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author | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:00:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:00:00 +0300 |
commit | cfffcc941898c4163e1bd62b8e514d3535511666 (patch) | |
tree | b9889c95f521b81edaec32ac8b45fe859154ca3d /src/gui | |
parent | b02b4ce0b656a93fbcaa927b0ba289edfec6e22c (diff) | |
download | manaverse-cfffcc941898c4163e1bd62b8e514d3535511666.tar.gz manaverse-cfffcc941898c4163e1bd62b8e514d3535511666.tar.bz2 manaverse-cfffcc941898c4163e1bd62b8e514d3535511666.tar.xz manaverse-cfffcc941898c4163e1bd62b8e514d3535511666.zip |
move "change move to target type" option into gamemodifiers.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/popups/statuspopup.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp index 06d822f2c..9c5869ad9 100644 --- a/src/gui/popups/statuspopup.cpp +++ b/src/gui/popups/statuspopup.cpp @@ -144,7 +144,7 @@ void StatusPopup::updateLabels() const InputAction::INVERT_DIRECTION); setLabelText(1, modifiers->getCrazyMoveTypeString(), InputAction::CHANGE_CRAZY_MOVES_TYPE); - setLabelText(2, player_node->getMoveToTargetTypeString(), + setLabelText(2, modifiers->getMoveToTargetTypeString(), InputAction::CHANGE_MOVE_TO_TARGET); setLabelText(3, player_node->getFollowModeString(), InputAction::CHANGE_FOLLOW_MODE); diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index a726217e3..c035f9759 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -644,7 +644,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar, bar->setText(translateLetter2(modifiers->getMoveTypeString()) .append(translateLetter2(modifiers->getCrazyMoveTypeString())) - .append(translateLetter2(player_node->getMoveToTargetTypeString())) + .append(translateLetter2(modifiers->getMoveToTargetTypeString())) .append(translateLetter2(player_node->getFollowModeString())) .append(" ").append(translateLetter2( player_node->getAttackWeaponTypeString())) |