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authorAndrei Karas <akaras@inbox.ru>2011-05-06 19:37:58 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-06 21:57:13 +0300
commite26b64efb9c6b79bbd5d9426af6887e83651e466 (patch)
treeaf915bda2a533558cfecaf363e331d59145e1224 /src/gui
parent0f58a82314ca88b059674c98236f229358f6a80a (diff)
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Move attack filter arrays and methods from localplayer to actorspritemanager class.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/popupmenu.cpp90
-rw-r--r--src/gui/socialwindow.cpp9
2 files changed, 51 insertions, 48 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index be76fc4a6..5cc13d8ed 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -105,7 +105,7 @@ PopupMenu::PopupMenu():
void PopupMenu::showPopup(int x, int y, Being *being)
{
- if (!being || !player_node)
+ if (!being || !player_node || !actorSpriteManager)
return;
mBeingId = being->getId();
@@ -254,9 +254,9 @@ void PopupMenu::showPopup(int x, int y, Being *being)
if (config.getBoolValue("enableAttackFilter"))
{
mBrowserBox->addRow("##3---");
- if (player_node->isInAttackList(name)
- || player_node->isInIgnoreAttackList(name)
- || player_node->isInPriorityAttackList(name))
+ if (actorSpriteManager->isInAttackList(name)
+ || actorSpriteManager->isInIgnoreAttackList(name)
+ || actorSpriteManager->isInPriorityAttackList(name))
{
mBrowserBox->addRow(
_("@@remove attack|Remove from attack list@@"));
@@ -1149,48 +1149,49 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "remove attack" && being)
{
- if (player_node && being->getType() == Being::MONSTER)
+ if (actorSpriteManager && being->getType() == Being::MONSTER)
{
- player_node->removeAttackMob(being->getName());
+ actorSpriteManager->removeAttackMob(being->getName());
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "add attack" && being)
{
- if (player_node && being->getType() == Being::MONSTER)
+ if (actorSpriteManager && being->getType() == Being::MONSTER)
{
- player_node->addAttackMob(being->getName());
+ actorSpriteManager->addAttackMob(being->getName());
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "add attack priority" && being)
{
- if (player_node && being->getType() == Being::MONSTER)
+ if (actorSpriteManager && being->getType() == Being::MONSTER)
{
- player_node->addPriorityAttackMob(being->getName());
+ actorSpriteManager->addPriorityAttackMob(being->getName());
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "add attack ignore" && being)
{
- if (player_node && being->getType() == Being::MONSTER)
+ if (actorSpriteManager && being->getType() == Being::MONSTER)
{
- player_node->addIgnoreAttackMob(being->getName());
+ actorSpriteManager->addIgnoreAttackMob(being->getName());
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "attack moveup")
{
- if (player_node)
+ if (actorSpriteManager)
{
- int idx = player_node->getAttackMobIndex(mNick);
+ int idx = actorSpriteManager->getAttackMobIndex(mNick);
if (idx > 0)
{
- std::list<std::string> mobs = player_node->getAttackMobs();
+ std::list<std::string> mobs
+ = actorSpriteManager->getAttackMobs();
std::list<std::string>::iterator it = mobs.begin();
std::list<std::string>::iterator it2 = mobs.begin();
while (it != mobs.end())
@@ -1199,8 +1200,8 @@ void PopupMenu::handleLink(const std::string &link,
{
-- it2;
mobs.splice(it2, mobs, it);
- player_node->setAttackMobs(mobs);
- player_node->rebuildAttackMobs();
+ actorSpriteManager->setAttackMobs(mobs);
+ actorSpriteManager->rebuildAttackMobs();
break;
}
++ it;
@@ -1214,13 +1215,13 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "priority moveup")
{
- if (player_node)
+ if (actorSpriteManager)
{
- int idx = player_node->getPriorityAttackMobIndex(mNick);
+ int idx = actorSpriteManager->getPriorityAttackMobIndex(mNick);
if (idx > 0)
{
std::list<std::string> mobs
- = player_node->getPriorityAttackMobs();
+ = actorSpriteManager->getPriorityAttackMobs();
std::list<std::string>::iterator it = mobs.begin();
std::list<std::string>::iterator it2 = mobs.begin();
while (it != mobs.end())
@@ -1229,8 +1230,8 @@ void PopupMenu::handleLink(const std::string &link,
{
-- it2;
mobs.splice(it2, mobs, it);
- player_node->setPriorityAttackMobs(mobs);
- player_node->rebuildPriorityAttackMobs();
+ actorSpriteManager->setPriorityAttackMobs(mobs);
+ actorSpriteManager->rebuildPriorityAttackMobs();
break;
}
++ it;
@@ -1244,13 +1245,14 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "attack movedown")
{
- if (player_node)
+ if (actorSpriteManager)
{
- int idx = player_node->getAttackMobIndex(mNick);
- int size = player_node->getAttackMobsSize();
+ int idx = actorSpriteManager->getAttackMobIndex(mNick);
+ int size = actorSpriteManager->getAttackMobsSize();
if (idx + 1 < size)
{
- std::list<std::string> mobs = player_node->getAttackMobs();
+ std::list<std::string> mobs
+ = actorSpriteManager->getAttackMobs();
std::list<std::string>::iterator it = mobs.begin();
std::list<std::string>::iterator it2 = mobs.begin();
while (it != mobs.end())
@@ -1262,8 +1264,8 @@ void PopupMenu::handleLink(const std::string &link,
break;
mobs.splice(it, mobs, it2);
- player_node->setAttackMobs(mobs);
- player_node->rebuildAttackMobs();
+ actorSpriteManager->setAttackMobs(mobs);
+ actorSpriteManager->rebuildAttackMobs();
break;
}
++ it;
@@ -1279,12 +1281,12 @@ void PopupMenu::handleLink(const std::string &link,
{
if (player_node)
{
- int idx = player_node->getPriorityAttackMobIndex(mNick);
- int size = player_node->getPriorityAttackMobsSize();
+ int idx = actorSpriteManager->getPriorityAttackMobIndex(mNick);
+ int size = actorSpriteManager->getPriorityAttackMobsSize();
if (idx + 1 < size)
{
std::list<std::string> mobs
- = player_node->getPriorityAttackMobs();
+ = actorSpriteManager->getPriorityAttackMobs();
std::list<std::string>::iterator it = mobs.begin();
std::list<std::string>::iterator it2 = mobs.begin();
while (it != mobs.end())
@@ -1296,8 +1298,8 @@ void PopupMenu::handleLink(const std::string &link,
break;
mobs.splice(it, mobs, it2);
- player_node->setPriorityAttackMobs(mobs);
- player_node->rebuildPriorityAttackMobs();
+ actorSpriteManager->setPriorityAttackMobs(mobs);
+ actorSpriteManager->rebuildPriorityAttackMobs();
break;
}
++ it;
@@ -1311,24 +1313,24 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "attack remove")
{
- if (player_node)
+ if (actorSpriteManager)
{
if (mNick.empty())
{
- if (player_node->isInAttackList(mNick))
+ if (actorSpriteManager->isInAttackList(mNick))
{
- player_node->removeAttackMob(mNick);
- player_node->addIgnoreAttackMob(mNick);
+ actorSpriteManager->removeAttackMob(mNick);
+ actorSpriteManager->addIgnoreAttackMob(mNick);
}
else
{
- player_node->removeAttackMob(mNick);
- player_node->addAttackMob(mNick);
+ actorSpriteManager->removeAttackMob(mNick);
+ actorSpriteManager->addAttackMob(mNick);
}
}
else
{
- player_node->removeAttackMob(mNick);
+ actorSpriteManager->removeAttackMob(mNick);
}
if (socialWindow)
socialWindow->updateAttackFilter();
@@ -1696,8 +1698,8 @@ void PopupMenu::showAttackMonsterPopup(int x, int y, std::string name,
{
case MapItem::ATTACK:
{
- int idx = player_node->getAttackMobIndex(name);
- int size = player_node->getAttackMobsSize();
+ int idx = actorSpriteManager->getAttackMobIndex(name);
+ int size = actorSpriteManager->getAttackMobsSize();
if (idx > 0)
{
mBrowserBox->addRow(strprintf(
@@ -1714,8 +1716,8 @@ void PopupMenu::showAttackMonsterPopup(int x, int y, std::string name,
}
case MapItem::PRIORITY:
{
- int idx = player_node->getPriorityAttackMobIndex(name);
- int size = player_node->getPriorityAttackMobsSize();
+ int idx = actorSpriteManager->getPriorityAttackMobIndex(name);
+ int size = actorSpriteManager->getPriorityAttackMobsSize();
if (idx > 0)
{
mBrowserBox->addRow(strprintf(
diff --git a/src/gui/socialwindow.cpp b/src/gui/socialwindow.cpp
index 2276f60e0..e943d7286 100644
--- a/src/gui/socialwindow.cpp
+++ b/src/gui/socialwindow.cpp
@@ -803,12 +803,13 @@ public:
void updateList()
{
- if (!socialWindow || !player_node)
+ if (!socialWindow || !player_node || !actorSpriteManager)
return;
std::vector<Avatar*> *avatars = mBeings->getMembers();
- std::list<std::string> mobs = player_node->getPriorityAttackMobs();
+ std::list<std::string> mobs
+ = actorSpriteManager->getPriorityAttackMobs();
std::list<std::string>::iterator i = mobs.begin();
std::vector<Avatar*>::iterator ia = avatars->begin();
@@ -860,7 +861,7 @@ public:
ava->setY(0);
avatars->push_back(ava);
- mobs = player_node->getAttackMobs();
+ mobs = actorSpriteManager->getAttackMobs();
i = mobs.begin();
while (i != mobs.end())
@@ -895,7 +896,7 @@ public:
ava->setY(0);
avatars->push_back(ava);
- mobs = player_node->getIgnoreAttackMobs();
+ mobs = actorSpriteManager->getIgnoreAttackMobs();
i = mobs.begin();
while (i != mobs.end())