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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/shopwindow.h
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
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diff --git a/src/gui/windows/shopwindow.h b/src/gui/windows/shopwindow.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_SHOPWINDOW_H
+#define GUI_SHOPWINDOW_H
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/selectionlistener.hpp>
+
+class Button;
+class CheckBox;
+class Item;
+class Label;
+class ScrollArea;
+class ShopItem;
+class ShopItems;
+class ShopListBox;
+
+/**
+ * The buy dialog.
+ *
+ * \ingroup Interface
+ */
+class ShopWindow final : public Window,
+ public gcn::ActionListener,
+ public gcn::SelectionListener
+{
+ public:
+ enum ShopMode
+ {
+ BUY = 0,
+ SELL = 1
+ };
+
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ ShopWindow();
+
+ A_DELETE_COPY(ShopWindow)
+
+ /**
+ * Destructor
+ */
+ ~ShopWindow();
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event) override;
+
+ /**
+ * Updates the labels according to the selected item.
+ */
+ void valueChanged(const gcn::SelectionEvent &event) override;
+
+ /**
+ * Updates the state of buttons and labels.
+ */
+ void updateButtonsAndLabels();
+
+ /**
+ * Sets the visibility of this window.
+ */
+ void setVisible(bool visible) override;
+
+ /**
+ * Returns true if any instances exist.
+ */
+ static bool isActive() A_WARN_UNUSED
+ { return !instances.empty(); }
+
+ void setItemSelected(const int id)
+ { mSelectedItem = id; updateButtonsAndLabels(); }
+
+ void addBuyItem(const Item *const item, const int amount,
+ const int price);
+
+ void addSellItem(const Item *const item, const int amount,
+ const int price);
+
+ void loadList();
+
+ void saveList() const;
+
+ void announce(ShopItems *const list, const int mode);
+
+ void giveList(const std::string &nick, const int mode);
+
+ void setAcceptPlayer(const std::string &name)
+ { mAcceptPlayer = name; }
+
+ const std::string &getAcceptPlayer() const A_WARN_UNUSED
+ { return mAcceptPlayer; }
+
+ void sendMessage(const std::string &nick, std::string data,
+ const bool random = false);
+
+ void showList(const std::string &nick, std::string data) const;
+
+ void processRequest(const std::string &nick, std::string data,
+ const int mode);
+
+ bool findShopItem(const ShopItem *const shopItem,
+ const int mode) const A_WARN_UNUSED;
+
+ static int sumAmount(const Item *const shopItem) A_WARN_UNUSED;
+
+ void updateTimes();
+
+ static bool checkFloodCounter(int &counterTime) A_WARN_UNUSED;
+
+ bool isShopEmpty() const A_WARN_UNUSED;
+
+ private:
+ void startTrade();
+
+ typedef std::list<ShopWindow*> DialogList;
+ static DialogList instances;
+
+ Button *mCloseButton;
+
+ ShopItems *mBuyShopItems;
+ ShopItems *mSellShopItems;
+
+ ShopListBox *mBuyShopItemList;
+ ShopListBox *mSellShopItemList;
+ ScrollArea *mBuyScrollArea;
+ ScrollArea *mSellScrollArea;
+ Label *mBuyLabel;
+ Label *mSellLabel;
+ Button *mBuyAddButton;
+ Button *mBuyDeleteButton;
+ Button *mBuyAnnounceButton;
+ Button *mBuyAuctionButton;
+ Button *mSellAddButton;
+ Button *mSellDeleteButton;
+ Button *mSellAnnounceButton;
+ Button *mSellAuctionButton;
+ CheckBox *mAnnounceLinks;
+
+ int mSelectedItem;
+ int mAnnonceTime;
+ int mLastRequestTimeList;
+ int mLastRequestTimeItem;
+ int mRandCounter;
+ std::string mAcceptPlayer;
+ ShopItem *mTradeItem;
+ std::string mTradeNick;
+ int mTradeMoney;
+ int mAnnounceCounter[2];
+};
+
+extern ShopWindow *shopWindow;
+
+#endif // GUI_SHOPWINDOW_H