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authorAndrei Karas <akaras@inbox.ru>2013-10-19 16:27:33 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-19 16:30:24 +0300
commit6c3974a46c659e558b2b5f249b7b000a5b39fe25 (patch)
tree6ba5ad594cc0691821f879efff413c562f7cc552 /src/gui/windows
parent4f77307d659c4048c20eacda1d5b13fcce8d60da (diff)
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Rename actorspritemanager into actormanager.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/botcheckerwindow.cpp10
-rw-r--r--src/gui/windows/chatwindow.cpp18
-rw-r--r--src/gui/windows/killstats.cpp6
-rw-r--r--src/gui/windows/minimap.cpp6
-rw-r--r--src/gui/windows/npcdialog.cpp6
-rw-r--r--src/gui/windows/questswindow.cpp6
-rw-r--r--src/gui/windows/shopwindow.cpp10
-rw-r--r--src/gui/windows/socialwindow.cpp24
-rw-r--r--src/gui/windows/whoisonline.cpp18
9 files changed, 52 insertions, 52 deletions
diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp
index 2ce0bce25..b502dd01d 100644
--- a/src/gui/windows/botcheckerwindow.cpp
+++ b/src/gui/windows/botcheckerwindow.cpp
@@ -27,7 +27,7 @@
#include "gui/widgets/label.h"
#include "gui/widgets/guitable.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "configuration.h"
#include "being/localplayer.h"
@@ -100,10 +100,10 @@ public:
freeWidgets();
mPlayers.clear();
- if (actorSpriteManager && botCheckerWindow
+ if (actorManager && botCheckerWindow
&& botCheckerWindow->mEnabled)
{
- std::set<ActorSprite*> beings = actorSpriteManager->getAll();
+ std::set<ActorSprite*> beings = actorManager->getAll();
FOR_EACH (ActorSprites::iterator, i, beings)
{
Being *const being = dynamic_cast<Being*>(*i);
@@ -389,9 +389,9 @@ void BotCheckerWindow::updateList()
void BotCheckerWindow::reset()
{
- if (actorSpriteManager)
+ if (actorManager)
{
- std::set<ActorSprite*> beings = actorSpriteManager->getAll();
+ std::set<ActorSprite*> beings = actorManager->getAll();
FOR_EACH (ActorSprites::iterator, i, beings)
{
Being *const being = dynamic_cast<Being*>(*i);
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index f50ea6876..2c254ad62 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -22,7 +22,7 @@
#include "gui/windows/chatwindow.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "client.h"
#include "commandhandler.h"
#include "configuration.h"
@@ -671,10 +671,10 @@ void ChatWindow::localChatInput(const std::string &msg) const
void ChatWindow::doPresent() const
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
- const ActorSprites &actors = actorSpriteManager->getAll();
+ const ActorSprites &actors = actorManager->getAll();
std::string response;
int playercount = 0;
@@ -1255,9 +1255,9 @@ void ChatWindow::autoComplete()
if (!newName.empty())
needSecure = true;
- if (newName.empty() && actorSpriteManager)
+ if (newName.empty() && actorManager)
{
- actorSpriteManager->getPlayerNames(nameList, true);
+ actorManager->getPlayerNames(nameList, true);
newName = autoComplete(nameList, name);
if (!newName.empty())
needSecure = true;
@@ -1268,9 +1268,9 @@ void ChatWindow::autoComplete()
newName = spellManager->autoComplete(name);
if (newName.empty())
newName = autoComplete(name, &mCommands);
- if (newName.empty() && actorSpriteManager)
+ if (newName.empty() && actorManager)
{
- actorSpriteManager->getMobNames(nameList);
+ actorManager->getMobNames(nameList);
newName = autoComplete(nameList, name);
}
if (newName.empty())
@@ -1523,9 +1523,9 @@ void ChatWindow::updateOnline(std::set<std::string> &onlinePlayers) const
else
{
const std::string nick = tab->getNick();
- if (actorSpriteManager)
+ if (actorManager)
{
- const Being *const being = actorSpriteManager->findBeingByName(
+ const Being *const being = actorManager->findBeingByName(
nick, ActorSprite::PLAYER);
if (being)
{
diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp
index ee265e2b9..821577d25 100644
--- a/src/gui/windows/killstats.cpp
+++ b/src/gui/windows/killstats.cpp
@@ -26,7 +26,7 @@
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "game.h"
#include "being/localplayer.h"
@@ -453,7 +453,7 @@ void KillStats::jackoAlive(const int id)
void KillStats::validateJacko()
{
- if (!actorSpriteManager || !player_node)
+ if (!actorManager || !player_node)
return;
const Map *const currentMap = Game::instance()->getCurrentMap();
@@ -468,7 +468,7 @@ void KillStats::validateJacko()
&& player_node->getTileY() <= 46)
{
const Being *const dstBeing
- = actorSpriteManager->findBeingByName(
+ = actorManager->findBeingByName(
"Jack O", Being::MONSTER);
if (mIsJackoAlive && !dstBeing)
{
diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp
index d268addf6..9ac4a9e26 100644
--- a/src/gui/windows/minimap.cpp
+++ b/src/gui/windows/minimap.cpp
@@ -22,7 +22,7 @@
#include "gui/windows/minimap.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "client.h"
#include "configuration.h"
#include "party.h"
@@ -249,7 +249,7 @@ void Minimap::draw(gcn::Graphics *graphics)
graphics->pushClipArea(a);
- if (!actorSpriteManager)
+ if (!actorManager)
{
BLOCK_END("Minimap::draw")
return;
@@ -288,7 +288,7 @@ void Minimap::draw(gcn::Graphics *graphics)
graph->drawImage(mMapImage, mMapOriginX, mMapOriginY);
}
- const ActorSprites &actors = actorSpriteManager->getAll();
+ const ActorSprites &actors = actorManager->getAll();
FOR_EACH (ActorSpritesConstIterator, it, actors)
{
if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM)
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index e8caa0722..3b5d0d772 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -22,7 +22,7 @@
#include "gui/windows/npcdialog.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "configuration.h"
#include "client.h"
#include "inventory.h"
@@ -193,9 +193,9 @@ void NpcDialog::postInit()
enableVisibleSound(true);
soundManager.playGuiSound(SOUND_SHOW_WINDOW);
- if (actorSpriteManager)
+ if (actorManager)
{
- const Being *const being = actorSpriteManager->findBeing(mNpcId);
+ const Being *const being = actorManager->findBeing(mNpcId);
if (being)
{
showAvatar(NPCDB::getAvatarFor(being->getSubType()));
diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp
index ce0c1a796..42a7b0bf4 100644
--- a/src/gui/windows/questswindow.cpp
+++ b/src/gui/windows/questswindow.cpp
@@ -20,7 +20,7 @@
#include "gui/windows/questswindow.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "configuration.h"
#include "effectmanager.h"
@@ -509,7 +509,7 @@ void QuestsWindow::updateEffects()
}
}
}
- if (!actorSpriteManager)
+ if (!actorManager)
return;
std::set<int> removeEffects;
@@ -549,7 +549,7 @@ void QuestsWindow::updateEffects()
addEffects[id] = effect->effectId;
}
if (!removeEffects.empty() || !addEffects.empty())
- actorSpriteManager->updateEffects(addEffects, removeEffects);
+ actorManager->updateEffects(addEffects, removeEffects);
}
void QuestsWindow::addEffect(Being *const being)
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index aceb872fc..c4facdc02 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -37,7 +37,7 @@
#include "gui/widgets/tabs/chattab.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "auctionmanager.h"
#include "client.h"
#include "configuration.h"
@@ -287,10 +287,10 @@ void ShopWindow::action(const gcn::ActionEvent &event)
void ShopWindow::startTrade()
{
- if (!actorSpriteManager || !tradeWindow)
+ if (!actorManager || !tradeWindow)
return;
- const Being *const being = actorSpriteManager->findBeingByName(
+ const Being *const being = actorManager->findBeingByName(
mTradeNick, Being::PLAYER);
tradeWindow->clear();
if (mTradeMoney)
@@ -694,8 +694,8 @@ void ShopWindow::processRequest(const std::string &nick, std::string data,
const int mode)
{
if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading()
- || !actorSpriteManager
- || !actorSpriteManager->findBeingByName(nick, Being::PLAYER))
+ || !actorManager
+ || !actorManager->findBeingByName(nick, Being::PLAYER))
{
return;
}
diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp
index 97f0211d8..aa9d4d328 100644
--- a/src/gui/windows/socialwindow.cpp
+++ b/src/gui/windows/socialwindow.cpp
@@ -21,7 +21,7 @@
#include "gui/windows/socialwindow.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "configuration.h"
#include "guild.h"
#include "guildmanager.h"
@@ -572,7 +572,7 @@ public:
void updateAvatar(const std::string &name) override
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
Avatar *const avatar = findAvatarbyName(name);
@@ -587,7 +587,7 @@ public:
avatar->setHp(pm->getHp());
}
}
- const Being *const being = actorSpriteManager->findBeingByName(
+ const Being *const being = actorManager->findBeingByName(
name, Being::PLAYER);
if (being)
{
@@ -600,14 +600,14 @@ public:
void resetDamage(const std::string &name) override
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
Avatar *const avatar = findAvatarbyName(name);
if (!avatar)
return;
avatar->setDamageHp(0);
- Being *const being = actorSpriteManager->findBeingByName(
+ Being *const being = actorManager->findBeingByName(
name, Being::PLAYER);
if (being)
@@ -642,10 +642,10 @@ public:
if (!avatars)
return;
- if (actorSpriteManager)
+ if (actorManager)
{
StringVect names;
- actorSpriteManager->getPlayerNames(names, false);
+ actorManager->getPlayerNames(names, false);
std::vector<Avatar*>::iterator ai = avatars->begin();
while (ai != avatars->end())
@@ -792,7 +792,7 @@ public:
if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow)
{
- Being *const being = actorSpriteManager
+ Being *const being = actorManager
->findPortalByTile(x, y);
if (being)
{
@@ -985,7 +985,7 @@ private:
ava->setX(0);\
ava->setY(0);\
avatars->push_back(ava);\
- mobs = actorSpriteManager->get##mob##s();\
+ mobs = actorManager->get##mob##s();\
i = mobs.begin();\
i_end = mobs.end();\
while (i != i_end)\
@@ -1013,7 +1013,7 @@ private:
}
#define updateAtkListStart() \
- if (!socialWindow || !player_node || !actorSpriteManager)\
+ if (!socialWindow || !player_node || !actorManager)\
return;\
std::vector<Avatar*> *const avatars = mBeings->getMembers();\
std::vector<Avatar*>::iterator ia = avatars->begin();\
@@ -1160,7 +1160,7 @@ public:
void getPlayersAvatars()
{
- if (!actorSpriteManager)
+ if (!actorManager)
return;
std::vector<Avatar*> *const avatars = mBeings->getMembers();
@@ -1189,7 +1189,7 @@ public:
FOR_EACHP (StringVectCIter, it, players)
{
Avatar *const ava = new Avatar(*it);
- if (actorSpriteManager->findBeingByName(*it, Being::PLAYER)
+ if (actorManager->findBeingByName(*it, Being::PLAYER)
|| players2.find(*it) != players2.end())
{
ava->setOnline(true);
diff --git a/src/gui/windows/whoisonline.cpp b/src/gui/windows/whoisonline.cpp
index e97ae3095..c4f096c72 100644
--- a/src/gui/windows/whoisonline.cpp
+++ b/src/gui/windows/whoisonline.cpp
@@ -34,7 +34,7 @@
#include "gui/widgets/browserbox.h"
#include "gui/widgets/scrollarea.h"
-#include "actorspritemanager.h"
+#include "actormanager.h"
#include "client.h"
#include "configuration.h"
#include "main.h"
@@ -183,10 +183,10 @@ void WhoIsOnline::handleLink(const std::string& link, gcn::MouseEvent *event)
if (viewport)
{
- if (actorSpriteManager)
+ if (actorManager)
{
const std::string text = decodeLinkText(link);
- Being *const being = actorSpriteManager->findBeingByName(
+ Being *const being = actorManager->findBeingByName(
text, Being::PLAYER);
if (being && viewport)
@@ -408,9 +408,9 @@ void WhoIsOnline::loadWebList()
if (!lineStr.empty())
level = atoi(lineStr.c_str());
- if (actorSpriteManager)
+ if (actorManager)
{
- Being *const being = actorSpriteManager->findBeingByName(
+ Being *const being = actorManager->findBeingByName(
nick, Being::PLAYER);
if (being)
{
@@ -762,7 +762,7 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player)
if (!player)
return;
- if (actorSpriteManager && player_node)
+ if (actorManager && player_node)
{
const std::string &nick = player->getNick();
if (nick == player_node->getName())
@@ -783,7 +783,7 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player)
}
}
- const Being *const being = actorSpriteManager->findBeingByName(nick);
+ const Being *const being = actorManager->findBeingByName(nick);
if (being)
{
const Guild *const guild2 = player_node->getGuild();
@@ -827,9 +827,9 @@ void OnlinePlayer::setText(std::string color)
{
mText.clear();
- if (mStatus != 255 && actorSpriteManager)
+ if (mStatus != 255 && actorManager)
{
- Being *const being = actorSpriteManager->findBeingByName(
+ Being *const being = actorManager->findBeingByName(
mNick, Being::PLAYER);
if (being)
{