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authorAndrei Karas <akaras@inbox.ru>2017-02-08 21:33:36 +0300
committerAndrei Karas <akaras@inbox.ru>2017-02-08 21:33:36 +0300
commit70fc4db1b5570beceda662e9f34ec1729610512e (patch)
treeaf3873113624fa3484bf3eaef57711d51bca6c19 /src/gui
parent55a27d259810111936ed92711e69de86431b1fbe (diff)
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Move quests loading code into quests db.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/windows/questswindow.cpp206
-rw-r--r--src/gui/windows/questswindow.h18
2 files changed, 23 insertions, 201 deletions
diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp
index e0bb3305d..ab204d1f8 100644
--- a/src/gui/windows/questswindow.cpp
+++ b/src/gui/windows/questswindow.cpp
@@ -46,15 +46,14 @@
#include "gui/widgets/scrollarea.h"
#include "utils/delete2.h"
-#include "utils/dtor.h"
#include "utils/gettext.h"
-#include "utils/translation/podict.h"
-
#include "resources/beingcommon.h"
#include "resources/questeffect.h"
#include "resources/questitem.h"
+#include "resources/db/questdb.h"
+
#include "resources/map/map.h"
#include "debug.h"
@@ -81,10 +80,10 @@ QuestsWindow::QuestsWindow() :
mCloseButton(new Button(this, _("Close"), "close", this)),
mCompleteIcon(Theme::getImageFromThemeXml("complete_icon.xml", "")),
mIncompleteIcon(Theme::getImageFromThemeXml("incomplete_icon.xml", "")),
- mVars(),
- mQuests(),
- mAllEffects(),
mMapEffects(),
+ mVars(nullptr),
+ mQuests(nullptr),
+ mAllEffects(nullptr),
mNpcEffects(),
mQuestLinks(),
mNewQuestEffectId(paths.getIntValue("newQuestEffectId")),
@@ -129,30 +128,19 @@ QuestsWindow::QuestsWindow() :
loadWindowState();
enableVisibleSound(true);
- loadXmlFile(paths.getStringValue("questsFile"), SkipError_false);
- loadXmlFile(paths.getStringValue("questsPatchFile"), SkipError_true);
- loadXmlDir("questsPatchDir", loadXmlFile);
+ QuestDb::load();
+ mVars = QuestDb::getVars();
+ mQuests = QuestDb::getQuests();
+ mAllEffects = QuestDb::getAllEffects();
}
QuestsWindow::~QuestsWindow()
{
delete2(mQuestsModel);
- for (std::map<int, std::vector<QuestItem*> >::iterator it
- = mQuests.begin(), it_end = mQuests.end(); it != it_end; ++ it)
- {
- std::vector<QuestItem*> &quests = (*it).second;
- for (std::vector<QuestItem*>::iterator it2 = quests.begin(),
- it2_end = quests.end(); it2 != it2_end; ++ it2)
- {
- delete *it2;
- }
- }
- delete_all(mAllEffects);
- mAllEffects.clear();
+ QuestDb::unload();
delete2(mItemLinkHandler);
- mQuests.clear();
mQuestLinks.clear();
if (mCompleteIcon)
{
@@ -166,162 +154,6 @@ QuestsWindow::~QuestsWindow()
}
}
-void QuestsWindow::loadXmlFile(const std::string &fileName,
- const SkipError skipError)
-{
- XML::Document doc(fileName,
- UseResman_true,
- skipError);
- const XmlNodePtrConst root = doc.rootNode();
- if (!root)
- return;
-
- for_each_xml_child_node(varNode, root)
- {
- if (xmlNameEqual(varNode, "include"))
- {
- const std::string name = XML::getProperty(varNode, "name", "");
- if (!name.empty())
- loadXmlFile(name, skipError);
- continue;
- }
- else if (xmlNameEqual(varNode, "var"))
- {
- const int id = XML::getProperty(varNode, "id", 0);
- if (id < 0)
- continue;
- mVars[id] = QuestVar();
- for_each_xml_child_node(questNode, varNode)
- {
- if (xmlNameEqual(questNode, "quest"))
- loadQuest(id, questNode);
- else if (xmlNameEqual(questNode, "effect"))
- loadEffect(id, questNode);
- }
- }
- }
-}
-
-void QuestsWindow::loadQuest(const int var, const XmlNodePtr node)
-{
- if (!node)
- return;
- QuestItem *const quest = new QuestItem();
- // TRANSLATORS: quests window quest name
- quest->name = XML::langProperty(node, "name", _("unknown"));
- quest->group = XML::getProperty(node, "group", "");
- std::string incompleteStr = XML::getProperty(node, "incomplete", "");
- std::string completeStr = XML::getProperty(node, "complete", "");
- if (incompleteStr.empty() && completeStr.empty())
- {
- logger->log("complete flags incorrect");
- delete quest;
- return;
- }
- splitToIntSet(quest->incomplete, incompleteStr, ',');
- splitToIntSet(quest->complete, completeStr, ',');
- if (quest->incomplete.empty() && quest->complete.empty())
- {
- logger->log("complete flags incorrect");
- delete quest;
- return;
- }
- if (quest->incomplete.empty() || quest->complete.empty())
- quest->broken = true;
-
- for_each_xml_child_node(dataNode, node)
- {
- if (!xmlTypeEqual(dataNode, XML_ELEMENT_NODE))
- continue;
- const char *const data = reinterpret_cast<const char*>(
- XmlNodeGetContent(dataNode));
- if (!data)
- continue;
- std::string str = translator->getStr(data);
-
- for (int f = 1; f < 100; f ++)
- {
- const std::string key = strprintf("text%d", f);
- const std::string val = XML::getProperty(dataNode,
- key.c_str(),
- "");
- if (val.empty())
- break;
- const std::string param = strprintf("{@@%d}", f);
- replaceAll(str, param, val);
- }
- replaceItemLinks(str);
- if (xmlNameEqual(dataNode, "text"))
- {
- quest->texts.push_back(QuestItemText(str,
- QuestType::TEXT,
- std::string(),
- std::string()));
- }
- else if (xmlNameEqual(dataNode, "name"))
- {
- quest->texts.push_back(QuestItemText(str,
- QuestType::NAME,
- std::string(),
- std::string()));
- }
- else if (xmlNameEqual(dataNode, "reward"))
- {
- quest->texts.push_back(QuestItemText(str,
- QuestType::REWARD,
- std::string(),
- std::string()));
- }
- else if (xmlNameEqual(dataNode, "questgiver") ||
- xmlNameEqual(dataNode, "giver"))
- {
- quest->texts.push_back(QuestItemText(str,
- QuestType::GIVER,
- std::string(),
- std::string()));
- }
- else if (xmlNameEqual(dataNode, "coordinates"))
- {
- const std::string str1 = toString(XML::getIntProperty(
- dataNode, "x", 0, 1, 1000));
- const std::string str2 = toString(XML::getIntProperty(
- dataNode, "y", 0, 1, 1000));
- quest->texts.push_back(QuestItemText(str,
- QuestType::COORDINATES,
- str1,
- str2));
- }
- else if (xmlNameEqual(dataNode, "npc"))
- {
- quest->texts.push_back(QuestItemText(str,
- QuestType::NPC,
- std::string(),
- std::string()));
- }
- }
- quest->var = var;
- mQuests[var].push_back(quest);
-}
-
-void QuestsWindow::loadEffect(const int var, const XmlNodePtr node)
-{
- QuestEffect *const effect = new QuestEffect;
- effect->map = XML::getProperty(node, "map", "");
- effect->id = fromInt(XML::getProperty(node, "npc", -1), BeingTypeId);
- effect->effectId = XML::getProperty(node, "effect", -1);
- const std::string values = XML::getProperty(node, "value", "");
- splitToIntSet(effect->values, values, ',');
-
- if (effect->map.empty() || effect->id == BeingTypeId_negOne
- || effect->effectId == -1 || values.empty())
- {
- delete effect;
- return;
- }
- effect->var = var;
- mAllEffects.push_back(effect);
-}
-
void QuestsWindow::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
@@ -344,7 +176,7 @@ void QuestsWindow::updateQuest(const int var,
const int val3,
const int time1)
{
- mVars[var] = QuestVar(val1, val2, val3, time1);
+ (*mVars)[var] = QuestVar(val1, val2, val3, time1);
}
void QuestsWindow::rebuild(const bool playSound)
@@ -359,11 +191,11 @@ void QuestsWindow::rebuild(const bool playSound)
int updatedQuest = -1;
int newCompleteStatus = -1;
- FOR_EACH (NpcQuestVarMapCIter, it, mVars)
+ FOR_EACHP (NpcQuestVarMapCIter, it, mVars)
{
const int var = (*it).first;
const QuestVar &val = (*it).second;
- const std::vector<QuestItem*> &quests = mQuests[var];
+ const std::vector<QuestItem*> &quests = (*mQuests)[var];
FOR_EACH (std::vector<QuestItem*>::const_iterator, it2, quests)
{
if (!*it2)
@@ -470,11 +302,11 @@ void QuestsWindow::rebuild(const bool playSound)
void QuestsWindow::showQuest(const QuestItem *const quest)
{
- if (!quest || !translator)
+ if (!quest)
return;
const std::vector<QuestItemText> &texts = quest->texts;
- const QuestVar &var = mVars[quest->var];
+ const QuestVar &var = (*mVars)[quest->var];
const std::string var1 = toString(var.var1);
const std::string var2 = toString(var.var2);
const std::string var3 = toString(var.var3);
@@ -541,7 +373,7 @@ void QuestsWindow::setMap(const Map *const map)
return;
const std::string name = mMap->getProperty("shortName");
- FOR_EACH (std::vector<QuestEffect*>::const_iterator, it, mAllEffects)
+ FOR_EACHP (std::vector<QuestEffect*>::const_iterator, it, mAllEffects)
{
const QuestEffect *const effect = *it;
if (effect && name == effect->map)
@@ -562,11 +394,11 @@ void QuestsWindow::updateEffects()
const QuestEffect *const effect = *it;
if (effect)
{
- const NpcQuestVarMapCIter varIt = mVars.find(effect->var);
- if (varIt != mVars.end())
+ const NpcQuestVarMapCIter varIt = mVars->find(effect->var);
+ if (varIt != mVars->end())
{
const std::set<int> &vals = effect->values;
- if (vals.find(mVars[effect->var].var1) != vals.end())
+ if (vals.find((*mVars)[effect->var].var1) != vals.end())
mNpcEffects[effect->id] = effect;
}
}
diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h
index 082ab011e..dd3464fae 100644
--- a/src/gui/windows/questswindow.h
+++ b/src/gui/windows/questswindow.h
@@ -47,8 +47,6 @@ struct QuestItem;
typedef std::map<BeingTypeId, const QuestEffect*> NpcQuestEffectMap;
typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter;
-typedef std::map<int, QuestVar> NpcQuestVarMap;
-typedef NpcQuestVarMap::const_iterator NpcQuestVarMapCIter;
class QuestsWindow final : public Window,
public ActionListener
@@ -79,13 +77,6 @@ class QuestsWindow final : public Window,
void addEffect(Being *const being);
private:
- void loadXmlFile(const std::string &fileName,
- const SkipError skipError);
-
- void loadQuest(const int var, const XmlNodePtr node);
-
- void loadEffect(const int var, const XmlNodePtr node);
-
QuestsModel *mQuestsModel A_NONNULLPOINTER;
ExtendedListBox *mQuestsListBox A_NONNULLPOINTER;
ScrollArea *mQuestScrollArea A_NONNULLPOINTER;
@@ -95,12 +86,11 @@ class QuestsWindow final : public Window,
Button *mCloseButton A_NONNULLPOINTER;
Image *mCompleteIcon;
Image *mIncompleteIcon;
- // quest variables: var, (val1, val2, val3, time)
- NpcQuestVarMap mVars;
- // quests: var, quests
- std::map<int, std::vector<QuestItem*> > mQuests;
- std::vector<QuestEffect*> mAllEffects;
std::vector<const QuestEffect*> mMapEffects;
+ NpcQuestVarMap *mVars;
+ std::map<int, std::vector<QuestItem*> > *mQuests;
+ std::vector<QuestEffect*> *mAllEffects;
+
// npc effects for current map and values: npc, effect
NpcQuestEffectMap mNpcEffects;
std::vector<QuestItem*> mQuestLinks;