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author | Andrei Karas <akaras@inbox.ru> | 2016-02-07 16:18:13 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-02-07 16:18:13 +0300 |
commit | 9fe21fcd8883b37bdc30224822e6e42afb35b8f0 (patch) | |
tree | 798117abd4dc7e610997d59d530a96ddc1509f53 /src/gui/windows/skilldialog.cpp | |
parent | 4429cb14e9e187edef27aba692a4266733f79c17 (diff) | |
download | manaverse-9fe21fcd8883b37bdc30224822e6e42afb35b8f0.tar.gz manaverse-9fe21fcd8883b37bdc30224822e6e42afb35b8f0.tar.bz2 manaverse-9fe21fcd8883b37bdc30224822e6e42afb35b8f0.tar.xz manaverse-9fe21fcd8883b37bdc30224822e6e42afb35b8f0.zip |
Replace most static_cast<Type> to shorter versions from defines.
Diffstat (limited to 'src/gui/windows/skilldialog.cpp')
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index b80f6d5fe..d8ae3ef2d 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -135,7 +135,7 @@ void SkillDialog::action(const ActionEvent &event) if (tab) { if (const SkillInfo *const info = tab->getSelectedInfo()) - playerHandler->increaseSkill(static_cast<uint16_t>(info->id)); + playerHandler->increaseSkill(CAST_U16(info->id)); } } else if (eventId == "sel") @@ -150,7 +150,7 @@ void SkillDialog::action(const ActionEvent &event) mUseButton->setCaption(info->useButton); mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); const int num = itemShortcutWindow->getTabIndex(); - if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS) + if (num >= 0 && num < CAST_S32(SHORTCUT_TABS) && itemShortcut[num]) { itemShortcut[num]->setItemSelected( @@ -329,7 +329,7 @@ void SkillDialog::loadXmlFile(const std::string &fileName) if (!skill) { skill = new SkillInfo; - skill->id = static_cast<unsigned int>(id); + skill->id = CAST_U32(id); skill->modifiable = Modifiable_false; skill->model = model; skill->update(); @@ -482,7 +482,7 @@ void SkillDialog::addSkill(const SkillOwner::Type owner, if (mDefaultModel) { SkillInfo *const skill = new SkillInfo; - skill->id = static_cast<unsigned int>(id); + skill->id = CAST_U32(id); skill->type = type; skill->owner = owner; SkillData *const data = skill->data; |