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authorAndrei Karas <akaras@inbox.ru>2014-07-21 13:00:00 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 13:00:00 +0300
commitcfffcc941898c4163e1bd62b8e514d3535511666 (patch)
treeb9889c95f521b81edaec32ac8b45fe859154ca3d /src/gui/windows
parentb02b4ce0b656a93fbcaa927b0ba289edfec6e22c (diff)
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move "change move to target type" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index a726217e3..c035f9759 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -644,7 +644,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
bar->setText(translateLetter2(modifiers->getMoveTypeString())
.append(translateLetter2(modifiers->getCrazyMoveTypeString()))
- .append(translateLetter2(player_node->getMoveToTargetTypeString()))
+ .append(translateLetter2(modifiers->getMoveToTargetTypeString()))
.append(translateLetter2(player_node->getFollowModeString()))
.append(" ").append(translateLetter2(
player_node->getAttackWeaponTypeString()))