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authorAndrei Karas <akaras@inbox.ru>2013-04-10 00:33:27 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-10 00:33:27 +0300
commita0c7a0e2d34a13f2c3e86f662e352977ebe2ae73 (patch)
tree15996308da765b18751048c6bdaeb81926959328 /src/gui
parentc5ff42706d5ff540b5f557fa1a2b1924a6cdf07b (diff)
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Add option to left all per map sprites in memory if once was loaded.
This can prevent random lags and also can use more memory.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/setup_perfomance.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/setup_perfomance.cpp b/src/gui/setup_perfomance.cpp
index c570ba1a1..0d924690b 100644
--- a/src/gui/setup_perfomance.cpp
+++ b/src/gui/setup_perfomance.cpp
@@ -129,6 +129,10 @@ Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
new SetupItemCheckBox(_("Enable texture atlases (OpenGL)"), "",
"useAtlases", this, "useAtlasesEvent");
+ new SetupItemCheckBox(_("Cache all sprites per map (can use "
+ "additinal memory)"), "", "uselonglivesprites", this,
+ "uselonglivespritesEvent");
+
setDimension(gcn::Rectangle(0, 0, 550, 350));
}