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authorAndrei Karas <akaras@inbox.ru>2016-01-07 16:59:33 +0300
committerAndrei Karas <akaras@inbox.ru>2016-01-07 16:59:33 +0300
commit62c5097904bfc6c6e44e776730ea1d01aaf891c2 (patch)
tree57216dc3193690c95152405ba50ab222d431a089 /src/gui/windows/npcdialog.cpp
parent8eb2e7d993ad9759da2fbeccea1a924b1b7f64dd (diff)
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Add partial implimentation for craft inventory. For now almost same with npc inventory.
Diffstat (limited to 'src/gui/windows/npcdialog.cpp')
-rw-r--r--src/gui/windows/npcdialog.cpp77
1 files changed, 74 insertions, 3 deletions
diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp
index b589e5bb8..54ba7ca60 100644
--- a/src/gui/windows/npcdialog.cpp
+++ b/src/gui/windows/npcdialog.cpp
@@ -61,6 +61,8 @@
#include "resources/db/npcdb.h"
#include "resources/db/npcdialogdb.h"
+#include "resources/inventory/complexinventory.h"
+
#include "resources/item/item.h"
#include "net/npchandler.h"
@@ -126,7 +128,8 @@ NpcDialog::NpcDialog(const BeingId npcId) :
mButton3(new Button(this, _("Add"), "add", this)),
// TRANSLATORS: npc dialog button
mResetButton(new Button(this, _("Reset"), "reset", this)),
- mInventory(new Inventory(InventoryType::Npc, 1)),
+ mInventory(new Inventory(InventoryType::Craft, 1)),
+ mComplexInventory(new ComplexInventory(InventoryType::Npc, 1)),
mItemContainer(new ItemContainer(this, mInventory,
10000, ShowEmptyRows_true)),
mItemScrollArea(new ScrollArea(this, mItemContainer,
@@ -258,6 +261,7 @@ NpcDialog::~NpcDialog()
delete2(mItemLinkHandler);
delete2(mItemContainer);
delete2(mInventory);
+ delete2(mComplexInventory);
delete2(mItemScrollArea);
delete2(mListScrollArea);
delete2(mSkinScrollArea);
@@ -459,13 +463,64 @@ void NpcDialog::action(const ActionEvent &event)
mInventory->clear();
break;
}
+ case NPC_INPUT_ITEM_CRAFT:
+ {
+ restoreVirtuals();
+ if (!PacketLimiter::limitPackets(
+ PacketType::PACKET_NPC_INPUT))
+ {
+ return;
+ }
+
+ std::string str;
+ const int sz = mInventory->getSize();
+ if (sz == 0)
+ {
+ str = "";
+ }
+ else
+ {
+ const Item *item = mInventory->getItem(0);
+ if (item)
+ {
+ str = strprintf("%d,%d",
+ item->getTag(),
+ item->getQuantity());
+ }
+ else
+ {
+ str = "";
+ }
+ for (int f = 1; f < sz; f ++)
+ {
+ str.append("|");
+ item = mInventory->getItem(f);
+ if (item)
+ {
+ str.append(strprintf("%d,%d",
+ item->getTag(),
+ item->getQuantity()));
+ }
+ else
+ {
+ str.append("");
+ }
+ }
+ }
+
+ // need send selected item
+ npcHandler->stringInput(mNpcId, str);
+ mInventory->clear();
+ break;
+ }
case NPC_INPUT_NONE:
default:
break;
}
if (mInputState != NPC_INPUT_ITEM &&
- mInputState != NPC_INPUT_ITEM_INDEX)
+ mInputState != NPC_INPUT_ITEM_INDEX &&
+ mInputState != NPC_INPUT_ITEM_CRAFT)
{
// addText will auto remove the input layout
addText(strprintf("> \"%s\"", printText.c_str()), false);
@@ -488,6 +543,7 @@ void NpcDialog::action(const ActionEvent &event)
break;
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
+ case NPC_INPUT_ITEM_CRAFT:
mInventory->clear();
break;
case NPC_INPUT_NONE:
@@ -510,6 +566,7 @@ void NpcDialog::action(const ActionEvent &event)
{
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
+ case NPC_INPUT_ITEM_CRAFT:
mInventory->clear();
break;
case NPC_INPUT_STRING:
@@ -534,6 +591,9 @@ void NpcDialog::action(const ActionEvent &event)
case NPC_INPUT_ITEM_INDEX:
npcHandler->stringInput(mNpcId, "-1");
break;
+ case NPC_INPUT_ITEM_CRAFT:
+ npcHandler->stringInput(mNpcId, "");
+ break;
case NPC_INPUT_STRING:
case NPC_INPUT_INTEGER:
case NPC_INPUT_NONE:
@@ -568,7 +628,8 @@ void NpcDialog::action(const ActionEvent &event)
printText = mItems[cnt];
if (mInputState != NPC_INPUT_ITEM &&
- mInputState != NPC_INPUT_ITEM_INDEX)
+ mInputState != NPC_INPUT_ITEM_INDEX &&
+ mInputState != NPC_INPUT_ITEM_CRAFT)
{
// addText will auto remove the input layout
addText(strprintf("> \"%s\"", printText.c_str()), false);
@@ -727,6 +788,14 @@ void NpcDialog::itemIndexRequest(const int size)
buildLayout();
}
+void NpcDialog::itemCraftRequest(const int size)
+{
+ mActionState = NPC_ACTION_INPUT;
+ mInputState = NPC_INPUT_ITEM_CRAFT;
+ mInventory->resize(size);
+ buildLayout();
+}
+
void NpcDialog::move(const int amount)
{
if (mActionState != NPC_ACTION_INPUT)
@@ -744,6 +813,7 @@ void NpcDialog::move(const int amount)
case NPC_INPUT_STRING:
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
+ case NPC_INPUT_ITEM_CRAFT:
default:
break;
}
@@ -995,6 +1065,7 @@ void NpcDialog::buildLayout()
case NPC_INPUT_ITEM:
case NPC_INPUT_ITEM_INDEX:
+ case NPC_INPUT_ITEM_CRAFT:
placeItemInputControls();
break;