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authorAndrei Karas <akaras@inbox.ru>2014-05-17 14:54:21 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-17 14:54:21 +0300
commit8d30fe18d9e8fec15a0a4ae44abad50ebfc557ab (patch)
treea76ef876be83554b6c0f85ce34debc51caeab47b /src/gui/windows
parentda9acd658f1d7f7b4a4e86d01743cb869e9be1f0 (diff)
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Move socialnavigationtab into separate file.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/socialwindow.cpp277
1 files changed, 1 insertions, 276 deletions
diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp
index e878e0368..987e0639b 100644
--- a/src/gui/windows/socialwindow.cpp
+++ b/src/gui/windows/socialwindow.cpp
@@ -57,6 +57,7 @@
#include "gui/widgets/tabs/chattab.h"
#include "gui/widgets/tabs/socialguildtab.h"
#include "gui/widgets/tabs/socialguildtab2.h"
+#include "gui/widgets/tabs/socialnavigationtab.h"
#include "gui/widgets/tabs/socialpartytab.h"
#include "gui/widgets/tabs/socialplayerstab.h"
@@ -98,282 +99,6 @@ namespace
} friendSorter;
} // namespace
-class SocialNavigationTab final : public SocialTab
-{
-public:
- SocialNavigationTab(const Widget2 *const widget,
- const bool showBackground) :
- SocialTab(widget),
- mBeings(new BeingsListModel)
- {
- mList = new AvatarListBox(this, mBeings);
- mList->postInit();
- mScroll = new ScrollArea(this, mList, showBackground,
- "social_background.xml");
-
- mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
- mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
-
- // TRANSLATORS: Navigation tab name in social window. Should be small
- setCaption(_("Nav"));
- }
-
- A_DELETE_COPY(SocialNavigationTab)
-
- ~SocialNavigationTab()
- {
- delete2(mList)
- delete2(mScroll)
- delete2(mBeings)
- }
-
- void updateList() override final
- {
- if (!socialWindow || !player_node)
- return;
-
- const Map *const map = socialWindow->getMap();
- if (!map || map->empty())
- return;
-
- if (socialWindow->getProcessedPortals())
- return;
-
- std::vector<Avatar*> *const avatars = mBeings->getMembers();
- std::vector<MapItem*> portals = map->getPortals();
-
- std::vector<MapItem*>::const_iterator i = portals.begin();
- const SpecialLayer *const specialLayer = map->getSpecialLayer();
-
- std::vector<Avatar*>::iterator ia = avatars->begin();
-
- while (ia != avatars->end())
- {
- delete *ia;
- ++ ia;
- }
-
- avatars->clear();
-
- int online = 0;
- int total = 0;
-
- int idx = 0;
- while (i != portals.end())
- {
- MapItem *portal = *i;
- if (!portal)
- continue;
-
- const int x = portal->getX();
- const int y = portal->getY();
-
- const std::string name = strprintf("%s [%d %d]",
- portal->getComment().c_str(), x, y);
-
- Avatar *const ava = new Avatar(name);
- if (player_node)
- ava->setOnline(player_node->isReachable(x, y, true));
- else
- ava->setOnline(false);
- ava->setLevel(-1);
- ava->setType(portal->getType());
- ava->setX(x);
- ava->setY(y);
- avatars->push_back(ava);
-
- if (ava->getOnline())
- online ++;
- total ++;
-
- if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow)
- {
- Being *const being = actorManager
- ->findPortalByTile(x, y);
- if (being)
- {
- being->setName(keyboard.getKeyShortString(
- outfitWindow->keyName(idx)));
- }
-
- if (specialLayer)
- {
- portal = specialLayer->getTile(ava->getX(), ava->getY());
- if (portal)
- {
- portal->setName(keyboard.getKeyShortString(
- outfitWindow->keyName(idx)));
- }
- }
- }
-
- ++i;
- idx ++;
- }
- if (socialWindow)
- socialWindow->setProcessedPortals(true);
-
- // TRANSLATORS: social window label
- mCounterString = strprintf(_("Portals: %u/%u"),
- static_cast<uint32_t>(online),
- static_cast<uint32_t>(total));
- updateCounter();
- }
-
-
- void selectIndex(const unsigned num) override final
- {
- if (!player_node)
- return;
-
- std::vector<Avatar*> *const avatars = mBeings->getMembers();
- if (!avatars || avatars->size() <= static_cast<size_t>(num))
- return;
-
- const Avatar *const ava = avatars->at(num);
- if (ava && player_node)
- player_node->navigateTo(ava->getX(), ava->getY());
- }
-
- void updateNames()
- {
- if (!socialWindow)
- return;
-
- std::vector<Avatar*> *const avatars = mBeings->getMembers();
- if (!avatars)
- return;
-
- const Map *const map = socialWindow->getMap();
- if (!map)
- return;
-
- std::vector<Avatar*>::const_iterator i = avatars->begin();
- const std::vector<Avatar*>::const_iterator i_end = avatars->end();
- while (i != i_end)
- {
- Avatar *const ava = *i;
- if (!ava)
- break;
-
- const MapItem *const item = map->findPortalXY(
- ava->getX(), ava->getY());
- if (item)
- {
- const std::string name = strprintf("%s [%d %d]",
- item->getComment().c_str(), item->getX(), item->getY());
- ava->setName(name);
- ava->setOriginalName(name);
- }
-
- ++i;
- }
- }
-
- int getPortalIndex(const int x, const int y)
- {
- if (!socialWindow)
- return -1;
-
- std::vector<Avatar*> *const avatars = mBeings->getMembers();
- if (!avatars)
- return -1;
-
- const Map *const map = socialWindow->getMap();
- if (!map)
- return -1;
-
- std::vector<Avatar*>::const_iterator i = avatars->begin();
- const std::vector<Avatar*>::const_iterator i_end = avatars->end();
- unsigned num = 0;
- while (i != i_end)
- {
- const Avatar *const ava = *i;
- if (!ava)
- break;
-
- if (ava->getX() == x && ava->getY() == y)
- return num;
-
- ++i;
- num ++;
- }
- return -1;
- }
-
- void addPortal(const int x, const int y)
- {
- if (!socialWindow || !player_node)
- return;
-
- const Map *const map = socialWindow->getMap();
- if (!map)
- return;
-
- std::vector<Avatar*> *const avatars = mBeings->getMembers();
-
- if (!avatars)
- return;
-
- const MapItem *const portal = map->findPortalXY(x, y);
- if (!portal)
- return;
-
- const std::string name = strprintf("%s [%d %d]",
- portal->getComment().c_str(), x, y);
-
- Avatar *const ava = new Avatar(name);
- if (player_node)
- ava->setOnline(player_node->isReachable(x, y, true));
- else
- ava->setOnline(false);
- ava->setLevel(-1);
- ava->setType(portal->getType());
- ava->setX(x);
- ava->setY(y);
- avatars->push_back(ava);
- }
-
- void removePortal(const int x, const int y)
- {
- if (!socialWindow || !player_node)
- return;
-
- const Map *const map = socialWindow->getMap();
- if (!map)
- return;
-
- std::vector<Avatar*> *const avatars = mBeings->getMembers();
-
- if (!avatars)
- return;
-
- std::vector<Avatar*>::iterator i = avatars->begin();
- const std::vector<Avatar*>::iterator i_end = avatars->end();
-
- while (i != i_end)
- {
- Avatar *ava = (*i);
-
- if (!ava)
- break;
-
- if (ava->getX() == x && ava->getY() == y)
- {
- delete ava;
- avatars->erase(i);
- return;
- }
-
- ++ i;
- }
- }
-
-private:
- BeingsListModel *mBeings;
-};
-
-
#define addAvatars(mob, str, type) \
{\
ava = new Avatar(str);\