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author | Andrei Karas <akaras@inbox.ru> | 2016-09-26 19:22:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-09-26 19:22:28 +0300 |
commit | 020bb7c43135289a801f411f75c8c588e94ff31b (patch) | |
tree | d4d6f97d11351b00485711efa0bc57ef3f6d4378 /src/gui/windows/questswindow.h | |
parent | 52fdc7544c117b058fb1321a24795d64fe3d3887 (diff) | |
download | manaverse-020bb7c43135289a801f411f75c8c588e94ff31b.tar.gz manaverse-020bb7c43135289a801f411f75c8c588e94ff31b.tar.bz2 manaverse-020bb7c43135289a801f411f75c8c588e94ff31b.tar.xz manaverse-020bb7c43135289a801f411f75c8c588e94ff31b.zip |
Add support for quest fields in quests window.
Quest attributes: {@@var1}, {@@var2}, {@@var3}, {@@time}
Diffstat (limited to 'src/gui/windows/questswindow.h')
-rw-r--r-- | src/gui/windows/questswindow.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gui/windows/questswindow.h b/src/gui/windows/questswindow.h index 08ef852d9..78e5b609c 100644 --- a/src/gui/windows/questswindow.h +++ b/src/gui/windows/questswindow.h @@ -27,10 +27,12 @@ #include "gui/widgets/window.h" +#include "listeners/actionlistener.h" + #include "utils/intmap.h" #include "utils/xml.h" -#include "listeners/actionlistener.h" +#include "resources/questvar.h" class Being; class Button; @@ -46,6 +48,8 @@ struct QuestItem; typedef std::map<BeingTypeId, const QuestEffect*> NpcQuestEffectMap; typedef NpcQuestEffectMap::const_iterator NpcQuestEffectMapCIter; +typedef std::map<int, QuestVar> NpcQuestVarMap; +typedef NpcQuestVarMap::const_iterator NpcQuestVarMapCIter; class QuestsWindow final : public Window, public ActionListener @@ -63,7 +67,7 @@ class QuestsWindow final : public Window, const int val1, const int val2, const int val3, - const int time); + const int time1); void rebuild(const bool playSound); @@ -92,8 +96,8 @@ class QuestsWindow final : public Window, Button *mCloseButton A_NONNULLPOINTER; Image *mCompleteIcon; Image *mIncompleteIcon; - // quest variables: var, value - IntMap mVars; + // quest variables: var, (val1, val2, val3, time) + NpcQuestVarMap mVars; // quests: var, quests std::map<int, std::vector<QuestItem*> > mQuests; std::vector<QuestEffect*> mAllEffects; |