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author | Andrei Karas <akaras@inbox.ru> | 2014-05-11 19:28:57 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-11 19:28:57 +0300 |
commit | 87c59212f8590a8dd72fac3e320fcb2ada781355 (patch) | |
tree | 198d627c44f1164140659827a5c782d30bec375b /src/gui/windows/statuswindow.cpp | |
parent | 02e91411eb9961e95f856bd717d6ca0d8ec0e435 (diff) | |
download | manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.gz manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.bz2 manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.xz manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.zip |
Move player attributes into separate file.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 77 |
1 files changed, 39 insertions, 38 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index e76658b05..ae0c4fe80 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -30,6 +30,7 @@ #include "gui/windows/chatwindow.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" @@ -188,19 +189,19 @@ StatusWindow::StatusWindow() : player_node->getRaceName().c_str())); } - int max = PlayerInfo::getAttribute(PlayerInfo::MAX_HP); + int max = PlayerInfo::getAttribute(Attributes::MAX_HP); if (!max) max = 1; mHpBar = new ProgressBar(this, static_cast<float>(PlayerInfo::getAttribute( - PlayerInfo::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP, + Attributes::HP)) / static_cast<float>(max), 80, 0, Theme::PROG_HP, "hpprogressbar.xml", "hpprogressbar_fill.xml"); mHpBar->setColor(getThemeColor(Theme::HP_BAR), getThemeColor(Theme::HP_BAR_OUTLINE)); - max = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED); + max = PlayerInfo::getAttribute(Attributes::EXP_NEEDED); mXpBar = new ProgressBar(this, max ? - static_cast<float>(PlayerInfo::getAttribute(PlayerInfo::EXP)) + static_cast<float>(PlayerInfo::getAttribute(Attributes::EXP)) / static_cast<float>(max) : static_cast<float>(0), 80, 0, Theme::PROG_EXP, "xpprogressbar.xml", "xpprogressbar_fill.xml"); mXpBar->setColor(getThemeColor(Theme::XP_BAR), @@ -212,12 +213,12 @@ StatusWindow::StatusWindow() : if (magicBar) { - max = PlayerInfo::getAttribute(PlayerInfo::MAX_MP); + max = PlayerInfo::getAttribute(Attributes::MAX_MP); // TRANSLATORS: status window label mMpLabel = new Label(this, _("MP:")); const bool useMagic = Net::getPlayerHandler()->canUseMagic(); mMpBar = new ProgressBar(this, max ? static_cast<float>( - PlayerInfo::getAttribute(PlayerInfo::MAX_MP)) + PlayerInfo::getAttribute(Attributes::MAX_MP)) / static_cast<float>(max) : static_cast<float>(0), 80, 0, useMagic ? Theme::PROG_MP : Theme::PROG_NO_MP, useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml", @@ -312,25 +313,25 @@ StatusWindow::StatusWindow() : // TRANSLATORS: status window label mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency( - PlayerInfo::getAttribute(PlayerInfo::MONEY)).c_str())); + PlayerInfo::getAttribute(Attributes::MONEY)).c_str())); mMoneyLabel->adjustSize(); // TRANSLATORS: status window label mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"), - PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS))); + PlayerInfo::getAttribute(Attributes::CHAR_POINTS))); mCharacterPointsLabel->adjustSize(); if (player_node && player_node->isGM()) { // TRANSLATORS: status window label mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"), - PlayerInfo::getAttribute(PlayerInfo::LEVEL), + PlayerInfo::getAttribute(Attributes::LEVEL), player_node->getGMLevel())); } else { // TRANSLATORS: status window label mLvlLabel->setCaption(strprintf(_("Level: %d"), - PlayerInfo::getAttribute(PlayerInfo::LEVEL))); + PlayerInfo::getAttribute(Attributes::LEVEL))); } mLvlLabel->adjustSize(); } @@ -401,29 +402,29 @@ void StatusWindow::attributeChanged(const int id, { switch (id) { - case PlayerInfo::HP: - case PlayerInfo::MAX_HP: + case Attributes::HP: + case Attributes::MAX_HP: updateHPBar(mHpBar, true); break; - case PlayerInfo::MP: - case PlayerInfo::MAX_MP: + case Attributes::MP: + case Attributes::MAX_MP: updateMPBar(mMpBar, true); break; - case PlayerInfo::EXP: - case PlayerInfo::EXP_NEEDED: + case Attributes::EXP: + case Attributes::EXP_NEEDED: updateXPBar(mXpBar, false); break; - case PlayerInfo::MONEY: + case Attributes::MONEY: // TRANSLATORS: status window label mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(newVal).c_str())); mMoneyLabel->adjustSize(); break; - case PlayerInfo::CHAR_POINTS: + case Attributes::CHAR_POINTS: mCharacterPointsLabel->setCaption(strprintf( // TRANSLATORS: status window label _("Character points: %d"), newVal)); @@ -438,7 +439,7 @@ void StatusWindow::attributeChanged(const int id, } break; - case PlayerInfo::CORR_POINTS: + case Attributes::CORR_POINTS: mCorrectionPointsLabel->setCaption(strprintf( // TRANSLATORS: status window label _("Correction points: %d"), newVal)); @@ -452,7 +453,7 @@ void StatusWindow::attributeChanged(const int id, } break; - case PlayerInfo::LEVEL: + case Attributes::LEVEL: // TRANSLATORS: status window label mLvlLabel->setCaption(strprintf(_("Level: %d"), newVal)); mLvlLabel->adjustSize(); @@ -510,8 +511,8 @@ void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax) if (!bar) return; - const int hp = PlayerInfo::getAttribute(PlayerInfo::HP); - const int maxHp = PlayerInfo::getAttribute(PlayerInfo::MAX_HP); + const int hp = PlayerInfo::getAttribute(Attributes::HP); + const int maxHp = PlayerInfo::getAttribute(Attributes::MAX_HP); if (showMax) bar->setText(toString(hp).append("/").append(toString(maxHp))); else @@ -529,8 +530,8 @@ void StatusWindow::updateMPBar(ProgressBar *const bar, if (!bar) return; - const int mp = PlayerInfo::getAttribute(PlayerInfo::MP); - const int maxMp = PlayerInfo::getAttribute(PlayerInfo::MAX_MP); + const int mp = PlayerInfo::getAttribute(Attributes::MP); + const int maxMp = PlayerInfo::getAttribute(Attributes::MAX_MP); if (showMax) bar->setText(toString(mp).append("/").append(toString(maxMp))); else @@ -591,8 +592,8 @@ void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent) if (!bar) return; - updateProgressBar(bar, PlayerInfo::getAttribute(PlayerInfo::EXP), - PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED), percent); + updateProgressBar(bar, PlayerInfo::getAttribute(Attributes::EXP), + PlayerInfo::getAttribute(Attributes::EXP_NEEDED), percent); } void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent) @@ -617,7 +618,7 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar) if (!bar) return; - if (PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT) == 0) + if (PlayerInfo::getAttribute(Attributes::MAX_WEIGHT) == 0) { // TRANSLATORS: status bar label bar->setText(_("Max")); @@ -626,8 +627,8 @@ void StatusWindow::updateWeightBar(ProgressBar *const bar) else { const int totalWeight = PlayerInfo::getAttribute( - PlayerInfo::TOTAL_WEIGHT); - const int maxWeight = PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT); + Attributes::TOTAL_WEIGHT); + const int maxWeight = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT); float progress = 1.0F; if (maxWeight) { @@ -645,7 +646,7 @@ void StatusWindow::updateMoneyBar(ProgressBar *const bar) if (!bar) return; - const int money = PlayerInfo::getAttribute(PlayerInfo::MONEY); + const int money = PlayerInfo::getAttribute(Attributes::MONEY); bar->setText(Units::formatCurrency(money)); if (money > 0) { @@ -858,9 +859,9 @@ std::string ChangeDisplay::update() } if (mDec) - mDec->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CORR_POINTS)); + mDec->setEnabled(PlayerInfo::getAttribute(Attributes::CORR_POINTS)); - mInc->setEnabled(PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS) + mInc->setEnabled(PlayerInfo::getAttribute(Attributes::CHAR_POINTS) >= mNeeded && mNeeded > 0); return AttrDisplay::update(); @@ -878,12 +879,12 @@ void ChangeDisplay::action(const ActionEvent &event) event.getSource() == mDec) { const int newcorrpoints = PlayerInfo::getAttribute( - PlayerInfo::CORR_POINTS); - PlayerInfo::setAttribute(PlayerInfo::CORR_POINTS, newcorrpoints - 1); + Attributes::CORR_POINTS); + PlayerInfo::setAttribute(Attributes::CORR_POINTS, newcorrpoints - 1); const int newpoints = PlayerInfo::getAttribute( - PlayerInfo::CHAR_POINTS) + 1; - PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints); + Attributes::CHAR_POINTS) + 1; + PlayerInfo::setAttribute(Attributes::CHAR_POINTS, newpoints); const int newbase = PlayerInfo::getStatBase(mId) - 1; PlayerInfo::setStatBase(mId, newbase); @@ -901,8 +902,8 @@ void ChangeDisplay::action(const ActionEvent &event) } const int newpoints = PlayerInfo::getAttribute( - PlayerInfo::CHAR_POINTS) - cnt; - PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, newpoints); + Attributes::CHAR_POINTS) - cnt; + PlayerInfo::setAttribute(Attributes::CHAR_POINTS, newpoints); const int newbase = PlayerInfo::getStatBase(mId) + cnt; PlayerInfo::setStatBase(mId, newbase); |