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author | jak1 <mike.wollmann@gmail.com> | 2021-12-18 15:47:26 +0100 |
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committer | jak1 <mike.wollmann@gmail.com> | 2021-12-18 15:49:41 +0100 |
commit | 96f62b9e3f52302cbaec6c11eeb10e3e3b3b9fae (patch) | |
tree | 41ecfa85b394cb94c185eb72ee8974b84f44856a /src/gui/windows/inventorywindow.cpp | |
parent | 8ccd482f2bbdf5ce1febbf2eb78fee491ba2fa0b (diff) | |
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added check for equiped items, and protected items. ignored by store all fixes #26
Diffstat (limited to 'src/gui/windows/inventorywindow.cpp')
-rw-r--r-- | src/gui/windows/inventorywindow.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index f86410a8c..0ecc6940f 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -521,6 +521,9 @@ void InventoryWindow::action(const ActionEvent &event) Item *const item = mInventory->getItem(i); if (item == nullptr) continue; + if (item->isEquipped() == Equipped_true || + PlayerInfo::isItemProtected(item->getId())) + continue; inventoryHandler->moveItem2(InventoryType::Inventory, item->getInvIndex(), item->getQuantity(), |