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author | Andrei Karas <akaras@inbox.ru> | 2016-08-15 19:55:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-08-15 19:55:42 +0300 |
commit | 75d94c3c01eaa828d8e96767b06e3d0c3019ffa3 (patch) | |
tree | be72fab95329eff4da04f2dbe2e56dec2781e47b /src/gui/windows | |
parent | a520caf57d759e725d8e63d1c47d9b3d5e779324 (diff) | |
download | manaverse-75d94c3c01eaa828d8e96767b06e3d0c3019ffa3.tar.gz manaverse-75d94c3c01eaa828d8e96767b06e3d0c3019ffa3.tar.bz2 manaverse-75d94c3c01eaa828d8e96767b06e3d0c3019ffa3.tar.xz manaverse-75d94c3c01eaa828d8e96767b06e3d0c3019ffa3.zip |
Change cast offset in skills dialog.
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 20 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.h | 6 |
2 files changed, 26 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index d002f93aa..41f63899e 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -1161,3 +1161,23 @@ void SkillDialog::selectSkillCastType(const int skillId, info->customCastType = type; info->update(); } + +void SkillDialog::setSkillOffsetX(const int skillId, + const int offset) +{ + SkillInfo *const info = getSkill(skillId); + if (!info) + return; + info->customOffsetX = offset; + info->update(); +} + +void SkillDialog::setSkillOffsetY(const int skillId, + const int offset) +{ + SkillInfo *const info = getSkill(skillId); + if (!info) + return; + info->customOffsetY = offset; + info->update(); +} diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index aa3f479c1..4adf813af 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -165,6 +165,12 @@ class SkillDialog final : public Window, void selectSkillCastType(const int skillId, const CastTypeT type); + void setSkillOffsetX(const int skillId, + const int offset); + + void setSkillOffsetY(const int skillId, + const int offset); + private: static void useSkillDefault(const SkillInfo *const info, const AutoTarget autoTarget, |