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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/ministatuswindow.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz manaverse-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/ministatuswindow.cpp')
-rw-r--r-- | src/gui/windows/ministatuswindow.cpp | 527 |
1 files changed, 527 insertions, 0 deletions
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp new file mode 100644 index 000000000..21697b83f --- /dev/null +++ b/src/gui/windows/ministatuswindow.cpp @@ -0,0 +1,527 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/windows/ministatuswindow.h" + +#include "animatedsprite.h" +#include "configuration.h" + +#include "being/localplayer.h" +#include "being/playerinfo.h" + +#include "gui/statuspopup.h" +#include "gui/textpopup.h" +#include "gui/viewport.h" + +#include "gui/windows/statuswindow.h" + +#include "gui/widgets/progressbar.h" + +#include "net/net.h" +#include "net/playerhandler.h" +#include "net/gamehandler.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +#include "debug.h" + +extern volatile int tick_time; + +typedef std::vector <ProgressBar*>::const_iterator ProgressBarVectorCIter; + +MiniStatusWindow::MiniStatusWindow() : + Popup("MiniStatus", "ministatus.xml"), + InventoryListener(), + mBars(), + mBarNames(), + mIcons(), + mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3), + mIconPadding(mSkin ? mSkin->getOption("iconPadding", 3) : 3), + mIconSpacing(mSkin ? mSkin->getOption("iconSpacing", 2) : 2), + mMaxX(0), + // TRANSLATORS: status bar name + mHpBar(createBar(0, 100, 0, Theme::PROG_HP, "hp bar", _("health bar"))), + mMpBar(Net::getGameHandler()->canUseMagicBar() + ? createBar(0, 100, 0, Net::getPlayerHandler()->canUseMagic() + // TRANSLATORS: status bar name + ? Theme::PROG_MP : Theme::PROG_NO_MP, "mp bar", _("mana bar")) + : nullptr), + mXpBar(createBar(0, 100, 0, Theme::PROG_EXP, + // TRANSLATORS: status bar name + "xp bar", _("experience bar"))), + mJobBar(nullptr), + mWeightBar(createBar(0, 140, 0, Theme::PROG_WEIGHT, + // TRANSLATORS: status bar name + "weight bar", _("weight bar"))), + mInvSlotsBar(createBar(0, 45, 0, Theme::PROG_INVY_SLOTS, + // TRANSLATORS: status bar name + "inventory slots bar", _("inventory slots bar"))), + mMoneyBar(createBar(0, 130, 0, Theme::PROG_INVY_SLOTS, + // TRANSLATORS: status bar name + "money bar", _("money bar"))), + mArrowsBar(createBar(0, 50, 0, Theme::PROG_INVY_SLOTS, + // TRANSLATORS: status bar name + "arrows bar", _("arrows bar"))), + mStatusBar(createBar(100, (config.getIntValue("fontSize") > 16 + ? 250 : 165), 0, Theme::PROG_EXP, + // TRANSLATORS: status bar name + "status bar", _("status bar"))), + mTextPopup(new TextPopup), + mStatusPopup(new StatusPopup) +{ + listen(CHANNEL_ATTRIBUTES); + + StatusWindow::updateHPBar(mHpBar); + + if (Net::getGameHandler()->canUseMagicBar()) + StatusWindow::updateMPBar(mMpBar); + + const int job = Net::getPlayerHandler()->getJobLocation() + && serverConfig.getValueBool("showJob", true); + + StatusWindow::updateXPBar(mXpBar); + + if (job) + { + mJobBar = createBar(0, 100, 0, Theme::PROG_JOB, "job bar", + // TRANSLATORS: status bar name + _("job bar")); + StatusWindow::updateJobBar(mJobBar); + } + + loadBars(); + updateBars(); + + setVisible(config.getValueBool(getPopupName() + "Visible", true)); + addMouseListener(this); + Inventory *const inv = PlayerInfo::getInventory(); + if (inv) + inv->addInventoyListener(this); + + StatusWindow::updateMoneyBar(mMoneyBar); + StatusWindow::updateArrowsBar(mArrowsBar); + updateStatus(); +} + +MiniStatusWindow::~MiniStatusWindow() +{ + delete mTextPopup; + mTextPopup = nullptr; + delete mStatusPopup; + mStatusPopup = nullptr; + delete_all(mIcons); + mIcons.clear(); + + Inventory *const inv = PlayerInfo::getInventory(); + if (inv) + inv->removeInventoyListener(this); + + FOR_EACH (ProgressBarVectorCIter, it, mBars) + { + ProgressBar *bar = *it; + if (!bar) + continue; + if (!bar->isVisible()) + delete bar; + } + mBars.clear(); +} + +ProgressBar *MiniStatusWindow::createBar(const float progress, + const int width, const int height, + const int color, + const std::string &name, + const std::string &description) +{ + ProgressBar *const bar = new ProgressBar(this, + progress, width, height, color); + bar->setActionEventId(name); + bar->setId(description); + mBars.push_back(bar); + mBarNames[name] = bar; + return bar; +} + +void MiniStatusWindow::updateBars() +{ + int x = 0; + const ProgressBar *lastBar = nullptr; + FOR_EACH (ProgressBarVectorCIter, it, mBars) + safeRemove(*it); + + FOR_EACH (ProgressBarVectorCIter, it, mBars) + { + ProgressBar *const bar = *it; + if (!bar) + continue; + if (bar->isVisible()) + { + bar->setPosition(x, 0); + add(bar); + x += bar->getWidth() + mSpacing; + lastBar = bar; + } + } + + if (lastBar) + { + setContentSize(lastBar->getX() + lastBar->getWidth(), + lastBar->getY() + lastBar->getHeight()); + } + mMaxX = x; +} + +void MiniStatusWindow::setIcon(const int index, AnimatedSprite *const sprite) +{ + if (index >= static_cast<int>(mIcons.size())) + mIcons.resize(index + 1, nullptr); + + delete mIcons[index]; + mIcons[index] = sprite; +} + +void MiniStatusWindow::eraseIcon(const int index) +{ + if (index < static_cast<int>(mIcons.size())) + { + delete mIcons[index]; + mIcons.erase(mIcons.begin() + index); + } +} + +void MiniStatusWindow::drawIcons(Graphics *const graphics) +{ + // Draw icons + int icon_x = mMaxX + mIconPadding; + for (size_t i = 0, sz = mIcons.size(); i < sz; i ++) + { + const AnimatedSprite *const icon = mIcons[i]; + if (icon) + { + icon->draw(graphics, icon_x, mIconPadding); + icon_x += mIconSpacing + icon->getWidth(); + } + } +} + +void MiniStatusWindow::processEvent(const Channels channel A_UNUSED, + const DepricatedEvent &event) +{ + if (event.getName() == EVENT_UPDATEATTRIBUTE) + { + const int id = event.getInt("id"); + if (id == PlayerInfo::HP || id == PlayerInfo::MAX_HP) + { + StatusWindow::updateHPBar(mHpBar); + } + else if (id == PlayerInfo::MP || id == PlayerInfo::MAX_MP) + { + StatusWindow::updateMPBar(mMpBar); + } + else if (id == PlayerInfo::EXP || id == PlayerInfo::EXP_NEEDED) + { + StatusWindow::updateXPBar(mXpBar); + } + else if (id == PlayerInfo::TOTAL_WEIGHT + || id == PlayerInfo::MAX_WEIGHT) + { + StatusWindow::updateWeightBar(mWeightBar); + } + else if (id == PlayerInfo::MONEY) + { + StatusWindow::updateMoneyBar(mMoneyBar); + } + } + else if (event.getName() == EVENT_UPDATESTAT) + { + StatusWindow::updateMPBar(mMpBar); + StatusWindow::updateJobBar(mJobBar); + } +} + +void MiniStatusWindow::updateStatus() +{ + StatusWindow::updateStatusBar(mStatusBar); + if (mStatusPopup && mStatusPopup->isPopupVisible()) + mStatusPopup->update(); +} + +void MiniStatusWindow::logic() +{ + BLOCK_START("MiniStatusWindow::logic") + Popup::logic(); + + for (size_t i = 0, sz = mIcons.size(); i < sz; i++) + { + AnimatedSprite *const icon = mIcons[i]; + if (icon) + icon->update(tick_time * 10); + } + BLOCK_END("MiniStatusWindow::logic") +} + +void MiniStatusWindow::draw(gcn::Graphics *graphics) +{ + BLOCK_START("MiniStatusWindow::draw") + drawChildren(graphics); + BLOCK_END("MiniStatusWindow::draw") +} + +void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) +{ + Popup::mouseMoved(event); + + const int x = event.getX(); + const int y = event.getY(); + + const gcn::Rectangle &rect = mDimension; + if (event.getSource() == mStatusBar) + { + mStatusPopup->view(x + rect.x, y + rect.y); + mTextPopup->hide(); + } + else if (event.getSource() == mXpBar) + { + std::string level; + if (player_node && player_node->isGM()) + { + // TRANSLATORS: status bar label + level = strprintf(_("Level: %d (GM %d)"), + PlayerInfo::getAttribute(PlayerInfo::LEVEL), + player_node->getGMLevel()); + } + else + { + // TRANSLATORS: status bar label + level = strprintf(_("Level: %d"), + PlayerInfo::getAttribute(PlayerInfo::LEVEL)); + } + + const int exp = PlayerInfo::getAttribute(PlayerInfo::EXP); + const int expNeed = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED); + if (exp > expNeed) + { + mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d", + exp, expNeed)); + } + else + { + mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d", + exp, expNeed), + // TRANSLATORS: status bar label + strprintf("%s: %d", _("Need"), expNeed - exp)); + } + mStatusPopup->hide(); + } + else if (event.getSource() == mHpBar) + { + mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), + strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::HP), + PlayerInfo::getAttribute(PlayerInfo::MAX_HP))); + mStatusPopup->hide(); + } + else if (event.getSource() == mMpBar) + { + mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), + strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::MP), + PlayerInfo::getAttribute(PlayerInfo::MAX_MP))); + mStatusPopup->hide(); + } + else if (event.getSource() == mJobBar) + { + const std::pair<int, int> exp = PlayerInfo::getStatExperience( + Net::getPlayerHandler()->getJobLocation()); + + // TRANSLATORS: job bar label + const std::string level = strprintf(_("Job level: %d"), + PlayerInfo::getStatBase( + Net::getPlayerHandler()->getJobLocation())); + + if (exp.first > exp.second) + { + mTextPopup->show(x + rect.x, y + rect.y, level, + strprintf("%d/%d", exp.first, exp.second)); + } + else + { + mTextPopup->show(x + rect.x, y + rect.y, level, + strprintf("%d/%d", exp.first, exp.second), + // TRANSLATORS: status bar label + strprintf("%s: %d", _("Need"), exp.second - exp.first)); + } + mStatusPopup->hide(); + } + else if (event.getSource() == mWeightBar) + { + mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), + strprintf("%d/%d", PlayerInfo::getAttribute( + PlayerInfo::TOTAL_WEIGHT), + PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT))); + mStatusPopup->hide(); + } + else if (event.getSource() == mInvSlotsBar) + { + const Inventory *const inv = PlayerInfo::getInventory(); + if (inv) + { + const int usedSlots = inv->getNumberOfSlotsUsed(); + const int maxSlots = inv->getSize(); + mTextPopup->show(x + rect.x, y + rect.y, + event.getSource()->getId(), + strprintf("%d/%d", usedSlots, maxSlots)); + } + mStatusPopup->hide(); + } + else if (event.getSource() == mMoneyBar) + { + mTextPopup->show(x + rect.x, y + rect.y, + event.getSource()->getId(), + toString(PlayerInfo::getAttribute(PlayerInfo::MONEY))); + } + else + { + mTextPopup->hide(); + mStatusPopup->hide(); + } +} + +void MiniStatusWindow::mousePressed(gcn::MouseEvent &event) +{ + if (!viewport) + return; + + if (event.getButton() == gcn::MouseEvent::RIGHT) + { + const ProgressBar *const bar = dynamic_cast<ProgressBar*>( + event.getSource()); + if (!bar) + return; + if (viewport) + { + viewport->showPopup(getX() + event.getX(), + getY() + event.getY(), bar); + } + } +} + +void MiniStatusWindow::mouseExited(gcn::MouseEvent &event) +{ + Popup::mouseExited(event); + + mTextPopup->hide(); + mStatusPopup->hide(); +} + +void MiniStatusWindow::showBar(const std::string &name, const bool visible) +{ + ProgressBar *const bar = mBarNames[name]; + if (!bar) + return; + bar->setVisible(visible); + updateBars(); + saveBars(); +} + +void MiniStatusWindow::loadBars() +{ + if (!config.getIntValue("ministatussaved")) + { + if (mWeightBar) + mWeightBar->setVisible(false); + if (mInvSlotsBar) + mInvSlotsBar->setVisible(false); + if (mMoneyBar) + mMoneyBar->setVisible(false); + if (mArrowsBar) + mArrowsBar->setVisible(false); + if (mStatusBar) + mStatusBar->setVisible(false); + if (mJobBar) + mJobBar->setVisible(false); + return; + } + + for (int f = 0; f < 10; f ++) + { + const std::string str = config.getValue( + "ministatus" + toString(f), ""); + if (str == "") + continue; + ProgressBar *const bar = mBarNames[str]; + if (!bar) + continue; + bar->setVisible(false); + } +} + +void MiniStatusWindow::saveBars() const +{ + int i = 0; + FOR_EACH (ProgressBarVectorCIter, it, mBars) + { + const ProgressBar *const bar = *it; + if (!bar->isVisible()) + { + config.setValue("ministatus" + toString(i), + bar->getActionEventId()); + i ++; + } + } + for (int f = i; f < 10; f ++) + config.deleteKey("ministatus" + toString(f)); + + config.setValue("ministatussaved", true); +} + +void MiniStatusWindow::slotsChanged(Inventory *const inventory) +{ + if (!inventory) + return; + + if (inventory->getType() == Inventory::INVENTORY) + StatusWindow::updateInvSlotsBar(mInvSlotsBar); +} + +void MiniStatusWindow::updateArrows() +{ + StatusWindow::updateArrowsBar(mArrowsBar); +} + +gcn::Rectangle MiniStatusWindow::getChildrenArea() +{ + const int padding = mPadding; + const int padding2 = padding * 2; + const gcn::Rectangle &rect = mDimension; + return gcn::Rectangle(padding, padding, + rect.width - padding2, + rect.height - padding2); +} + +#ifdef USE_PROFILER +void MiniStatusWindow::logicChildren() +{ + BLOCK_START("MiniStatusWindow::logicChildren") + BasicContainer::logicChildren(); + BLOCK_END("MiniStatusWindow::logicChildren") +} +#endif |