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author | Andrei Karas <akaras@inbox.ru> | 2014-04-30 19:52:16 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-04-30 19:52:16 +0300 |
commit | 88c6a0aa757df0ec38bc67f2cf314f8be3efd0ce (patch) | |
tree | b35a28cd317e2895c063749180b98edfe223c032 /src/gui/windows/charselectdialog.cpp | |
parent | c24fefa91a1416a4dad7fd97d67cefa51f9eb97c (diff) | |
download | manaverse-88c6a0aa757df0ec38bc67f2cf314f8be3efd0ce.tar.gz manaverse-88c6a0aa757df0ec38bc67f2cf314f8be3efd0ce.tar.bz2 manaverse-88c6a0aa757df0ec38bc67f2cf314f8be3efd0ce.tar.xz manaverse-88c6a0aa757df0ec38bc67f2cf314f8be3efd0ce.zip |
Fix code style in gui.
Diffstat (limited to 'src/gui/windows/charselectdialog.cpp')
-rw-r--r-- | src/gui/windows/charselectdialog.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/gui/windows/charselectdialog.cpp b/src/gui/windows/charselectdialog.cpp index 887937232..4754d01e5 100644 --- a/src/gui/windows/charselectdialog.cpp +++ b/src/gui/windows/charselectdialog.cpp @@ -256,12 +256,18 @@ void CharSelectDialog::action(const ActionEvent &event) // TRANSLATORS: char select dialog. player info message. _("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n" "Experience: %u\nMoney: %s"), - character->data.mAttributes[PlayerInfo::HP], - character->data.mAttributes[PlayerInfo::MAX_HP], - character->data.mAttributes[PlayerInfo::MP], - character->data.mAttributes[PlayerInfo::MAX_MP], - character->data.mAttributes[PlayerInfo::LEVEL], - character->data.mAttributes[PlayerInfo::EXP], + static_cast<uint32_t>( + character->data.mAttributes[PlayerInfo::HP]), + static_cast<uint32_t>( + character->data.mAttributes[PlayerInfo::MAX_HP]), + static_cast<uint32_t>( + character->data.mAttributes[PlayerInfo::MP]), + static_cast<uint32_t>( + character->data.mAttributes[PlayerInfo::MAX_MP]), + static_cast<uint32_t>( + character->data.mAttributes[PlayerInfo::LEVEL]), + static_cast<uint32_t>( + character->data.mAttributes[PlayerInfo::EXP]), Units::formatCurrency( character->data.mAttributes[PlayerInfo::MONEY]).c_str()); new OkDialog(data->getName(), msg, DIALOG_SILENCE); |