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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/statuswindow.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp888
1 files changed, 888 insertions, 0 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
new file mode 100644
index 000000000..bbc4558b0
--- /dev/null
+++ b/src/gui/windows/statuswindow.cpp
@@ -0,0 +1,888 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/statuswindow.h"
+
+#include "configuration.h"
+#include "equipment.h"
+#include "inventory.h"
+#include "item.h"
+#include "units.h"
+
+#include "gui/windows/chatwindow.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "gui/viewport.h"
+
+#include "gui/windows/equipmentwindow.h"
+#include "gui/windows/setup.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layouthelper.h"
+#include "gui/widgets/progressbar.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/vertcontainer.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+#include "net/gamehandler.h"
+
+#include "utils/gettext.h"
+
+#include <SDL_timer.h>
+
+#include "debug.h"
+
+class AttrDisplay : public Container
+{
+ public:
+ enum Type
+ {
+ DERIVED = 0,
+ CHANGEABLE,
+ UNKNOWN
+ };
+
+ A_DELETE_COPY(AttrDisplay)
+
+ virtual ~AttrDisplay();
+
+ virtual std::string update();
+
+ virtual Type getType() const
+ { return UNKNOWN; }
+
+ std::string getValue() const
+ {
+ if (!mValue)
+ return "-";
+ else
+ return mValue->getCaption();
+ }
+
+ const std::string &getShortName() const
+ { return mShortName; }
+
+ protected:
+ AttrDisplay(const Widget2 *const widget,
+ const int id, const std::string &name,
+ const std::string &shortName);
+
+ const int mId;
+ const std::string mName;
+ const std::string mShortName;
+
+ LayoutHelper *mLayout;
+ Label *mLabel;
+ Label *mValue;
+};
+
+class DerDisplay final : public AttrDisplay
+{
+ public:
+ DerDisplay(const Widget2 *const widget,
+ const int id, const std::string &name,
+ const std::string &shortName);
+
+ A_DELETE_COPY(DerDisplay)
+
+ Type getType() const override
+ { return DERIVED; }
+};
+
+class ChangeDisplay final : public AttrDisplay, gcn::ActionListener
+{
+ public:
+ ChangeDisplay(const Widget2 *const widget,
+ const int id, const std::string &name,
+ const std::string &shortName);
+
+ A_DELETE_COPY(ChangeDisplay)
+
+ std::string update() override;
+
+ Type getType() const override
+ { return CHANGEABLE; }
+
+ void setPointsNeeded(int needed);
+
+ void action(const gcn::ActionEvent &event) override;
+
+ private:
+ int mNeeded;
+
+ Label *mPoints;
+ Button *mDec;
+ Button *mInc;
+};
+
+StatusWindow::StatusWindow() :
+ Window(player_node ? player_node->getName() :
+ "?", false, nullptr, "status.xml"),
+ gcn::ActionListener(),
+ // TRANSLATORS: status window label
+ mLvlLabel(new Label(this, strprintf(_("Level: %d"), 0))),
+ // TRANSLATORS: status window label
+ mMoneyLabel(new Label(this, strprintf(_("Money: %s"), ""))),
+ // TRANSLATORS: status window label
+ mHpLabel(new Label(this, _("HP:"))),
+ mMpLabel(nullptr),
+ // TRANSLATORS: status window label
+ mXpLabel(new Label(this, _("Exp:"))),
+ mHpBar(nullptr),
+ mMpBar(nullptr),
+ mXpBar(nullptr),
+ mJobLvlLabel(nullptr),
+ mJobLabel(nullptr),
+ mJobBar(nullptr),
+ mAttrCont(new VertContainer(this, 32)),
+ mAttrScroll(new ScrollArea(mAttrCont, false)),
+ mDAttrCont(new VertContainer(this, 32)),
+ mDAttrScroll(new ScrollArea(mDAttrCont, false)),
+ mCharacterPointsLabel(new Label(this, "C")),
+ mCorrectionPointsLabel(nullptr),
+ // TRANSLATORS: status window button
+ mCopyButton(new Button(this, _("Copy to chat"), "copy", this)),
+ mAttrs()
+{
+ listen(CHANNEL_ATTRIBUTES);
+
+ setWindowName("Status");
+ if (setupWindow)
+ setupWindow->registerWindowForReset(this);
+ setResizable(true);
+ setCloseButton(true);
+ setSaveVisible(true);
+ setStickyButtonLock(true);
+ setDefaultSize((windowContainer->getWidth() - 480) / 2,
+ (windowContainer->getHeight() - 500) / 2, 480, 500);
+
+ if (player_node && !player_node->getRaceName().empty())
+ {
+ setCaption(strprintf("%s (%s)", player_node->getName().c_str(),
+ player_node->getRaceName().c_str()));
+ }
+
+ int max = PlayerInfo::getAttribute(PlayerInfo::MAX_HP);
+ if (!max)
+ max = 1;
+
+ mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute(
+ PlayerInfo::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP);
+
+ max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED);
+ mXpBar = new ProgressBar(this, max ?
+ static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::EXP))
+ / static_cast<float>(max):
+ static_cast<float>(0), 80, 0, Theme::PROG_EXP);
+
+ const bool magicBar = Net::getGameHandler()->canUseMagicBar();
+ const int job = Net::getPlayerHandler()->getJobLocation()
+ && serverConfig.getValueBool("showJob", true);
+
+ if (magicBar)
+ {
+ max = PlayerInfo::getAttribute(PlayerInfo::MAX_MP);
+ // TRANSLATORS: status window label
+ mMpLabel = new Label(this, _("MP:"));
+ mMpBar = new ProgressBar(this, max ? static_cast<float>(
+ PlayerInfo::getAttribute(PlayerInfo::MAX_MP))
+ / static_cast<float>(max) : static_cast<float>(0),
+ 80, 0, Net::getPlayerHandler()->canUseMagic() ?
+ Theme::PROG_MP : Theme::PROG_NO_MP);
+ }
+ else
+ {
+ mMpLabel = nullptr;
+ mMpBar = nullptr;
+ }
+
+ place(0, 0, mLvlLabel, 3);
+ place(0, 1, mHpLabel).setPadding(3);
+ place(1, 1, mHpBar, 4);
+ place(5, 1, mXpLabel).setPadding(3);
+ place(6, 1, mXpBar, 5);
+ if (magicBar)
+ {
+ place(0, 2, mMpLabel).setPadding(3);
+ // 5, 2 and 6, 2 Job Progress Bar
+ if (job)
+ place(1, 2, mMpBar, 4);
+ else
+ place(1, 2, mMpBar, 10);
+ }
+
+ if (job)
+ {
+ // TRANSLATORS: status window label
+ mJobLvlLabel = new Label(this, strprintf(_("Job: %d"), 0));
+ // TRANSLATORS: status window label
+ mJobLabel = new Label(this, _("Job:"));
+ mJobBar = new ProgressBar(this, 0.0F, 80, 0, Theme::PROG_JOB);
+
+ place(3, 0, mJobLvlLabel, 3);
+ place(5, 2, mJobLabel).setPadding(3);
+ place(6, 2, mJobBar, 5);
+ place(6, 0, mMoneyLabel, 3);
+ }
+ else
+ {
+ mJobLvlLabel = nullptr;
+ mJobLabel = nullptr;
+ mJobBar = nullptr;
+ place(3, 0, mMoneyLabel, 3);
+ }
+
+ // ----------------------
+ // Stats Part
+ // ----------------------
+
+ mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
+ place(0, 3, mAttrScroll, 5, 3);
+
+ mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
+ place(6, 3, mDAttrScroll, 5, 3);
+
+ getLayout().setRowHeight(3, Layout::AUTO_SET);
+
+ place(0, 6, mCharacterPointsLabel, 5);
+ place(0, 5, mCopyButton);
+
+ if (Net::getPlayerHandler()->canCorrectAttributes())
+ {
+ mCorrectionPointsLabel = new Label(this, "C");
+ place(0, 7, mCorrectionPointsLabel, 5);
+ }
+
+ loadWindowState();
+ enableVisibleSound(true);
+
+ // Update bars
+ updateHPBar(mHpBar, true);
+ if (magicBar)
+ updateMPBar(mMpBar, true);
+ updateXPBar(mXpBar, false);
+
+ // TRANSLATORS: status window label
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(
+ PlayerInfo::getAttribute(PlayerInfo::MONEY)).c_str()));
+ mMoneyLabel->adjustSize();
+ // TRANSLATORS: status window label
+ mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
+ PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS)));
+ mCharacterPointsLabel->adjustSize();
+
+ if (player_node && player_node->isGM())
+ {
+ // TRANSLATORS: status window label
+ mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
+ PlayerInfo::getAttribute(PlayerInfo::LEVEL),
+ player_node->getGMLevel()));
+ }
+ else
+ {
+ // TRANSLATORS: status window label
+ mLvlLabel->setCaption(strprintf(_("Level: %d"),
+ PlayerInfo::getAttribute(PlayerInfo::LEVEL)));
+ }
+ mLvlLabel->adjustSize();
+}
+
+void StatusWindow::processEvent(const Channels channel A_UNUSED,
+ const DepricatedEvent &event)
+{
+ static bool blocked = false;
+ if (blocked)
+ return;
+
+ const DepricatedEvents &eventName = event.getName();
+ if (eventName == EVENT_UPDATEATTRIBUTE)
+ {
+ switch (event.getInt("id"))
+ {
+ case PlayerInfo::HP:
+ case PlayerInfo::MAX_HP:
+ updateHPBar(mHpBar, true);
+ break;
+
+ case PlayerInfo::MP:
+ case PlayerInfo::MAX_MP:
+ updateMPBar(mMpBar, true);
+ break;
+
+ case PlayerInfo::EXP:
+ case PlayerInfo::EXP_NEEDED:
+ updateXPBar(mXpBar, false);
+ break;
+
+ case PlayerInfo::MONEY:
+ // TRANSLATORS: status window label
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"),
+ Units::formatCurrency(event.getInt("newValue")).c_str()));
+ mMoneyLabel->adjustSize();
+ break;
+
+ case PlayerInfo::CHAR_POINTS:
+ mCharacterPointsLabel->setCaption(strprintf(
+ // TRANSLATORS: status window label
+ _("Character points: %d"), event.getInt("newValue")));
+
+ mCharacterPointsLabel->adjustSize();
+ // Update all attributes
+ for (Attrs::const_iterator it = mAttrs.begin();
+ it != mAttrs.end(); ++it)
+ {
+ if (it->second)
+ it->second->update();
+ }
+ break;
+
+ case PlayerInfo::CORR_POINTS:
+ mCorrectionPointsLabel->setCaption(strprintf(
+ // TRANSLATORS: status window label
+ _("Correction points: %d"), event.getInt("newValue")));
+ mCorrectionPointsLabel->adjustSize();
+ // Update all attributes
+ for (Attrs::const_iterator it = mAttrs.begin();
+ it != mAttrs.end(); ++it)
+ {
+ if (it->second)
+ it->second->update();
+ }
+ break;
+
+ case PlayerInfo::LEVEL:
+ // TRANSLATORS: status window label
+ mLvlLabel->setCaption(strprintf(_("Level: %d"),
+ event.getInt("newValue")));
+ mLvlLabel->adjustSize();
+ break;
+
+ default:
+ break;
+ }
+ }
+ else if (eventName == EVENT_UPDATESTAT)
+ {
+ const int id = event.getInt("id");
+ if (id == Net::getPlayerHandler()->getJobLocation())
+ {
+ if (mJobLvlLabel)
+ {
+ int lvl = PlayerInfo::getStatBase(id);
+ const int oldExp = event.getInt("oldValue1");
+ const std::pair<int, int> exp
+ = PlayerInfo::getStatExperience(id);
+
+ if (!lvl)
+ {
+ // possible server broken and don't send job level,
+ // then we fixing it :)
+ if (exp.second < 20000)
+ {
+ lvl = 0;
+ }
+ else
+ {
+ lvl = (exp.second - 20000) / 150;
+ blocked = true;
+ PlayerInfo::setStatBase(id, lvl);
+ blocked = false;
+ }
+ }
+
+ if (exp.first < oldExp && exp.second >= 20000)
+ { // possible job level up. but server broken and don't send
+ // new job exp limit, we fixing it
+ lvl ++;
+ blocked = true;
+ PlayerInfo::setStatExperience(
+ id, exp.first, 20000 + lvl * 150);
+ PlayerInfo::setStatBase(id, lvl);
+ blocked = false;
+ }
+
+ // TRANSLATORS: status window label
+ mJobLvlLabel->setCaption(strprintf(_("Job: %d"), lvl));
+ mJobLvlLabel->adjustSize();
+
+ updateProgressBar(mJobBar, id, false);
+ }
+ }
+ else
+ {
+ updateMPBar(mMpBar, true);
+ const Attrs::const_iterator it = mAttrs.find(id);
+ if (it != mAttrs.end() && it->second)
+ it->second->update();
+ }
+ }
+}
+
+void StatusWindow::setPointsNeeded(const int id, const int needed)
+{
+ const Attrs::const_iterator it = mAttrs.find(id);
+
+ if (it != mAttrs.end())
+ {
+ AttrDisplay *const disp = it->second;
+ if (disp && disp->getType() == AttrDisplay::CHANGEABLE)
+ static_cast<ChangeDisplay*>(disp)->setPointsNeeded(needed);
+ }
+}
+
+void StatusWindow::addAttribute(const int id, const std::string &name,
+ const std::string &shortName,
+ const bool modifiable,
+ const std::string &description A_UNUSED)
+{
+ AttrDisplay *disp;
+
+ if (modifiable)
+ {
+ disp = new ChangeDisplay(this, id, name, shortName);
+ mAttrCont->add1(disp);
+ }
+ else
+ {
+ disp = new DerDisplay(this, id, name, shortName);
+ mDAttrCont->add1(disp);
+ }
+ mAttrs[id] = disp;
+}
+
+void StatusWindow::clearAttributes()
+{
+ mAttrCont->clear();
+ mDAttrCont->clear();
+ FOR_EACH (Attrs::iterator, it, mAttrs)
+ delete (*it).second;
+ mAttrs.clear();
+}
+
+void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax)
+{
+ if (!bar)
+ return;
+
+ const int hp = PlayerInfo::getAttribute(PlayerInfo::HP);
+ const int maxHp = PlayerInfo::getAttribute(PlayerInfo::MAX_HP);
+ if (showMax)
+ bar->setText(toString(hp).append("/").append(toString(maxHp)));
+ else
+ bar->setText(toString(hp));
+
+ float prog = 1.0;
+ if (maxHp > 0)
+ prog = static_cast<float>(hp) / static_cast<float>(maxHp);
+ bar->setProgress(prog);
+}
+
+void StatusWindow::updateMPBar(ProgressBar *const bar, const bool showMax)
+{
+ if (!bar)
+ return;
+
+ const int mp = PlayerInfo::getAttribute(PlayerInfo::MP);
+ const int maxMp = PlayerInfo::getAttribute(PlayerInfo::MAX_MP);
+ if (showMax)
+ bar->setText(toString(mp).append("/").append(toString(maxMp)));
+ else
+ bar->setText(toString(mp));
+
+ float prog = 1.0F;
+ if (maxMp > 0)
+ prog = static_cast<float>(mp) / static_cast<float>(maxMp);
+
+ if (Net::getPlayerHandler()->canUseMagic())
+ bar->setProgressPalette(Theme::PROG_MP);
+ else
+ bar->setProgressPalette(Theme::PROG_NO_MP);
+
+ bar->setProgress(prog);
+}
+
+void StatusWindow::updateProgressBar(ProgressBar *const bar, const int value,
+ const int max, const bool percent)
+{
+ if (!bar)
+ return;
+
+ if (max == 0)
+ {
+ // TRANSLATORS: status bar label
+ bar->setText(_("Max"));
+ bar->setProgress(1);
+ bar->setText(toString(value));
+ }
+ else
+ {
+ const float progress = static_cast<float>(value)
+ / static_cast<float>(max);
+ if (percent)
+ {
+ bar->setText(strprintf("%2.5f%%",
+ static_cast<double>(100 * progress)));
+ }
+ else
+ {
+ bar->setText(toString(value).append("/").append(toString(max)));
+ }
+ bar->setProgress(progress);
+ }
+}
+
+void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent)
+{
+ if (!bar)
+ return;
+
+ updateProgressBar(bar, PlayerInfo::getAttribute(PlayerInfo::EXP),
+ PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED), percent);
+}
+
+void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent)
+{
+ if (!bar)
+ return;
+
+ const std::pair<int, int> exp = PlayerInfo::getStatExperience(
+ Net::getPlayerHandler()->getJobLocation());
+ updateProgressBar(bar, exp.first, exp.second, percent);
+}
+
+void StatusWindow::updateProgressBar(ProgressBar *const bar, const int id,
+ const bool percent) const
+{
+ const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
+ updateProgressBar(bar, exp.first, exp.second, percent);
+}
+
+void StatusWindow::updateWeightBar(ProgressBar *const bar)
+{
+ if (!bar)
+ return;
+
+ if (PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT) == 0)
+ {
+ // TRANSLATORS: status bar label
+ bar->setText(_("Max"));
+ bar->setProgress(1.0);
+ }
+ else
+ {
+ const int totalWeight = PlayerInfo::getAttribute(
+ PlayerInfo::TOTAL_WEIGHT);
+ const int maxWeight = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT);
+ const float progress = static_cast<float>(totalWeight)
+ / static_cast<float>(maxWeight);
+ bar->setText(strprintf("%s/%s", Units::formatWeight(
+ totalWeight).c_str(), Units::formatWeight(maxWeight).c_str()));
+ bar->setProgress(progress);
+ }
+}
+
+void StatusWindow::updateMoneyBar(ProgressBar *const bar)
+{
+ if (!bar)
+ return;
+
+ const int money = PlayerInfo::getAttribute(PlayerInfo::MONEY);
+ bar->setText(Units::formatCurrency(money).c_str());
+ if (money > 0)
+ {
+ const float progress = static_cast<float>(money)
+ / static_cast<float>(1000000000);
+ bar->setProgress(progress);
+ }
+ else
+ {
+ bar->setProgress(1.0);
+ }
+}
+
+void StatusWindow::updateArrowsBar(ProgressBar *const bar)
+{
+ if (!bar || !equipmentWindow)
+ return;
+
+ const Item *const item = equipmentWindow->getEquipment(
+ Equipment::EQUIP_PROJECTILE_SLOT);
+
+ if (item && item->getQuantity() > 0)
+ bar->setText(toString(item->getQuantity()));
+ else
+ bar->setText("0");
+}
+
+void StatusWindow::updateInvSlotsBar(ProgressBar *const bar)
+{
+ if (!bar)
+ return;
+
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ const int usedSlots = inv->getNumberOfSlotsUsed();
+ const int maxSlots = inv->getSize();
+
+ if (maxSlots)
+ {
+ bar->setProgress(static_cast<float>(usedSlots)
+ / static_cast<float>(maxSlots));
+ }
+
+ bar->setText(strprintf("%d", usedSlots));
+}
+
+std::string StatusWindow::translateLetter(const char *const letters)
+{
+ char buf[2];
+ char *const str = gettext(letters);
+ if (strlen(str) != 3)
+ return letters;
+
+ buf[0] = str[1];
+ buf[1] = 0;
+ return std::string(buf);
+}
+
+std::string StatusWindow::translateLetter2(std::string letters)
+{
+ if (letters.size() < 5)
+ return "";
+
+ return std::string(gettext(letters.substr(1, 1).c_str()));
+}
+
+void StatusWindow::updateStatusBar(ProgressBar *const bar,
+ const bool percent A_UNUSED)
+{
+ if (!player_node || !viewport)
+ return;
+
+ bar->setText(translateLetter2(player_node->getInvertDirectionString())
+ .append(translateLetter2(player_node->getCrazyMoveTypeString()))
+ .append(translateLetter2(player_node->getMoveToTargetTypeString()))
+ .append(translateLetter2(player_node->getFollowModeString()))
+ .append(" ").append(translateLetter2(
+ player_node->getAttackWeaponTypeString()))
+ .append(translateLetter2(player_node->getAttackTypeString()))
+ .append(translateLetter2(player_node->getMagicAttackString()))
+ .append(translateLetter2(player_node->getPvpAttackString()))
+ .append(" ").append(translateLetter2(
+ player_node->getQuickDropCounterString()))
+ .append(translateLetter2(player_node->getPickUpTypeString()))
+ .append(" ").append(translateLetter2(
+ player_node->getDebugPathString()))
+ .append(" ").append(translateLetter2(
+ player_node->getImitationModeString()))
+ .append(translateLetter2(player_node->getCameraModeString()))
+ .append(translateLetter2(player_node->getAwayModeString())));
+
+ bar->setProgress(50);
+ if (player_node->getDisableGameModifiers())
+ bar->setColor(Theme::getThemeColor(Theme::STATUSBAR_ON));
+ else
+ bar->setColor(Theme::getThemeColor(Theme::STATUSBAR_OFF));
+}
+
+void StatusWindow::action(const gcn::ActionEvent &event)
+{
+ if (!chatWindow)
+ return;
+
+ if (event.getId() == "copy")
+ {
+ Attrs::const_iterator it = mAttrs.begin();
+ const Attrs::const_iterator it_end = mAttrs.end();
+ std::string str;
+ while (it != it_end)
+ {
+ const ChangeDisplay *const attr = dynamic_cast<ChangeDisplay*>(
+ (*it).second);
+ if (attr)
+ {
+ str.append(strprintf("%s:%s ", attr->getShortName().c_str(),
+ attr->getValue().c_str()));
+ }
+ ++ it;
+ }
+ chatWindow->addInputText(str);
+ }
+}
+
+AttrDisplay::AttrDisplay(const Widget2 *const widget,
+ const int id, const std::string &name,
+ const std::string &shortName) :
+ Container(widget),
+ mId(id),
+ mName(name),
+ mShortName(shortName),
+ mLayout(new LayoutHelper(this)),
+ mLabel(new Label(this, name)),
+ mValue(new Label(this, "1 "))
+{
+ setSize(100, 32);
+
+ mLabel->setAlignment(Graphics::CENTER);
+ mValue->setAlignment(Graphics::CENTER);
+}
+
+AttrDisplay::~AttrDisplay()
+{
+ delete mLayout;
+ mLayout = nullptr;
+}
+
+std::string AttrDisplay::update()
+{
+ const int base = PlayerInfo::getStatBase(mId);
+ const int bonus = PlayerInfo::getStatMod(mId);
+ std::string value = toString(base + bonus);
+ if (bonus)
+ value.append(strprintf("=%d%+d", base, bonus));
+ mValue->setCaption(value);
+ return mName;
+}
+
+DerDisplay::DerDisplay(const Widget2 *const widget,
+ const int id, const std::string &name,
+ const std::string &shortName) :
+ AttrDisplay(widget, id, name, shortName)
+{
+ ContainerPlacer place = mLayout->getPlacer(0, 0);
+
+ place(0, 0, mLabel, 3);
+ place(3, 0, mValue, 2);
+
+ update();
+}
+
+ChangeDisplay::ChangeDisplay(const Widget2 *const widget,
+ const int id, const std::string &name,
+ const std::string &shortName) :
+ AttrDisplay(widget, id, name, shortName),
+ gcn::ActionListener(),
+ mNeeded(1),
+ // TRANSLATORS: status window label
+ mPoints(new Label(this, _("Max"))),
+ mDec(nullptr),
+ // TRANSLATORS: status window label (plus sign)
+ mInc(new Button(this, _("+"), "inc", this))
+{
+ // Do the layout
+ ContainerPlacer place = mLayout->getPlacer(0, 0);
+
+ place(0, 0, mLabel, 3);
+ place(4, 0, mValue, 2);
+ place(6, 0, mInc);
+ place(7, 0, mPoints);
+
+ if (Net::getPlayerHandler()->canCorrectAttributes())
+ {
+ // TRANSLATORS: status window label (minus sign)
+ mDec = new Button(this, _("-"), "dec", this);
+ mDec->setWidth(mInc->getWidth());
+
+ place(3, 0, mDec);
+ }
+
+ update();
+}
+
+std::string ChangeDisplay::update()
+{
+ if (mNeeded > 0)
+ {
+ mPoints->setCaption(toString(mNeeded));
+ }
+ else
+ {
+ // TRANSLATORS: status bar label
+ mPoints->setCaption(_("Max"));
+ }
+
+ if (mDec)
+ mDec->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CORR_POINTS));
+
+ mInc->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS)
+ >= mNeeded && mNeeded > 0);
+
+ return AttrDisplay::update();
+}
+
+void ChangeDisplay::setPointsNeeded(const int needed)
+{
+ mNeeded = needed;
+ update();
+}
+
+void ChangeDisplay::action(const gcn::ActionEvent &event)
+{
+ if (Net::getPlayerHandler()->canCorrectAttributes() &&
+ event.getSource() == mDec)
+ {
+ const int newcorrpoints = PlayerInfo::getAttribute(
+ PlayerInfo::CORR_POINTS);
+ PlayerInfo::setAttribute(PlayerInfo::CORR_POINTS, newcorrpoints - 1);
+
+ const int newpoints = PlayerInfo::getAttribute(
+ PlayerInfo::CHAR_POINTS) + 1;
+ PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints);
+
+ const int newbase = PlayerInfo::getStatBase(mId) - 1;
+ PlayerInfo::setStatBase(mId, newbase);
+
+ Net::getPlayerHandler()->decreaseAttribute(mId);
+ }
+ else if (event.getSource() == mInc)
+ {
+ int cnt = 1;
+ if (config.getBoolValue("quickStats"))
+ {
+ cnt = mInc->getClickCount();
+ if (cnt > 10)
+ cnt = 10;
+ }
+
+ const int newpoints = PlayerInfo::getAttribute(
+ PlayerInfo::CHAR_POINTS) - cnt;
+ PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints);
+
+ const int newbase = PlayerInfo::getStatBase(mId) + cnt;
+ PlayerInfo::setStatBase(mId, newbase);
+
+ for (unsigned f = 0; f < mInc->getClickCount(); f ++)
+ {
+ Net::getPlayerHandler()->increaseAttribute(mId);
+ if (cnt != 1)
+ SDL_Delay(100);
+ }
+ }
+}