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authorAndrei Karas <akaras@inbox.ru>2017-09-27 22:35:38 +0300
committerAndrei Karas <akaras@inbox.ru>2017-09-27 22:35:38 +0300
commit9429dc4f5b5b6102a8b575de25ce5d8e7170551f (patch)
treed4603ddbea06f75e8637a1ff94da4432d7b96951 /src/gui/windows/statuswindow.h
parent64d30eda264c342aced8d791b47a35def0e4d15c (diff)
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Change player job level, exp from stat object to attribute.
Diffstat (limited to 'src/gui/windows/statuswindow.h')
-rw-r--r--src/gui/windows/statuswindow.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/gui/windows/statuswindow.h b/src/gui/windows/statuswindow.h
index daced90b2..233840d17 100644
--- a/src/gui/windows/statuswindow.h
+++ b/src/gui/windows/statuswindow.h
@@ -27,7 +27,6 @@
#include "listeners/actionlistener.h"
#include "listeners/attributelistener.h"
-#include "listeners/statlistener.h"
class Button;
class Label;
@@ -43,8 +42,7 @@ class TabbedArea;
*/
class StatusWindow final : public Window,
public ActionListener,
- public AttributeListener,
- public StatListener
+ public AttributeListener
{
public:
/**
@@ -86,10 +84,6 @@ class StatusWindow final : public Window,
const int64_t oldVal,
const int64_t newVal) override final;
- void statChanged(const AttributesT id,
- const int oldVal1,
- const int oldVal2) override final;
-
void updateLevelLabel();
private: