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authorAndrei Karas <akaras@inbox.ru>2016-06-08 20:16:41 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 20:16:41 +0300
commit845a02e65d8077f4079724a106f75470984df8d2 (patch)
treee6ab2efdd3d408dbb235fc6b3f7591ac0b017a51 /src/gui/windows
parent93e5a6fbfba642e4e3ff85dcf7bc3c02bada5649 (diff)
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Simplify set weapon sprite.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/charcreatedialog.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index 123c38c20..529d89ae5 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -160,7 +160,6 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
*it,
std::string(),
ItemColor_one,
- IsWeapon_false,
nullptr);
}
@@ -774,7 +773,6 @@ void CharCreateDialog::updateHair()
mHairStyle * -1,
item.getDyeColorsString(fromInt(mHairColor, ItemColor)),
ItemColor_one,
- IsWeapon_false,
nullptr);
}