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authorAndrei Karas <akaras@inbox.ru>2015-05-31 00:19:18 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-31 00:19:18 +0300
commit694e07d193e7c5758a7d672b45668651b034003d (patch)
tree20a4aec8dee2b3b5475db9f3667e797fb43c603b /src/gui/windows/charcreatedialog.cpp
parentc9a84749b3b71d4df6cc3b9b488d60dc4a013a20 (diff)
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Convert InputAction enum into strong typed enum.
Diffstat (limited to 'src/gui/windows/charcreatedialog.cpp')
-rw-r--r--src/gui/windows/charcreatedialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index 87dc25115..436c4d841 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -685,7 +685,7 @@ void CharCreateDialog::updatePlayer()
void CharCreateDialog::keyPressed(KeyEvent &event)
{
- const int actionId = event.getActionId();
+ const InputActionT actionId = event.getActionId();
switch (actionId)
{
case InputAction::GUI_CANCEL: