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authorAndrei Karas <akaras@inbox.ru>2014-07-24 00:27:10 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-24 00:27:10 +0300
commitcc965406e7903e890fc0c797c2684efc5c4624a6 (patch)
tree72efca27600ae734efa07d5194ff36db8767474a /src/gui/windows/selldialog.cpp
parent7467404f40f2d6cde3bf46fcda03631a0f1ad797 (diff)
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Add missing windows into reset to default size list.
Diffstat (limited to 'src/gui/windows/selldialog.cpp')
-rw-r--r--src/gui/windows/selldialog.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/windows/selldialog.cpp b/src/gui/windows/selldialog.cpp
index 18d993c91..70d790733 100644
--- a/src/gui/windows/selldialog.cpp
+++ b/src/gui/windows/selldialog.cpp
@@ -28,6 +28,7 @@
#include "being/playerinfo.h"
#include "gui/windows/confirmdialog.h"
+#include "gui/windows/setupwindow.h"
#include "gui/windows/tradewindow.h"
#include "gui/models/shopitems.h"
@@ -92,6 +93,9 @@ void SellDialog::init()
setMinHeight(220);
setDefaultSize(260, 230, ImageRect::CENTER);
+ if (setupWindow)
+ setupWindow->registerWindowForReset(this);
+
// Create a ShopItems instance, that is aware of duplicate entries.
mShopItems = new ShopItems(true);