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authorAndrei Karas <akaras@inbox.ru>2012-03-10 18:04:32 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-10 19:05:04 +0300
commit307818fecbd1f258c668a1667e76e950e9d22622 (patch)
tree6a4b82e23895a5f73b648aefafc8d77247661392 /src/gui
parent46cc993b30fe9a4da9175beb2795de91162c39fa (diff)
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Add to skills missile particle effect and hit/miss sounds.
Add to skills use effect 100000 + skillid on target.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/skilldialog.cpp93
-rw-r--r--src/gui/skilldialog.h37
2 files changed, 71 insertions, 59 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index d5af42aae..023c5a4f0 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -65,64 +65,6 @@
class SkillModel;
class SkillEntry;
-struct SkillInfo
-{
- unsigned short id;
- std::string name;
- std::string dispName;
- Image *icon;
- bool modifiable;
- bool visible;
- SkillModel *model;
-
- int level;
- std::string skillLevel;
- int skillLevelWidth;
-
- std::string skillExp;
- float progress;
- gcn::Color color;
- int range;
-
- SkillInfo() :
- id(0), name(""), dispName(""), icon(nullptr), modifiable(false),
- visible(false), model(nullptr), level(0), skillLevel(""),
- skillLevelWidth(0), skillExp(""), progress(0.0f), range(0)
- {
- }
-
- ~SkillInfo()
- {
- if (icon)
- {
- icon->decRef();
- icon = nullptr;
- }
- }
-
- void setIcon(const std::string &iconPath)
- {
- ResourceManager *res = ResourceManager::getInstance();
- if (!iconPath.empty())
- {
- icon = res->getImage(iconPath);
- }
-
- if (!icon)
- {
- icon = Theme::getImageFromTheme(
- paths.getStringValue("unknownItemFile"));
- }
- }
-
- void update();
-
- void draw(Graphics *graphics, int y, int width);
-};
-
-
-typedef std::vector<SkillInfo*> SkillList;
-
class SkillModel : public gcn::ListModel
{
public:
@@ -477,6 +419,9 @@ void SkillDialog::loadSkills(const std::string &file)
skill->setIcon(icon);
skill->modifiable = false;
skill->visible = false;
+ skill->particle = XML::getProperty(node, "particle", "");
+ skill->soundHit = XML::getProperty(node, "soundHit", "");
+ skill->soundMiss = XML::getProperty(node, "soundMiss", "");
skill->model = model;
skill->update();
@@ -561,6 +506,38 @@ void SkillModel::updateVisibilities()
}
}
+SkillInfo::SkillInfo() :
+ id(0), name(""), dispName(""), icon(nullptr), modifiable(false),
+ visible(false), model(nullptr), level(0), skillLevel(""),
+ skillLevelWidth(0), skillExp(""), progress(0.0f), range(0),
+ particle(""), soundHit(""), soundMiss("")
+{
+}
+
+SkillInfo::~SkillInfo()
+{
+ if (icon)
+ {
+ icon->decRef();
+ icon = nullptr;
+ }
+}
+
+void SkillInfo::setIcon(const std::string &iconPath)
+{
+ ResourceManager *res = ResourceManager::getInstance();
+ if (!iconPath.empty())
+ {
+ icon = res->getImage(iconPath);
+ }
+
+ if (!icon)
+ {
+ icon = Theme::getImageFromTheme(
+ paths.getStringValue("unknownItemFile"));
+ }
+}
+
void SkillInfo::update()
{
int baseLevel = PlayerInfo::getStatBase(id);
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h
index 56858ef5e..1cb832906 100644
--- a/src/gui/skilldialog.h
+++ b/src/gui/skilldialog.h
@@ -40,7 +40,42 @@ class SkillModel;
class Tab;
class TabbedArea;
-struct SkillInfo;
+struct SkillInfo
+{
+ unsigned short id;
+ std::string name;
+ std::string dispName;
+ Image *icon;
+ bool modifiable;
+ bool visible;
+ SkillModel *model;
+
+ int level;
+ std::string skillLevel;
+ int skillLevelWidth;
+
+ std::string skillExp;
+ float progress;
+ gcn::Color color;
+ int range;
+ std::string particle;
+ std::string soundHit;
+ std::string soundMiss;
+
+ SkillInfo();
+
+ ~SkillInfo();
+
+ void setIcon(const std::string &iconPath);
+
+ void update();
+
+ void draw(Graphics *graphics, int y, int width);
+};
+
+
+typedef std::vector<SkillInfo*> SkillList;
+
/**
* The skill dialog.