAction(&Actions::mobSearch),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"mobsearch|monstersearch",
UseArgs_true,
Protected_true},
{"keyMobSpawnSearch",
defaultAction(&Actions::mobSpawnSearch),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"mobspawnsearch|monsterspawnsearch|whereis",
UseArgs_true,
Protected_true},
{"keyPlayerGmCommands",
defaultAction(&Actions::playerGmCommands),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmcommands|playergmcommands|playercommands",
UseArgs_true,
Protected_true},
{"keyPlayerCharGmCommands",
defaultAction(&Actions::playerCharGmCommands),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmcharcommands|playerchargmcommands|playercharcommands",
UseArgs_true,
Protected_true},
{"keyCommandShowLevel",
defaultAction(&Actions::commandShowLevel),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showlevel|exp",
UseArgs_true,
Protected_true},
{"keyCommandShowStats",
defaultAction(&Actions::commandShowStats),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showstats|stats",
UseArgs_true,
Protected_true},
{"keyCommandShowStorageList",
defaultAction(&Actions::commandShowStorage),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showstorage|storagelist",
UseArgs_true,
Protected_true},
{"keyCommandShowCartList",
defaultAction(&Actions::commandShowCart),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showcart|cartlist",
UseArgs_true,
Protected_true},
{"keyCommandShowInventoryList",
defaultAction(&Actions::commandShowInventory),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showinventory|inventorylist|itemlist",
UseArgs_true,
Protected_true},
{"keyLocatePlayer",
defaultAction(&Actions::locatePlayer),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"locate|locateplayer|whereplayer",
UseArgs_true,
Protected_true},
{"keyCommandShowAccountInfo",
defaultAction(&Actions::commandShowAccountInfo),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showaccountinfo|showaccinfo|accinfo",
UseArgs_true,
Protected_true},
{"keyCommandSpawn",
defaultAction(&Actions::commandSpawn),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawn|monster",
UseArgs_true,
Protected_true},
{"keyCommandSpawnSlave",
defaultAction(&Actions::commandSpawnSlave),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawnslave|monsterslave|summon",
UseArgs_true,
Protected_true},
{"keyCommandSpawnClone",
defaultAction(&Actions::commandSpawnClone),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawnclone|playerclone|clone",
UseArgs_true,
Protected_true},
{"keyCommandSpawnSlaveClone",
defaultAction(&Actions::commandSpawnSlaveClone),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawnslaveclone|playerslaveclone|slaveclone",
UseArgs_true,
Protected_true},
{"keyCommandSpawnEvilClone",
defaultAction(&Actions::commandSpawnEvilClone),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"spawnevilclone|playerevilclone|evilclone",
UseArgs_true,
Protected_true},
{"keyCommandSavePosition",
defaultAction(&Actions::commandSavePosition),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"savepos|saveposition",
UseArgs_true,
Protected_true},
{"keyCommandLoadPosition",
defaultAction(&Actions::commandLoadPosition),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"loadpos|loadposition",
UseArgs_true,
Protected_true},
{"keyCommandRandomWarp",
defaultAction(&Actions::commandRandomWarp),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"randomwarp|jump",
UseArgs_true,
Protected_true},
{"keyCommandGotoNpc",
defaultAction(&Actions::commandGotoNpc),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"gotonpc|warptonpc",
UseArgs_true,
Protected_true},
{"keyCommandKiller",
defaultAction(&Actions::commandKiller),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"setkiller|killer",
UseArgs_true,
Protected_true},
{"keyCommandKillable",
defaultAction(&Actions::commandKillable),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"setkillable|killable",
UseArgs_true,
Protected_true},
{"keyCommandHeal",
defaultAction(&Actions::commandHeal),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmheal",
UseArgs_true,
Protected_true},
{"keyCommandAlive",
defaultAction(&Actions::commandAlive),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"alive|revive",
UseArgs_true,
Protected_true},
{"keyCommandDisguise",
defaultAction(&Actions::commandDisguise),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"disguise",
UseArgs_true,
Protected_true},
{"keyCommandImmortal",
defaultAction(&Actions::commandImmortal),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"immortal",
UseArgs_true,
Protected_true},
{"keyCommandHide",
defaultAction(&Actions::commandHide),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"hide",
UseArgs_true,
Protected_true},
{"keyCommandNuke",
defaultAction(&Actions::commandNuke),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmnuke",
UseArgs_true,
Protected_true},
{"keyCommandKill",
defaultAction(&Actions::commandKill),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"kill",
UseArgs_true,
Protected_true},
{"keyCommandJail",
defaultAction(&Actions::commandJail),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"jail",
UseArgs_true,
Protected_true},
{"keyCommandUnjail",
defaultAction(&Actions::commandUnjail),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"unjail",
UseArgs_true,
Protected_true},
{"keyCommandNpcMove",
defaultAction(&Actions::commandNpcMove),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"npcmove|movenpc|warpnpc|npcwarp",
UseArgs_true,
Protected_true},
{"keyCommandNpcHide",
defaultAction(&Actions::commandNpcHide),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"npchide|hidenpc",
UseArgs_true,
Protected_true},
{"keyCommandNpcShow",
defaultAction(&Actions::commandNpcShow),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"npcshow|shownpc",
UseArgs_true,
Protected_true},
{"keyCommandChangePartyLeader",
defaultAction(&Actions::commandChangePartyLeader),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"gmpartyleader|changepartyleader",
UseArgs_true,
Protected_true},
{"keyCommandPartyRecall",
defaultAction(&Actions::commandPartyRecall),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"partyrecall|recallparty",
UseArgs_true,
Protected_true},
{"keyCommandBreakGuild",
defaultAction(&Actions::commandBreakGuild),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"breakguild|gmbreakguild",
UseArgs_true,
Protected_true},
{"keyCommandGuildRecall",
defaultAction(&Actions::commandGuildRecall),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"guildrecall|recallguild",
UseArgs_true,
Protected_true},
{"keyMailTo",
defaultAction(&Actions::mailTo),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"mailto",
UseArgs_true,
Protected_true},
{"keyAdoptChild",
defaultAction(&Actions::adoptChild),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"adoptchild|childadopt|askforchild",
UseArgs_true,
Protected_true},
{"keyDumpMemmoryUsage",
defaultAction(&Actions::dumpMemoryUsage),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"dumpmemoryusage|memoryusage",
UseArgs_false,
Protected_true},
{"keySetEmoteType",
defaultAction(&Actions::setEmoteType),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"setemotetype",
UseArgs_true,
Protected_true},
{"keyCameraRestore",
defaultAction(&Actions::restoreCamera),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"restorecamera|returncamera|camerarestore",
UseArgs_false,
Protected_false},
{"keyShowSkillLevels",
defaultAction(&Actions::showSkillLevels),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showskilllevels",
UseArgs_true,
Protected_true},
{"keyShowskilltype",
defaultAction(&Actions::showSkillType),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showskilltypes",
UseArgs_true,
Protected_true},
{"keySelectSkillType",
defaultAction(&Actions::selectSkillType),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"selectskilltype",
UseArgs_true,
Protected_true},
{"keyShowSkillOffsetX",
defaultAction(&Actions::showSkillOffsetX),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showskilloffsetx",
UseArgs_true,
Protected_true},
{"keyShowSkillOffsetY",
defaultAction(&Actions::showSkillOffsetY),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showskilloffsety",
UseArgs_true,
Protected_true},
{"keySetSkillOffsetX",
defaultAction(&Actions::setSkillOffsetX),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"setskilloffsetx",
UseArgs_true,
Protected_true},
{"keySetSkillOffsetY",
defaultAction(&Actions::setSkillOffsetY),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"setskilloffsety",
UseArgs_true,
Protected_true},
{"keyLeaveGuild",
defaultAction(&Actions::leaveGuild),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"leaveguild|guildleave",
UseArgs_false,
Protected_true},
{"keyGuildNotice",
defaultAction(&Actions::guildNotice),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"notice|guildnotice",
UseArgs_true,
Protected_true},
{"keyPartyItemShare",
defaultAction(&Actions::partyItemShare),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"itemshare|shareitem",
UseArgs_true,
Protected_true},
{"keyPartyExpShare",
defaultAction(&Actions::partyExpShare),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"expshare|shareexp",
UseArgs_true,
Protected_true},
{"keyPartyAutoItemShare",
defaultAction(&Actions::partyAutoItemShare),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"autoitemshare|shareautoitem|itemautoshare",
UseArgs_true,
Protected_true},
{"keyCreateItem",
defaultAction(&Actions::createItem),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"createitem",
UseArgs_true,
Protected_true},
{"keyCopyOutfitToChat",
defaultAction(&Actions::outfitToChat),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"outfittochat|copyoutfittochat",
UseArgs_false,
Protected_true},
{"keyCommandTranslate",
defaultAction(&Actions::translate),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"translate|trans|tran",
UseArgs_false,
Protected_true},
{"keyCommandSendGuiKey",
defaultAction(&Actions::sendGuiKey),
- InputCondition::ENABLED,
+ InputCondition::KEY_DOWN | InputCondition::ENABLED,
"guikey|sendguikey",
UseArgs_true,
Protected_true},
{"keyMoveAttackUp",
defaultAction(&Actions::moveAttackUp),
- InputCondition::ENABLED,
+ InputCondition::KEY_DOWN | InputCondition::ENABLED,
"attackmoveup|moveattackup",
UseArgs_true,
Protected_true},
{"keyMoveAttackDown",
defaultAction(&Actions::moveAttackDown),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"attackmovedown|moveattackdown",
UseArgs_true,
Protected_true},
{"keyMovePriorityAttackUp",
defaultAction(&Actions::movePriorityAttackUp),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"attackmovepriorityup|movepriorityattackup",
UseArgs_true,
Protected_true},
{"keyMovePriorityAttackDown",
defaultAction(&Actions::movePriorityAttackDown),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"attackmoveprioritydown|movepriorityattackdown",
UseArgs_true,
Protected_true},
{"keyShowItems",
defaultAction(&Actions::showItems),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"showitems|items|itemsshow",
UseArgs_true,
Protected_true},
{"keyCommandSendMouseKey",
defaultAction(&Actions::sendMouseKey),
- InputCondition::ENABLED,
+ InputCondition::KEY_DOWN | InputCondition::ENABLED,
"mousekey|sendmousekey",
UseArgs_true,
Protected_true},
{"keyCommandSendChars",
defaultAction(&Actions::sendChars),
- InputCondition::ENABLED,
+ InputCondition::KEY_DOWN | InputCondition::ENABLED,
"sendchar|sendchars|charsend",
UseArgs_true,
Protected_true},
{"keyClearOutfit",
defaultAction(&Actions::outfitClear),
- InputCondition::DEFAULT | InputCondition::INGAME,
+ InputCondition::KEY_DOWN |
+ InputCondition::DEFAULT |
+ InputCondition::INGAME,
"clearoutfit|outfitclear",
UseArgs_false,
Protected_true},
{"keyClipboardCopy",
defaultAction(&Actions::clipboardCopy),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"clipboardcopy|copyclipboard",
UseArgs_true,
Protected_true},
{"keyGotoPc",
defaultAction(&Actions::commandGotoPc),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"goto|gotopc",
UseArgs_true,
Protected_true},
{"keyCommandRecallPc",
defaultAction(&Actions::commandRecallPc),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"recall|recallpc",
UseArgs_true,
Protected_true},
{"keyCommandIpCheck",
defaultAction(&Actions::commandIpCheck),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"ipcheck|checkip",
UseArgs_true,
Protected_true},
{"keyWindowServerInfo",
defaultAction(&Actions::serverInfoWindowShow),
- InputCondition::GAME | InputCondition::NOTARGET,
+ InputCondition::KEY_DOWN |
+ InputCondition::GAME |
+ InputCondition::NOTARGET,
"serverinfo|infoserver",
UseArgs_false,
Protected_false},
{"keyMercenaryToMaster",
defaultAction(&Actions::mercenaryToMaster),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"mercenarytomaster|mercmaster",
UseArgs_false,
Protected_false},
{"keyHomunculusToMaster",
defaultAction(&Actions::homunculusToMaster),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"homunculustomaster|homunmaster",
UseArgs_false,
Protected_false},
{"keyHomunculusFeed",
defaultAction(&Actions::homunculusFeed),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"homunculusfeed|homunfeed|feedhomun|feedhomunculus",
UseArgs_false,
Protected_false},
{"keyPetFeed",
defaultAction(&Actions::petFeed),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petfeed|feedpet",
UseArgs_false,
Protected_false},
{"keyPetDropLoot",
defaultAction(&Actions::petDropLoot),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petdroploot|petloot",
UseArgs_false,
Protected_true},
{"keyPetReturnToEgg",
defaultAction(&Actions::petReturnToEgg),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"pettoegg|petegg|petreturn|returnpet|petreturnegg",
UseArgs_false,
Protected_false},
{"keyPetUnequip",
defaultAction(&Actions::petUnequip),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"petunequip|unequippet",
UseArgs_false,
Protected_false},
{"keyAddSkillShortcut",
defaultAction(&Actions::addSkillShortcut),
- InputCondition::INGAME,
+ InputCondition::KEY_DOWN | InputCondition::INGAME,
"addskillshortcut|skillshortcut",
UseArgs_true,
Protected_false},
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index 42a4e3b25..cf8c75cd6 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -603,7 +603,7 @@ bool InputManager::handleEvent(const SDL_Event &restrict event) restrict2
#endif // USE_SDL2
keyboard.refreshActiveKeys();
- updateConditionMask();
+ updateConditionMask(true);
if (handleAssignKey(event, InputType::KEYBOARD))
{
BLOCK_END("InputManager::handleEvent")
@@ -637,13 +637,13 @@ bool InputManager::handleEvent(const SDL_Event &restrict event) restrict2
#endif // USE_SDL2
keyboard.refreshActiveKeys();
- updateConditionMask();
+ updateConditionMask(false);
keyboard.handleDeActicateKey(event);
break;
}
case SDL_JOYBUTTONDOWN:
{
- updateConditionMask();
+ updateConditionMask(true);
// joystick.handleActicateButton(event);
if (handleAssignKey(event, InputType::JOYSTICK))
{
@@ -654,7 +654,7 @@ bool InputManager::handleEvent(const SDL_Event &restrict event) restrict2
}
case SDL_JOYBUTTONUP:
{
- updateConditionMask();
+ updateConditionMask(false);
// joystick.handleDeActicateButton(event);
break;
}
@@ -693,6 +693,7 @@ bool InputManager::handleEvent(const SDL_Event &restrict event) restrict2
switch (event.type)
{
case SDL_KEYDOWN:
+ case SDL_KEYUP:
if (triggerAction(keyboard.getActionVector(event)))
{
BLOCK_END("InputManager::handleEvent")
@@ -735,7 +736,7 @@ void InputManager::handleRepeat()
joystick->handleRepeat(time);
}
-void InputManager::updateConditionMask() restrict2
+void InputManager::updateConditionMask(const bool pressed) restrict2
{
mMask = 1;
if (keyboard.isEnabled())
@@ -823,6 +824,10 @@ void InputManager::updateConditionMask() restrict2
{
mMask |= InputCondition::NOTARGET;
}
+ if (pressed == true)
+ mMask |= InputCondition::KEY_DOWN;
+ else
+ mMask |= InputCondition::KEY_UP;
}
bool InputManager::checkKey(const InputActionData *restrict const key) const
diff --git a/src/input/inputmanager.h b/src/input/inputmanager.h
index 6deb64858..012c06f7d 100644
--- a/src/input/inputmanager.h
+++ b/src/input/inputmanager.h
@@ -138,7 +138,7 @@ class InputManager final
static void update();
- void updateConditionMask() restrict2;
+ void updateConditionMask(const bool pressed) restrict2;
InputActionT getActionByKey(const SDL_Event &restrict event)
const restrict2 A_WARN_UNUSED;
diff --git a/src/input/touch/touchactions.cpp b/src/input/touch/touchactions.cpp
index ae79dd182..f1f8e4676 100644
--- a/src/input/touch/touchactions.cpp
+++ b/src/input/touch/touchactions.cpp
@@ -98,7 +98,7 @@ static void moveChar(int x, int y)
touchManager.setActionActive(InputAction::MOVE_DOWN, false);
touchManager.setActionActive(InputAction::MOVE_UP, false);
}
- inputManager.updateConditionMask();
+ inputManager.updateConditionMask(true);
}
impHandler(padClick)