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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/questswindow.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/questswindow.cpp')
-rw-r--r--src/gui/windows/questswindow.cpp567
1 files changed, 567 insertions, 0 deletions
diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp
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+++ b/src/gui/windows/questswindow.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2013 The ManaPlus developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/questswindow.h"
+
+#include "actorspritemanager.h"
+#include "configuration.h"
+#include "effectmanager.h"
+
+#include "being/localplayer.h"
+
+#include "gui/gui.h"
+#include "gui/sdlfont.h"
+
+#include "gui/widgets/browserbox.h"
+#include "gui/widgets/button.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/extendedlistbox.h"
+#include "gui/widgets/extendednamesmodel.h"
+#include "gui/widgets/itemlinkhandler.h"
+#include "gui/widgets/scrollarea.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+
+#include "utils/translation/podict.h"
+
+#include "debug.h"
+
+enum QuestType
+{
+ QUEST_TEXT = 0,
+ QUEST_NAME = 1,
+ QUEST_REWARD = 2
+};
+
+struct QuestItemText final
+{
+ QuestItemText(const std::string &text0, const int type0) :
+ text(text0), type(type0)
+ {
+ }
+
+ std::string text;
+ int type;
+};
+
+struct QuestItem final
+{
+ QuestItem() :
+ var(0),
+ name(),
+ group(),
+ incomplete(),
+ complete(),
+ texts(),
+ completeFlag(-1),
+ broken(false)
+ {
+ }
+
+ int var;
+ std::string name;
+ std::string group;
+ std::set<int> incomplete;
+ std::set<int> complete;
+ std::vector<QuestItemText> texts;
+ int completeFlag;
+ bool broken;
+};
+
+class QuestsModel final : public ExtendedNamesModel
+{
+ public:
+ QuestsModel() :
+ ExtendedNamesModel()
+ {
+ }
+
+ A_DELETE_COPY(QuestsModel)
+
+ ~QuestsModel()
+ { }
+};
+
+struct QuestEffect final
+{
+ QuestEffect() :
+ map(),
+ var(0),
+ id(0),
+ effectId(0),
+ values()
+ {
+ }
+
+ std::string map;
+ int var;
+ int id;
+ int effectId;
+ std::set<int> values;
+};
+
+QuestsWindow::QuestsWindow() :
+ // TRANSLATORS: quests window name
+ Window(_("Quests"), false, nullptr, "quests.xml"),
+ gcn::ActionListener(),
+ mQuestsModel(new QuestsModel),
+ mQuestsListBox(new ExtendedListBox(this,
+ mQuestsModel, "extendedlistbox.xml")),
+ mQuestScrollArea(new ScrollArea(mQuestsListBox,
+ getOptionBool("showlistbackground"), "quests_list_background.xml")),
+ mItemLinkHandler(new ItemLinkHandler),
+ mText(new BrowserBox(this, BrowserBox::AUTO_WRAP)),
+ mTextScrollArea(new ScrollArea(mText,
+ getOptionBool("showtextbackground"), "quests_text_background.xml")),
+ // TRANSLATORS: quests window button
+ mCloseButton(new Button(this, _("Close"), "close", this)),
+ mVars(),
+ mQuests(),
+ mAllEffects(),
+ mMapEffects(),
+ mNpcEffects(),
+ mQuestLinks(),
+ mCompleteIcon(Theme::getImageFromThemeXml("complete_icon.xml", "")),
+ mIncompleteIcon(Theme::getImageFromThemeXml("incomplete_icon.xml", "")),
+ mNewQuestEffectId(paths.getIntValue("newQuestEffectId")),
+ mCompleteQuestEffectId(paths.getIntValue("completeQuestEffectId")),
+ mMap(nullptr)
+{
+ setWindowName("Quests");
+ setResizable(true);
+ setCloseButton(true);
+ setStickyButtonLock(true);
+ setSaveVisible(true);
+
+ setDefaultSize(400, 350, ImageRect::RIGHT);
+ setMinWidth(310);
+ setMinHeight(220);
+
+ mQuestsListBox->setActionEventId("select");
+ mQuestsListBox->addActionListener(this);
+
+ mQuestScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mText->setOpaque(false);
+ mText->setLinkHandler(mItemLinkHandler);
+ mTextScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ mQuestsListBox->setWidth(500);
+ if (gui->getNpcFont()->getHeight() < 20)
+ mQuestsListBox->setRowHeight(20);
+ else
+ mQuestsListBox->setRowHeight(gui->getNpcFont()->getHeight());
+
+ ContainerPlacer placer;
+ placer = getPlacer(0, 0);
+
+ placer(0, 0, mQuestScrollArea, 4, 3).setPadding(3);
+ placer(4, 0, mTextScrollArea, 4, 3).setPadding(3);
+ placer(7, 3, mCloseButton);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+
+ loadWindowState();
+ enableVisibleSound(true);
+ loadXml();
+}
+
+QuestsWindow::~QuestsWindow()
+{
+ delete mQuestsModel;
+ mQuestsModel = nullptr;
+
+ for (std::map<int, std::vector<QuestItem*> >::iterator it
+ = mQuests.begin(), it_end = mQuests.end(); it != it_end; ++ it)
+ {
+ std::vector<QuestItem*> &quests = (*it).second;
+ for (std::vector<QuestItem*>::iterator it2 = quests.begin(),
+ it2_end = quests.end(); it2 != it2_end; ++ it2)
+ {
+ delete *it2;
+ }
+ }
+ delete_all(mAllEffects);
+ mAllEffects.clear();
+
+ delete mItemLinkHandler;
+ mItemLinkHandler = nullptr;
+ mQuests.clear();
+ mQuestLinks.clear();
+ if (mCompleteIcon)
+ {
+ mCompleteIcon->decRef();
+ mCompleteIcon = nullptr;
+ }
+ if (mIncompleteIcon)
+ {
+ mIncompleteIcon->decRef();
+ mIncompleteIcon = nullptr;
+ }
+}
+
+void QuestsWindow::loadXml()
+{
+ XML::Document doc(paths.getStringValue("questsFile"));
+ const XmlNodePtr root = doc.rootNode();
+ if (!root)
+ return;
+
+ for_each_xml_child_node(varNode, root)
+ {
+ if (xmlNameEqual(varNode, "var"))
+ {
+ const int id = XML::getProperty(varNode, "id", 0);
+ if (id < 0)
+ continue;
+ for_each_xml_child_node(questNode, varNode)
+ {
+ if (xmlNameEqual(questNode, "quest"))
+ loadQuest(id, questNode);
+ else if (xmlNameEqual(questNode, "effect"))
+ loadEffect(id, questNode);
+ }
+ }
+ }
+}
+
+void QuestsWindow::loadQuest(const int var, const XmlNodePtr node)
+{
+ QuestItem *const quest = new QuestItem();
+ // TRANSLATORS: quests window quest name
+ quest->name = XML::langProperty(node, "name", _("unknown"));
+ quest->group = XML::getProperty(node, "group", "");
+ std::string incompleteStr = XML::getProperty(node, "incomplete", "");
+ std::string completeStr = XML::getProperty(node, "complete", "");
+ if (incompleteStr.empty() && completeStr.empty())
+ {
+ logger->log("complete flags incorrect");
+ delete quest;
+ return;
+ }
+ splitToIntSet(quest->incomplete, incompleteStr, ',');
+ splitToIntSet(quest->complete, completeStr, ',');
+ if (quest->incomplete.empty() && quest->complete.empty())
+ {
+ logger->log("complete flags incorrect");
+ delete quest;
+ return;
+ }
+ if (quest->incomplete.empty() || quest->complete.empty())
+ quest->broken = true;
+
+ for_each_xml_child_node(dataNode, node)
+ {
+ if (!xmlTypeEqual(dataNode, XML_ELEMENT_NODE))
+ continue;
+ const char *const data = reinterpret_cast<const char*>(
+ xmlNodeGetContent(dataNode));
+ if (!data)
+ continue;
+ std::string str = translator->getStr(data);
+
+ if (xmlNameEqual(dataNode, "text"))
+ quest->texts.push_back(QuestItemText(str, QUEST_TEXT));
+ else if (xmlNameEqual(dataNode, "name"))
+ quest->texts.push_back(QuestItemText(str, QUEST_NAME));
+ else if (xmlNameEqual(dataNode, "reward"))
+ quest->texts.push_back(QuestItemText(str, QUEST_REWARD));
+ }
+ mQuests[var].push_back(quest);
+}
+
+void QuestsWindow::loadEffect(const int var, const XmlNodePtr node)
+{
+ QuestEffect *const effect = new QuestEffect;
+ effect->map = XML::getProperty(node, "map", "");
+ effect->id = XML::getProperty(node, "npc", -1);
+ effect->effectId = XML::getProperty(node, "effect", -1);
+ const std::string values = XML::getProperty(node, "value", "");
+ splitToIntSet(effect->values, values, ',');
+
+ if (effect->map.empty() || effect->id == -1
+ || effect->effectId == -1 || values.empty())
+ {
+ delete effect;
+ return;
+ }
+ effect->var = var;
+ mAllEffects.push_back(effect);
+}
+
+void QuestsWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+ if (eventId == "select")
+ {
+ const int id = mQuestsListBox->getSelected();
+ if (id < 0)
+ return;
+ showQuest(mQuestLinks[id]);
+ }
+ else if (eventId == "close")
+ {
+ setVisible(false);
+ }
+}
+
+void QuestsWindow::updateQuest(const int var, const int val)
+{
+ mVars[var] = val;
+}
+
+void QuestsWindow::rebuild(const bool playSound)
+{
+ mQuestsModel->clear();
+ mQuestLinks.clear();
+ StringVect &names = mQuestsModel->getNames();
+ std::vector<Image*> &images = mQuestsModel->getImages();
+ std::vector<QuestItem*> complete;
+ std::vector<QuestItem*> incomplete;
+ std::vector<QuestItem*> hidden;
+ int updatedQuest = -1;
+ int newCompleteStatus = -1;
+
+ for (std::map<int, int>::const_iterator it = mVars.begin(),
+ it_end = mVars.end(); it != it_end; ++ it)
+ {
+ const int var = (*it).first;
+ const int val = (*it).second;
+ const std::vector<QuestItem*> &quests = mQuests[var];
+ FOR_EACH (std::vector<QuestItem*>::const_iterator, it2, quests)
+ {
+ if (!*it2)
+ continue;
+ QuestItem *const quest = *it2;
+ // complete quest
+ if (quest->complete.find(val) != quest->complete.end())
+ complete.push_back(quest);
+ // incomplete quest
+ else if (quest->incomplete.find(val) != quest->incomplete.end())
+ incomplete.push_back(quest);
+ // hidden quest
+ else
+ hidden.push_back(quest);
+ }
+ }
+
+ int k = 0;
+
+ for (std::vector<QuestItem*>::const_iterator it = complete.begin(),
+ it_end = complete.end(); it != it_end; ++ it, k ++)
+ {
+ QuestItem *const quest = *it;
+ if (quest->completeFlag == 0 || (quest->broken
+ && quest->completeFlag == -1))
+ {
+ updatedQuest = k;
+ newCompleteStatus = 1;
+ }
+ quest->completeFlag = 1;
+ mQuestLinks.push_back(quest);
+ names.push_back(quest->name);
+ if (mCompleteIcon)
+ {
+ mCompleteIcon->incRef();
+ images.push_back(mCompleteIcon);
+ }
+ else
+ {
+ images.push_back(nullptr);
+ }
+ }
+
+ for (std::vector<QuestItem*>::const_iterator it = incomplete.begin(),
+ it_end = incomplete.end(); it != it_end; ++ it, k ++)
+ {
+ QuestItem *const quest = *it;
+ if (quest->completeFlag == -1)
+ {
+ updatedQuest = k;
+ newCompleteStatus = 0;
+ }
+ quest->completeFlag = 0;
+ mQuestLinks.push_back(quest);
+ names.push_back(quest->name);
+ if (mIncompleteIcon)
+ {
+ mIncompleteIcon->incRef();
+ images.push_back(mIncompleteIcon);
+ }
+ else
+ {
+ images.push_back(nullptr);
+ }
+ }
+
+ FOR_EACH (std::vector<QuestItem*>::const_iterator, it, hidden)
+ (*it)->completeFlag = -1;
+
+ if (updatedQuest == -1 || updatedQuest >= static_cast<int>(
+ mQuestLinks.size()))
+ {
+ updatedQuest = static_cast<int>(mQuestLinks.size() - 1);
+ }
+ if (updatedQuest >= 0)
+ {
+ mQuestsListBox->setSelected(updatedQuest);
+ showQuest(mQuestLinks[updatedQuest]);
+ if (playSound && effectManager)
+ {
+ switch (newCompleteStatus)
+ {
+ case 0:
+ effectManager->trigger(mNewQuestEffectId, player_node);
+ break;
+ case 1:
+ effectManager->trigger(mCompleteQuestEffectId,
+ player_node);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ updateEffects();
+}
+
+void QuestsWindow::showQuest(const QuestItem *const quest)
+{
+ if (!quest || !translator)
+ return;
+
+ const std::vector<QuestItemText> &texts = quest->texts;
+ mText->clearRows();
+ FOR_EACH (std::vector<QuestItemText>::const_iterator, it, texts)
+ {
+ const QuestItemText &data = *it;
+ switch (data.type)
+ {
+ case QUEST_TEXT:
+ case QUEST_REWARD:
+ default:
+ mText->addRow(translator->getStr(data.text));
+ break;
+ case QUEST_NAME:
+ mText->addRow(std::string("[").append(translator->getStr(
+ data.text)).append("]"));
+ break;
+ }
+ }
+}
+
+void QuestsWindow::setMap(const Map *const map)
+{
+ if (mMap != map)
+ {
+ mMap = map;
+ mMapEffects.clear();
+ if (!mMap)
+ return;
+
+ const std::string name = mMap->getProperty("shortName");
+ FOR_EACH (std::vector<QuestEffect*>::const_iterator, it, mAllEffects)
+ {
+ const QuestEffect *const effect = *it;
+ if (effect && name == effect->map)
+ mMapEffects.push_back(effect);
+ }
+ updateEffects();
+ }
+}
+
+void QuestsWindow::updateEffects()
+{
+ NpcQuestEffectMap oldNpc = mNpcEffects;
+ mNpcEffects.clear();
+
+ FOR_EACH (std::vector<const QuestEffect*>::const_iterator,
+ it, mMapEffects)
+ {
+ const QuestEffect *const effect = *it;
+ if (effect)
+ {
+ const std::map<int, int>::const_iterator
+ varIt = mVars.find(effect->var);
+ if (varIt != mVars.end())
+ {
+ const std::set<int> &vals = effect->values;
+ if (vals.find(mVars[effect->var]) != vals.end())
+ mNpcEffects[effect->id] = effect;
+ }
+ }
+ }
+ if (!actorSpriteManager)
+ return;
+
+ std::set<int> removeEffects;
+ std::map<int, int> addEffects;
+
+ // for old effects
+ FOR_EACH (NpcQuestEffectMapCIter, it, oldNpc)
+ {
+ const int id = (*it).first;
+ const QuestEffect *const effect = (*it).second;
+
+ const NpcQuestEffectMapCIter itNew = mNpcEffects.find(id);
+ if (itNew == mNpcEffects.end())
+ { // in new list no effect for this npc
+ removeEffects.insert(id);
+ }
+ else
+ { // in new list exists effect for this npc
+ const QuestEffect *const newEffect = (*itNew).second;
+ if (effect != newEffect)
+ { // new effects is not equal to old effect
+ addEffects[id] = newEffect->effectId;
+ removeEffects.insert(id);
+ }
+ }
+ }
+
+ // for new effects
+ FOR_EACH (NpcQuestEffectMapCIter, it, mNpcEffects)
+ {
+ const int id = (*it).first;
+ const QuestEffect *const effect = (*it).second;
+
+ const NpcQuestEffectMapCIter itNew = oldNpc.find(id);
+ // check if old effect was not present
+ if (itNew == oldNpc.end())
+ addEffects[id] = effect->effectId;
+ }
+ if (!removeEffects.empty() || !addEffects.empty())
+ actorSpriteManager->updateEffects(addEffects, removeEffects);
+}
+
+void QuestsWindow::addEffect(Being *const being)
+{
+ if (!being)
+ return;
+ const int id = being->getSubType();
+ const std::map<int, const QuestEffect*>::const_iterator
+ it = mNpcEffects.find(id);
+ if (it != mNpcEffects.end())
+ {
+ const QuestEffect *const effect = (*it).second;
+ if (effect)
+ being->addSpecialEffect(effect->effectId);
+ }
+}