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authorAndrei Karas <akaras@inbox.ru>2014-05-11 19:28:57 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-11 19:28:57 +0300
commit87c59212f8590a8dd72fac3e320fcb2ada781355 (patch)
tree198d627c44f1164140659827a5c782d30bec375b /src/gui/windows/chatwindow.cpp
parent02e91411eb9961e95f856bd717d6ca0d8ec0e435 (diff)
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Move player attributes into separate file.
Diffstat (limited to 'src/gui/windows/chatwindow.cpp')
-rw-r--r--src/gui/windows/chatwindow.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index 316b276f3..e0f4d3c51 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -31,6 +31,7 @@
#include "party.h"
#include "spellshortcut.h"
+#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
@@ -983,7 +984,7 @@ void ChatWindow::attributeChanged(const int id,
{
switch (id)
{
- case PlayerInfo::EXP:
+ case Attributes::EXP:
{
if (oldVal > newVal)
break;
@@ -995,7 +996,7 @@ void ChatWindow::attributeChanged(const int id,
}
break;
}
- case PlayerInfo::LEVEL:
+ case Attributes::LEVEL:
battleChatLog(std::string("Level: ").append(toString(newVal)));
break;
default: