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authorAndrei Karas <akaras@inbox.ru>2014-07-21 21:25:47 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 21:25:47 +0300
commitc41fcc1f637e76e5ff671b223ce6c151af89e7d3 (patch)
treeae7afae3d8c30eff4569fc0c41fb8d0ef99ecd94 /src/gui/windows/statuswindow.cpp
parent8b6afd0d756b9fc66c9f4de3ef452c24f64c87d1 (diff)
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move "change drop counter" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 5be44f76b..2517239f5 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -652,7 +652,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(translateLetter2(player_node->getMagicAttackString()))
.append(translateLetter2(player_node->getPvpAttackString()))
.append(" ").append(translateLetter2(
- player_node->getQuickDropCounterString()))
+ modifiers->getQuickDropCounterString()))
.append(translateLetter2(player_node->getPickUpTypeString()))
.append(" ").append(translateLetter2(
LocalPlayer::getMapDrawTypeString()))