summaryrefslogtreecommitdiff
path: root/src/gui
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-07-21 13:24:00 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 13:24:00 +0300
commit623c0127e4ad5170e9ee003475ed566cec55cfeb (patch)
tree269181626445874223a4b450ea65d6dbc46fb3c3 /src/gui
parent684e041568932a651aaeb09a1247f42860871a59 (diff)
downloadmanaverse-623c0127e4ad5170e9ee003475ed566cec55cfeb.tar.gz
manaverse-623c0127e4ad5170e9ee003475ed566cec55cfeb.tar.bz2
manaverse-623c0127e4ad5170e9ee003475ed566cec55cfeb.tar.xz
manaverse-623c0127e4ad5170e9ee003475ed566cec55cfeb.zip
move "change attack weapon type" option into gamemodifiers.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/popups/statuspopup.cpp2
-rw-r--r--src/gui/windows/statuswindow.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 85a5e9570..5a5c27e12 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -148,7 +148,7 @@ void StatusPopup::updateLabels() const
InputAction::CHANGE_MOVE_TO_TARGET);
setLabelText(3, modifiers->getFollowModeString(),
InputAction::CHANGE_FOLLOW_MODE);
- setLabelText(4, player_node->getAttackWeaponTypeString(),
+ setLabelText(4, modifiers->getAttackWeaponTypeString(),
InputAction::CHANGE_ATTACK_WEAPON_TYPE);
setLabelText(5, player_node->getAttackTypeString(),
InputAction::CHANGE_ATTACK_TYPE);
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index f85c77b7e..718234814 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -647,7 +647,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(translateLetter2(modifiers->getMoveToTargetTypeString()))
.append(translateLetter2(modifiers->getFollowModeString()))
.append(" ").append(translateLetter2(
- player_node->getAttackWeaponTypeString()))
+ modifiers->getAttackWeaponTypeString()))
.append(translateLetter2(player_node->getAttackTypeString()))
.append(translateLetter2(player_node->getMagicAttackString()))
.append(translateLetter2(player_node->getPvpAttackString()))