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authorAndrei Karas <akaras@inbox.ru>2014-07-21 23:04:11 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 23:04:11 +0300
commitc544a5ebb53d51fa98392188d2b44dc6ec27c390 (patch)
tree030bef947a6a4a0b1c302b67013555f54834d49d /src/input/inputactionmap.h
parenteed7ef561a9d590d507255118132676f868b1bd3 (diff)
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move "change attack type" option into gamemodifiers.
Diffstat (limited to 'src/input/inputactionmap.h')
-rw-r--r--src/input/inputactionmap.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index cb1278d08..94bfb070a 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -1746,7 +1746,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputType::KEYBOARD, SDLK_COMMA,
InputType::UNKNOWN, InputAction::NO_VALUE,
Input::GRP_DEFAULT,
- &ActionManager::changeMagicAttack,
+ &ActionManager::changeMagicAttackType,
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS},