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authorAndrei Karas <akaras@inbox.ru>2015-08-21 20:19:42 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-21 20:19:42 +0300
commitfb0dad2c1b014efe72f67a9da149083aee703f92 (patch)
treedff380a2f4e6cbba8ee8f24fca1c6636d2814460 /src/gui
parent1b2f49cb65200eaab379fed577f61277d2b2ebba (diff)
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Add support for send item indexes to server. Change protocol version to 11.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/windows/npcdialog.cpp65
-rw-r--r--src/gui/windows/npcdialog.h5
2 files changed, 67 insertions, 3 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index c0396bc06..992fd7e9c 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -396,12 +396,55 @@ void NpcDialog::action(const ActionEvent &event)
mInventory->clear();
break;
}
+ case NPC_INPUT_ITEM_INDEX:
+ {
+ if (!PacketLimiter::limitPackets(
+ PacketType::PACKET_NPC_INPUT))
+ {
+ return;
+ }
+
+ std::string str;
+ const int sz = mInventory->getNumberOfSlotsUsed();
+ if (sz == 0)
+ {
+ str = "-1";
+ }
+ else
+ {
+ const Item *item = mInventory->getItem(0);
+ if (item)
+ {
+ str = strprintf("%d", item->getTag());
+ }
+ else
+ {
+ str = "-1";
+ }
+ for (int f = 1; f < sz; f ++)
+ {
+ str.append(";");
+ item = mInventory->getItem(f);
+ logger->log("tag=%d", item->getTag());
+ if (item)
+ str.append(strprintf("%d", item->getTag()));
+ else
+ str.append("-1");
+ }
+ }
+
+ // need send selected item
+ npcHandler->stringInput(mNpcId, str);
+ mInventory->clear();
+ break;
+ }
case NPC_INPUT_NONE:
default:
break;
}
- if (mInputState != NPC_INPUT_ITEM)
+ if (mInputState != NPC_INPUT_ITEM &&
+ mInputState != NPC_INPUT_ITEM_INDEX)
{
// addText will auto remove the input layout
addText(strprintf("> \"%s\"", printText.c_str()), false);
@@ -423,6 +466,7 @@ void NpcDialog::action(const ActionEvent &event)
mIntField->setValue(mDefaultInt);
break;
case NPC_INPUT_ITEM:
+ case NPC_INPUT_ITEM_INDEX:
mInventory->clear();
break;
case NPC_INPUT_NONE:
@@ -444,6 +488,7 @@ void NpcDialog::action(const ActionEvent &event)
switch (mInputState)
{
case NPC_INPUT_ITEM:
+ case NPC_INPUT_ITEM_INDEX:
mInventory->clear();
break;
case NPC_INPUT_STRING:
@@ -464,6 +509,9 @@ void NpcDialog::action(const ActionEvent &event)
case NPC_INPUT_ITEM:
npcHandler->stringInput(mNpcId, "0,0");
break;
+ case NPC_INPUT_ITEM_INDEX:
+ npcHandler->stringInput(mNpcId, "-1");
+ break;
case NPC_INPUT_STRING:
case NPC_INPUT_INTEGER:
case NPC_INPUT_NONE:
@@ -482,7 +530,7 @@ void NpcDialog::action(const ActionEvent &event)
const Item *const item = inventoryWindow->getSelectedItem();
if (item)
{
- mInventory->addItem(item->getId(),
+ const int index = mInventory->addItem(item->getId(),
item->getType(),
1,
1,
@@ -492,6 +540,9 @@ void NpcDialog::action(const ActionEvent &event)
item->getFavorite(),
Equipm_false,
Equipped_false);
+ Item *const item2 = mInventory->getItem(index);
+ if (item2)
+ item2->setTag(item->getInvIndex());
}
}
}
@@ -637,6 +688,14 @@ void NpcDialog::itemRequest(const int size)
buildLayout();
}
+void NpcDialog::itemIndexRequest(const int size)
+{
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_ITEM_INDEX;
+ mInventory->resize(size);
+ buildLayout();
+}
+
void NpcDialog::move(const int amount)
{
if (mActionState != NPC_ACTION_INPUT)
@@ -653,6 +712,7 @@ void NpcDialog::move(const int amount)
case NPC_INPUT_NONE:
case NPC_INPUT_STRING:
case NPC_INPUT_ITEM:
+ case NPC_INPUT_ITEM_INDEX:
default:
break;
}
@@ -833,6 +893,7 @@ void NpcDialog::buildLayout()
break;
case NPC_INPUT_ITEM:
+ case NPC_INPUT_ITEM_INDEX:
placeItemInputControls();
break;
diff --git a/src/gui/windows/npcdialog.h b/src/gui/windows/npcdialog.h
index 3bc2aabcb..fcd4b7e15 100644
--- a/src/gui/windows/npcdialog.h
+++ b/src/gui/windows/npcdialog.h
@@ -163,6 +163,8 @@ class NpcDialog final : public Window,
void itemRequest(const int size);
+ void itemIndexRequest(const int size);
+
void move(const int amount);
void setVisible(Visible visible) override final;
@@ -278,7 +280,8 @@ class NpcDialog final : public Window,
NPC_INPUT_LIST,
NPC_INPUT_STRING,
NPC_INPUT_INTEGER,
- NPC_INPUT_ITEM
+ NPC_INPUT_ITEM,
+ NPC_INPUT_ITEM_INDEX
};
enum NpcActionState