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authorAndrei Karas <akaras@inbox.ru>2016-06-21 20:18:38 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-21 21:45:47 +0300
commit95227e7c07251c8f59164050543c3c134aff238f (patch)
tree1b45789ca770f7251a557281da22892923470a68 /src/gui
parentae351c43eca44c532404deb9f10bf3e4b97406bf (diff)
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Add support for items with cards in charcreation.xml
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/windows/charcreatedialog.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index af23b6b28..d8b6aad74 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -149,15 +149,17 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
setContentSize(w, h);
mPlayer->setGender(Gender::MALE);
- const std::vector<int> &items = CharDB::getDefaultItems();
+ const std::vector<BeingSlot> &items = CharDB::getDefaultItems();
int i = 1;
- for (std::vector<int>::const_iterator it = items.begin(),
+ for (std::vector<BeingSlot>::const_iterator it = items.begin(),
it_fend = items.end();
it != it_fend;
++ it, i ++)
{
- mPlayer->setSpriteId(i,
- *it);
+ const BeingSlot &beingSlot = *it;
+ mPlayer->setSpriteCards(i,
+ beingSlot.spriteId,
+ beingSlot.cardsId);
}
if (!maxHairColor)