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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/quitdialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/quitdialog.cpp')
-rw-r--r--src/gui/windows/quitdialog.cpp256
1 files changed, 256 insertions, 0 deletions
diff --git a/src/gui/windows/quitdialog.cpp b/src/gui/windows/quitdialog.cpp
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+++ b/src/gui/windows/quitdialog.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/quitdialog.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "game.h"
+#include "soundconsts.h"
+#include "soundmanager.h"
+
+#include "input/keydata.h"
+#include "input/keyevent.h"
+
+#include "gui/viewport.h"
+
+#include "gui/widgets/layout.h"
+#include "gui/widgets/button.h"
+#include "gui/widgets/radiobutton.h"
+
+#include "net/charserverhandler.h"
+#include "net/gamehandler.h"
+#include "net/net.h"
+
+#include "utils/gettext.h"
+#include "utils/process.h"
+
+#include "debug.h"
+
+QuitDialog::QuitDialog(QuitDialog **const pointerToMe):
+ // TRANSLATORS: quit dialog name
+ Window(_("Quit"), true, nullptr, "quit.xml"),
+ gcn::ActionListener(),
+ gcn::KeyListener(),
+ mOptions(),
+ // TRANSLATORS: quit dialog button
+ mLogoutQuit(new RadioButton(this, _("Quit"), "quitdialog")),
+ // TRANSLATORS: quit dialog button
+ mForceQuit(new RadioButton(this, _("Quit"), "quitdialog")),
+ mSwitchAccountServer(new RadioButton(this,
+ // TRANSLATORS: quit dialog button
+ _("Switch server"), "quitdialog")),
+ mSwitchCharacter(new RadioButton(this,
+ // TRANSLATORS: quit dialog button
+ _("Switch character"), "quitdialog")),
+ mRate(nullptr),
+ // TRANSLATORS: quit dialog button
+ mOkButton(new Button(this, _("OK"), "ok", this)),
+ // TRANSLATORS: quit dialog button
+ mCancelButton(new Button(this, _("Cancel"), "cancel", this)),
+ mMyPointer(pointerToMe),
+ mNeedForceQuit(false)
+{
+ addKeyListener(this);
+
+ ContainerPlacer placer = getPlacer(0, 0);
+ const State state = client->getState();
+ mNeedForceQuit = (state == STATE_CHOOSE_SERVER
+ || state == STATE_CONNECT_SERVER || state == STATE_LOGIN
+ || state == STATE_PRE_LOGIN || state == STATE_LOGIN_ATTEMPT
+ || state == STATE_UPDATE || state == STATE_LOAD_DATA);
+
+ // All states, when we're not logged in to someone.
+ if (mNeedForceQuit)
+ {
+ placeOption(placer, mForceQuit);
+ }
+ else
+ {
+ // Only added if we are connected to an accountserver or gameserver
+ placeOption(placer, mLogoutQuit);
+ placeOption(placer, mSwitchAccountServer);
+
+ // Only added if we are connected to a gameserver
+ if (state == STATE_GAME)
+ placeOption(placer, mSwitchCharacter);
+ }
+
+/*
+#ifdef ANDROID
+ if (config.getBoolValue("rated") == false
+ && config.getIntValue("gamecount") > 3)
+ {
+ mRate = new RadioButton(this, _("Rate in google play"), "quitdialog");
+ placeOption(placer, mRate);
+ mOptions[mOptions.size() - 1]->setSelected(true);
+ }
+ else
+#endif
+*/
+ {
+ mOptions[0]->setSelected(true);
+ }
+
+ placer = getPlacer(0, 1);
+ placer(1, 0, mOkButton, 1);
+ placer(2, 0, mCancelButton, 1);
+
+ reflowLayout(200, 0);
+ setLocationRelativeTo(getParent());
+ setVisible(true);
+ soundManager.playGuiSound(SOUND_SHOW_WINDOW);
+ requestModalFocus();
+ mOkButton->requestFocus();
+}
+
+QuitDialog::~QuitDialog()
+{
+ if (mMyPointer)
+ *mMyPointer = nullptr;
+ delete mForceQuit;
+ mForceQuit = nullptr;
+ delete mLogoutQuit;
+ mLogoutQuit = nullptr;
+ delete mSwitchAccountServer;
+ mSwitchAccountServer = nullptr;
+ delete mSwitchCharacter;
+ mSwitchCharacter = nullptr;
+}
+
+void QuitDialog::placeOption(ContainerPlacer &placer,
+ RadioButton *const option)
+{
+ placer(0, static_cast<int>(mOptions.size()), option, 3);
+ mOptions.push_back(option);
+}
+
+void QuitDialog::action(const gcn::ActionEvent &event)
+{
+ soundManager.playGuiSound(SOUND_HIDE_WINDOW);
+ if (event.getId() == "ok")
+ {
+ if (viewport)
+ {
+ const Map *const map = viewport->getMap();
+ if (map)
+ map->saveExtraLayer();
+ }
+
+ if (mForceQuit->isSelected())
+ {
+ client->setState(STATE_FORCE_QUIT);
+ }
+ else if (mLogoutQuit->isSelected())
+ {
+ Game::closeDialogs();
+ client->setState(STATE_EXIT);
+ }
+ else if (mRate && mRate->isSelected())
+ {
+ openBrowser("https://play.google.com/store/apps/details?"
+ "id=org.evolonline.beta.manaplus");
+ config.setValue("rated", true);
+ if (mNeedForceQuit)
+ {
+ client->setState(STATE_FORCE_QUIT);
+ }
+ else
+ {
+ Game::closeDialogs();
+ client->setState(STATE_EXIT);
+ }
+ }
+ else if (Net::getGameHandler()->isConnected()
+ && mSwitchAccountServer->isSelected())
+ {
+ Game::closeDialogs();
+ client->setState(STATE_SWITCH_SERVER);
+ }
+ else if (mSwitchCharacter->isSelected())
+ {
+ if (client->getState() == STATE_GAME)
+ {
+ Net::getCharServerHandler()->switchCharacter();
+ Game::closeDialogs();
+ }
+ }
+ }
+ scheduleDelete();
+}
+
+void QuitDialog::keyPressed(gcn::KeyEvent &keyEvent)
+{
+ const int actionId = static_cast<KeyEvent*>(&keyEvent)->getActionId();
+ int dir = 0;
+
+ switch (actionId)
+ {
+ case Input::KEY_GUI_SELECT:
+ case Input::KEY_GUI_SELECT2:
+ action(gcn::ActionEvent(nullptr, mOkButton->getActionEventId()));
+ break;
+ case Input::KEY_GUI_CANCEL:
+ action(gcn::ActionEvent(nullptr,
+ mCancelButton->getActionEventId()));
+ break;
+ case Input::KEY_GUI_UP:
+ dir = -1;
+ break;
+ case Input::KEY_GUI_DOWN:
+ dir = 1;
+ break;
+ default:
+ break;
+ }
+
+ if (dir != 0)
+ {
+ std::vector<RadioButton*>::const_iterator it = mOptions.begin();
+ const std::vector<RadioButton*>::const_iterator
+ it_end = mOptions.end();
+
+ for (; it < it_end; ++it)
+ {
+ if ((*it)->isSelected())
+ break;
+ }
+
+ if (it == mOptions.end())
+ {
+ if (mOptions[0])
+ mOptions[0]->setSelected(true);
+ return;
+ }
+ else if (it == mOptions.begin() && dir < 0)
+ {
+ it = mOptions.end();
+ }
+
+ it += dir;
+
+ if (it == mOptions.end())
+ it = mOptions.begin();
+
+ (*it)->setSelected(true);
+ }
+}