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authorAndrei Karas <akaras@inbox.ru>2012-04-03 01:29:22 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-03 01:29:22 +0300
commit5e4a1bf239d76a5525a4409dc7a2094fbffe0eb3 (patch)
tree2563cd7dd22fb1370b0311e9b7b45b8657f9ecdf /src/guichan/gui.cpp
parenta56d6c4d316551940982d622e9b0e3b0f1ad1863 (diff)
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Put gui input logic before most game input logic.
This solving game and gui shortcuts conflicts.
Diffstat (limited to 'src/guichan/gui.cpp')
-rw-r--r--src/guichan/gui.cpp78
1 files changed, 0 insertions, 78 deletions
diff --git a/src/guichan/gui.cpp b/src/guichan/gui.cpp
index 5a3e16784..bd811014f 100644
--- a/src/guichan/gui.cpp
+++ b/src/guichan/gui.cpp
@@ -128,22 +128,6 @@ namespace gcn
void Gui::logic()
{
- if (!mTop)
- throw GCN_EXCEPTION("No top widget set");
-
- handleModalFocus();
- handleModalMouseInputFocus();
-
- if (mInput)
- {
- mInput->_pollInput();
-
- handleKeyInput();
- handleMouseInput();
-
- } // end if
-
- mTop->logic();
}
void Gui::draw()
@@ -241,68 +225,6 @@ namespace gcn
void Gui::handleKeyInput()
{
- while (!mInput->isKeyQueueEmpty())
- {
- KeyInput keyInput = mInput->dequeueKeyInput();
-
- // Save modifiers state
- mShiftPressed = keyInput.isShiftPressed();
- mMetaPressed = keyInput.isMetaPressed();
- mControlPressed = keyInput.isControlPressed();
- mAltPressed = keyInput.isAltPressed();
-
- KeyEvent keyEventToGlobalKeyListeners(nullptr,
- mShiftPressed,
- mControlPressed,
- mAltPressed,
- mMetaPressed,
- keyInput.getType(),
- keyInput.isNumericPad(),
- keyInput.getKey());
-
- distributeKeyEventToGlobalKeyListeners(
- keyEventToGlobalKeyListeners);
-
- // If a global key listener consumes the event it will not be
- // sent further to the source of the event.
- if (keyEventToGlobalKeyListeners.isConsumed())
- continue;
-
- bool keyEventConsumed = false;
-
- // Send key inputs to the focused widgets
- if (mFocusHandler->getFocused())
- {
- KeyEvent keyEvent(getKeyEventSource(),
- mShiftPressed,
- mControlPressed,
- mAltPressed,
- mMetaPressed,
- keyInput.getType(),
- keyInput.isNumericPad(),
- keyInput.getKey());
-
- if (!mFocusHandler->getFocused()->isFocusable())
- mFocusHandler->focusNone();
- else
- distributeKeyEvent(keyEvent);
-
- keyEventConsumed = keyEvent.isConsumed();
- }
-
- // If the key event hasn't been consumed and
- // tabbing is enable check for tab press and
- // change focus.
- if (!keyEventConsumed && mTabbing
- && keyInput.getKey().getValue() == Key::TAB
- && keyInput.getType() == KeyInput::PRESSED)
- {
- if (keyInput.isShiftPressed())
- mFocusHandler->tabPrevious();
- else
- mFocusHandler->tabNext();
- }
- } // end while
}
void Gui::handleMouseMoved(const MouseInput& mouseInput)