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authorAndrei Karas <akaras@inbox.ru>2016-02-10 17:44:28 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-10 17:44:28 +0300
commit7f9e82c6538dd51992518ee2af23d98a7c39cdeb (patch)
tree2070133e86d349b3579cd862d4bdee01554c1ed1 /src/gui/windows
parent5a15b718a475f8c2809521ea3166de379bf85b36 (diff)
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Allow hide player stats sliders in char creation dialog.
It hidden if configuration parameters is wrong.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/charcreatedialog.cpp40
-rw-r--r--src/gui/windows/charcreatedialog.h2
2 files changed, 30 insertions, 12 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index 0f693aa45..57d956ca5 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -615,9 +615,21 @@ int CharCreateDialog::getDistributedPoints() const
}
void CharCreateDialog::setAttributes(const StringVect &labels,
- const int available,
+ int available,
const int min, const int max)
{
+ size_t sz;
+
+ if (min == max || available == 0)
+ {
+ sz = 0U;
+ available = 0;
+ }
+ else
+ {
+ sz = labels.size();
+ }
+
mMaxPoints = available;
for (size_t i = 0; i < mAttributeLabel.size(); i++)
@@ -630,20 +642,19 @@ void CharCreateDialog::setAttributes(const StringVect &labels,
delete2(mAttributeValue[i])
}
- mAttributeLabel.resize(labels.size());
- mAttributeSlider.resize(labels.size());
- mAttributeValue.resize(labels.size());
+ mAttributeLabel.resize(sz);
+ mAttributeSlider.resize(sz);
+ mAttributeValue.resize(sz);
- const int w = 480;
- int h = 350;
- int y = 89;
+ const uint32_t w = 480;
+ uint32_t h = 350;
+ uint32_t y = 89;
if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook)
y += 29;
if (serverFeatures->haveRaceSelection() && mMinRace < mMaxRace)
y += 29;
- for (unsigned i = 0, sz = CAST_U32(labels.size());
- i < sz; i++)
+ for (size_t i = 0; i < sz; i++)
{
mAttributeLabel[i] = new Label(this, labels[i]);
mAttributeLabel[i]->setWidth(70);
@@ -671,8 +682,7 @@ void CharCreateDialog::setAttributes(const StringVect &labels,
}
else
{
- h = y + labels.size() * 24 +
- mAttributesLeft->getHeight() + getPadding();
+ h = y + sz * 24 + mAttributesLeft->getHeight() + getPadding();
}
if (serverFeatures->haveCreateCharGender() &&
features.getIntValue("forceCharGender") == -1 &&
@@ -683,6 +693,14 @@ void CharCreateDialog::setAttributes(const StringVect &labels,
}
if (h < mMaxY)
h = mMaxY;
+ if (serverFeatures->haveCreateCharGender())
+ {
+ const int forceGender = features.getIntValue("forceCharGender");
+ if (forceGender == -1 && h < 180)
+ h = 180;
+ else if (h < 120)
+ h = 120;
+ }
h += mCreateButton->getHeight();
setContentSize(w, h);
diff --git a/src/gui/windows/charcreatedialog.h b/src/gui/windows/charcreatedialog.h
index 634e78c2c..e41b17157 100644
--- a/src/gui/windows/charcreatedialog.h
+++ b/src/gui/windows/charcreatedialog.h
@@ -69,7 +69,7 @@ class CharCreateDialog final : public Window,
void unlock();
void setAttributes(const StringVect &labels,
- const int available,
+ int available,
const int min, const int max);
void setDefaultGender(const GenderT gender = Gender::FEMALE);