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author | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-30 14:03:48 +0300 |
commit | 25d77892d72d455f8a89372687db45aefbc61cec (patch) | |
tree | de03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/minimap.cpp | |
parent | 05c22dd1a69fe90da67188c74a6995ee3747e937 (diff) | |
download | manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.gz manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.bz2 manaverse-25d77892d72d455f8a89372687db45aefbc61cec.tar.xz manaverse-25d77892d72d455f8a89372687db45aefbc61cec.zip |
move windows classes to windows directory.
Diffstat (limited to 'src/gui/windows/minimap.cpp')
-rw-r--r-- | src/gui/windows/minimap.cpp | 485 |
1 files changed, 485 insertions, 0 deletions
diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp new file mode 100644 index 000000000..9adadd1e0 --- /dev/null +++ b/src/gui/windows/minimap.cpp @@ -0,0 +1,485 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/windows/minimap.h" + +#include "actorspritemanager.h" +#include "client.h" +#include "configuration.h" +#include "party.h" + +#include "being/localplayer.h" + +#include "gui/viewport.h" +#include "gui/textpopup.h" + +#include "gui/windows/setup.h" + +#include "resources/image.h" +#include "resources/imagehelper.h" +#include "resources/resourcemanager.h" + +#include "utils/gettext.h" +#include "utils/sdlcheckutils.h" + +#include "debug.h" + +bool Minimap::mShow = true; + +Minimap::Minimap() : + // TRANSLATORS: mini map window name + Window(_("Map"), false, nullptr, "map.xml"), + mWidthProportion(0.5), + mHeightProportion(0.5), + mMapImage(nullptr), + mMapOriginX(0), + mMapOriginY(0), + mTextPopup(new TextPopup), + mCustomMapImage(false), + mAutoResize(config.getBoolValue("autoresizeminimaps")) +{ + setWindowName("Minimap"); + mShow = config.getValueBool(getWindowName() + "Show", true); + + config.addListener("autoresizeminimaps", this); + + setDefaultSize(5, 25, 100, 100); + // set this to false as the minimap window size is changed + // depending on the map size + setResizable(true); + if (setupWindow) + setupWindow->registerWindowForReset(this); + + setDefaultVisible(true); + setSaveVisible(true); + + setStickyButton(true); + setSticky(false); + + loadWindowState(); + setVisible(mShow, isSticky()); + enableVisibleSound(true); +} + +Minimap::~Minimap() +{ + config.setValue(getWindowName() + "Show", mShow); + config.removeListeners(this); + + if (mMapImage) + { + if (mCustomMapImage) + delete mMapImage; + else + mMapImage->decRef(); + mMapImage = nullptr; + } + delete mTextPopup; + mTextPopup = nullptr; +} + +void Minimap::setMap(const Map *const map) +{ + std::string caption; + + if (map) + caption = map->getName(); + + if (caption.empty()) + { + // TRANSLATORS: mini map window name + caption = _("Map"); + } + + setCaption(caption); + + // Adapt the image + if (mMapImage) + { + if (mCustomMapImage) + delete mMapImage; + else + mMapImage->decRef(); + mMapImage = nullptr; + } + + if (map) + { + if (config.getBoolValue("showExtMinimaps")) + { + SDL_Surface *const surface = MSDL_CreateRGBSurface(SDL_SWSURFACE, + map->getWidth(), map->getHeight(), 32, + 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000); + if (!surface) + { + if (!isSticky()) + setVisible(false); + return; + } + + // I'm not sure if the locks are necessary since it's a SWSURFACE + SDL_LockSurface(surface); + int* data = static_cast<int*>(surface->pixels); + if (!data) + { + if (!isSticky()) + setVisible(false); + return; + } + const int size = surface->h * surface->w; + const int mask = (Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR + | Map::BLOCKMASK_WATER); + + for (int ptr = 0; ptr < size; ptr ++) + *(data ++) = -!(map->mMetaTiles[ptr].blockmask & mask); + + SDL_UnlockSurface(surface); + + mMapImage = imageHelper->load(surface); + mMapImage->setAlpha(client->getGuiAlpha()); + mCustomMapImage = true; + MSDL_FreeSurface(surface); + } + else + { + std::string tempname = paths.getStringValue("minimaps").append( + map->getFilename()).append(".png"); + ResourceManager *const resman = ResourceManager::getInstance(); + + std::string minimapName = map->getProperty("minimap"); + + if (minimapName.empty() && resman->exists(tempname)) + minimapName = tempname; + + if (minimapName.empty()) + { + tempname = std::string("graphics/minimaps/").append( + map->getFilename()).append(".png"); + if (resman->exists(tempname)) + minimapName = tempname; + } + + mMapImage = resman->getImage(minimapName); + mCustomMapImage = false; + } + } + + if (mMapImage && map) + { + const int width = mMapImage->mBounds.w + 2 * getPadding(); + const int height = mMapImage->mBounds.h + + getTitleBarHeight() + getPadding(); + const int mapWidth = mMapImage->mBounds.w < 100 ? width : 100; + const int mapHeight = mMapImage->mBounds.h < 100 ? height : 100; + const int minWidth = mapWidth > 310 ? 310 : mapWidth; + const int minHeight = mapHeight > 220 ? 220 : mapHeight; + + setMinWidth(minWidth); + setMinHeight(minHeight); + + mWidthProportion = static_cast<float>( + mMapImage->mBounds.w) / static_cast<float>(map->getWidth()); + mHeightProportion = static_cast<float>( + mMapImage->mBounds.h) / static_cast<float>(map->getHeight()); + + setMaxWidth(width); + setMaxHeight(height); + if (mAutoResize) + { + setWidth(width); + setHeight(height); + } + + const gcn::Rectangle &rect = mDimension; + setDefaultSize(rect.x, rect.y, rect.width, rect.height); + resetToDefaultSize(); + + if (mShow) + setVisible(true); + } + else + { + if (!isSticky()) + setVisible(false); + } +} + +void Minimap::toggle() +{ + setVisible(!isWindowVisible(), isSticky()); + mShow = isWindowVisible(); +} + +void Minimap::draw(gcn::Graphics *graphics) +{ + BLOCK_START("Minimap::draw") + Window::draw(graphics); + + if (!userPalette || !player_node || !viewport) + { + BLOCK_END("Minimap::draw") + return; + } + + Graphics *const graph = static_cast<Graphics*>(graphics); + + const gcn::Rectangle a = getChildrenArea(); + + graphics->pushClipArea(a); + + if (!actorSpriteManager) + { + BLOCK_END("Minimap::draw") + return; + } + + mMapOriginX = 0; + mMapOriginY = 0; + + if (mMapImage) + { + const SDL_Rect &rect = mMapImage->mBounds; + const int w = rect.w; + const int h = rect.h; + if (w > a.width || h > a.height) + { + const Vector &p = player_node->getPosition(); + mMapOriginX = (a.width / 2) - (p.x + static_cast<float>( + viewport->getCameraRelativeX()) * mWidthProportion) / 32; + + mMapOriginY = (a.height / 2) - (p.y + static_cast<float>( + viewport->getCameraRelativeY()) * mHeightProportion) / 32; + + const int minOriginX = a.width - w; + const int minOriginY = a.height - h; + + if (mMapOriginX < minOriginX) + mMapOriginX = minOriginX; + if (mMapOriginY < minOriginY) + mMapOriginY = minOriginY; + if (mMapOriginX > 0) + mMapOriginX = 0; + if (mMapOriginY > 0) + mMapOriginY = 0; + } + + graph->drawImage(mMapImage, mMapOriginX, mMapOriginY); + } + + const ActorSprites &actors = actorSpriteManager->getAll(); + FOR_EACH (ActorSpritesConstIterator, it, actors) + { + if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM) + continue; + + const Being *const being = static_cast<const Being *const>(*it); + if (!being) + continue; + + int dotSize = 2; + int type = UserPalette::PC; + + if (being == player_node) + { + type = UserPalette::SELF; + dotSize = 3; + } + else if (being->isGM()) + { + type = UserPalette::GM; + } + else if (being->getGuild() == player_node->getGuild() + || being->getGuildName() == player_node->getGuildName()) + { + type = UserPalette::GUILD; + } + else + { + switch (being->getType()) + { + case ActorSprite::MONSTER: + type = UserPalette::MONSTER; + break; + + case ActorSprite::NPC: + type = UserPalette::NPC; + break; + + case ActorSprite::AVATAR: + case ActorSprite::UNKNOWN: + case ActorSprite::PLAYER: + case ActorSprite::FLOOR_ITEM: + case ActorSprite::PORTAL: + case ActorSprite::PET: + default: + continue; + } + } + + if (userPalette) + graphics->setColor(userPalette->getColor(type)); + + const int offsetHeight = static_cast<int>(static_cast<float>( + dotSize - 1) * mHeightProportion); + const int offsetWidth = static_cast<int>(static_cast<float>( + dotSize - 1) * mWidthProportion); + const Vector &pos = being->getPosition(); + + graphics->fillRectangle(gcn::Rectangle( + static_cast<float>(pos.x * mWidthProportion) / 32 + + mMapOriginX - offsetWidth, + static_cast<float>(pos.y * mHeightProportion) / 32 + + mMapOriginY - offsetHeight, dotSize, dotSize)); + } + + if (player_node->isInParty()) + { + const Party *const party = player_node->getParty(); + if (party) + { + const PartyMember *const m = party->getMember( + player_node->getName()); + const Party::MemberList *const members = party->getMembers(); + if (m && members) + { + const std::string curMap = m->getMap(); + Party::MemberList::const_iterator it = members->begin(); + const Party::MemberList::const_iterator + it_end = members->end(); + while (it != it_end) + { + const PartyMember *const member = *it; + if (member && member->getMap() == curMap + && member->getOnline() && member != m) + { + if (userPalette) + { + graphics->setColor(userPalette->getColor( + UserPalette::PARTY)); + } + + const int offsetHeight = static_cast<int>( + mHeightProportion); + const int offsetWidth = static_cast<int>( + mWidthProportion); + + graphics->fillRectangle(gcn::Rectangle( + static_cast<int>(member->getX() + * mWidthProportion) + mMapOriginX - offsetWidth, + static_cast<int>(member->getY() + * mHeightProportion) + mMapOriginY - offsetHeight, + 2, 2)); + } + ++ it; + } + } + } + } + + const Vector &pos = player_node->getPosition(); + + const int gw = graph->getWidth(); + const int gh = graph->getHeight(); + int x = static_cast<float>((pos.x - (gw / 2) + + viewport->getCameraRelativeX()) + * mWidthProportion) / 32 + mMapOriginX; + int y = static_cast<float>((pos.y - (gh / 2) + + viewport->getCameraRelativeY()) + * mHeightProportion) / 32 + mMapOriginY; + + const int w = static_cast<int>(static_cast<float>( + gw) * mWidthProportion / 32); + const int h = static_cast<int>(static_cast<float>( + gh) * mHeightProportion / 32); + + if (w <= a.width) + { + if (x < 0 && w) + x = 0; + if (x + w > a.width) + x = a.width - w; + } + if (h <= a.height) + { + if (y < 0 && h) + y = 0; + if (y + h > a.height) + y = a.height - h; + } + + graphics->setColor(userPalette->getColor(UserPalette::PC)); + graphics->drawRectangle(gcn::Rectangle(x, y, w, h)); + graphics->popClipArea(); + BLOCK_END("Minimap::draw") +} + +void Minimap::mouseReleased(gcn::MouseEvent &event) +{ + Window::mouseReleased(event); + + if (!player_node || !viewport) + return; + + if (event.getButton() == gcn::MouseEvent::LEFT) + { + int x = event.getX(); + int y = event.getY(); + screenToMap(x, y); + + player_node->navigateTo(x, y); + } + else if (event.getButton() == gcn::MouseEvent::RIGHT) + { + int x = event.getX(); + int y = event.getY(); + screenToMap(x, y); + viewport->showMapPopup(x, y); + } +} + +void Minimap::mouseMoved(gcn::MouseEvent &event) +{ + Window::mouseMoved(event); + const int x = event.getX(); + const int y = event.getY(); + const gcn::Rectangle &rect = mDimension; + mTextPopup->show(x + rect.x, y + rect.y, mCaption); +} + +void Minimap::mouseExited(gcn::MouseEvent &event) +{ + Window::mouseExited(event); + mTextPopup->hide(); +} + +void Minimap::screenToMap(int &x, int &y) +{ + const gcn::Rectangle a = getChildrenArea(); + x = (x - a.x - mMapOriginX + mWidthProportion) / mWidthProportion; + y = (y - a.y - mMapOriginY + mHeightProportion) / mHeightProportion; +} + +void Minimap::optionChanged(const std::string &name) +{ + if (name == "autoresizeminimaps") + mAutoResize = config.getBoolValue("autoresizeminimaps"); +} |