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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/equipmentwindow.h
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
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diff --git a/src/gui/windows/equipmentwindow.h b/src/gui/windows/equipmentwindow.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_EQUIPMENTWINDOW_H
+#define GUI_EQUIPMENTWINDOW_H
+
+#include "equipment.h"
+#include "localconsts.h"
+
+#include "gui/widgets/window.h"
+
+#include "utils/xml.h"
+
+#include <guichan/actionlistener.hpp>
+
+#include <vector>
+
+class Being;
+class Button;
+class Image;
+class ImageSet;
+class Item;
+class ItemPopup;
+class PlayerBox;
+
+struct EquipmentBox final
+{
+ EquipmentBox(const int x0, const int y0, Image *const img) :
+ x(x0), y(y0), image(img)
+ { }
+
+ A_DELETE_COPY(EquipmentBox)
+
+ int x;
+ int y;
+ Image *image;
+};
+
+/**
+ * Equipment dialog.
+ *
+ * \ingroup Interface
+ */
+class EquipmentWindow final : public Window, public gcn::ActionListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ EquipmentWindow(Equipment *const equipment, Being *const being,
+ const bool foring = false);
+
+ A_DELETE_COPY(EquipmentWindow)
+
+ /**
+ * Destructor.
+ */
+ ~EquipmentWindow();
+
+ /**
+ * Draws the equipment window.
+ */
+ void draw(gcn::Graphics *graphics) override;
+
+ void action(const gcn::ActionEvent &event) override;
+
+ void mousePressed(gcn::MouseEvent& mouseEvent) override;
+
+ const Item* getEquipment(const int i) const A_WARN_UNUSED
+ { return mEquipment ? mEquipment->getEquipment(i) : nullptr; }
+
+ void setBeing(Being *const being);
+
+ void updateBeing(Being *const being);
+
+ void resetBeing(const Being *const being);
+
+ void mouseExited(gcn::MouseEvent &event) override;
+
+ void mouseMoved(gcn::MouseEvent &event) override;
+
+ void mouseReleased(gcn::MouseEvent &event) override;
+
+ void recalcSize();
+
+ private:
+ Item *getItem(const int x, const int y) const A_WARN_UNUSED;
+
+ void setSelected(const int index);
+
+ void fillBoxes();
+
+ void fillDefault();
+
+ void addBox(const int idx, int x, int y, const int imageIndex);
+
+ void loadWindow(const XmlNodePtr windowNode);
+
+ void loadPlayerBox(const XmlNodePtr playerBoxNode);
+
+ void loadSlot(const XmlNodePtr slotNode,
+ const ImageSet *const imageset);
+
+ int parseSlotName(const std::string &name) const A_WARN_UNUSED;
+
+ Equipment *mEquipment;
+
+ ItemPopup *mItemPopup;
+ PlayerBox *mPlayerBox;
+ Button *mUnequip;
+
+ int mSelected; /**< Index of selected item. */
+ bool mForing;
+ ImageSet *mImageSet;
+ Being *mBeing;
+ std::vector<EquipmentBox*> mBoxes;
+ gcn::Color mHighlightColor;
+ gcn::Color mBorderColor;
+ gcn::Color mLabelsColor;
+ gcn::Color mLabelsColor2;
+ Image *mSlotBackground;
+ Image *mSlotHighlightedBackground;
+ ImageCollection *mVertexes;
+ int mItemPadding;
+ int mBoxSize;
+ int mButtonPadding;
+ int mMinX;
+ int mMinY;
+ int mMaxX;
+ int mMaxY;
+};
+
+extern EquipmentWindow *equipmentWindow;
+extern EquipmentWindow *beingEquipmentWindow;
+
+#endif // GUI_EQUIPMENTWINDOW_H