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author | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:14:09 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:14:09 +0300 |
commit | 684e041568932a651aaeb09a1247f42860871a59 (patch) | |
tree | c1398692d694b01150b204a19199776b06a919a5 /src/gui | |
parent | cfffcc941898c4163e1bd62b8e514d3535511666 (diff) | |
download | manaverse-684e041568932a651aaeb09a1247f42860871a59.tar.gz manaverse-684e041568932a651aaeb09a1247f42860871a59.tar.bz2 manaverse-684e041568932a651aaeb09a1247f42860871a59.tar.xz manaverse-684e041568932a651aaeb09a1247f42860871a59.zip |
move "change follow mode" option into gamemodifiers.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/popups/statuspopup.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp index 9c5869ad9..85a5e9570 100644 --- a/src/gui/popups/statuspopup.cpp +++ b/src/gui/popups/statuspopup.cpp @@ -146,7 +146,7 @@ void StatusPopup::updateLabels() const InputAction::CHANGE_CRAZY_MOVES_TYPE); setLabelText(2, modifiers->getMoveToTargetTypeString(), InputAction::CHANGE_MOVE_TO_TARGET); - setLabelText(3, player_node->getFollowModeString(), + setLabelText(3, modifiers->getFollowModeString(), InputAction::CHANGE_FOLLOW_MODE); setLabelText(4, player_node->getAttackWeaponTypeString(), InputAction::CHANGE_ATTACK_WEAPON_TYPE); diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index c035f9759..f85c77b7e 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -645,7 +645,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar, bar->setText(translateLetter2(modifiers->getMoveTypeString()) .append(translateLetter2(modifiers->getCrazyMoveTypeString())) .append(translateLetter2(modifiers->getMoveToTargetTypeString())) - .append(translateLetter2(player_node->getFollowModeString())) + .append(translateLetter2(modifiers->getFollowModeString())) .append(" ").append(translateLetter2( player_node->getAttackWeaponTypeString())) .append(translateLetter2(player_node->getAttackTypeString())) |