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authorAndrei Karas <akaras@inbox.ru>2018-03-09 02:22:21 +0300
committerAndrei Karas <akaras@inbox.ru>2018-03-09 02:22:21 +0300
commitaa7119314e1a33d908b98906d30be94eb116d02d (patch)
treea99092b16529937c20c6ec3a7d00d7f69eabfe35 /src/gui/windowmenu.cpp
parent0424b1383e3c07192b4493d5210b4384b5a69a75 (diff)
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Add skin parameter to all button constructors.
Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r--src/gui/windowmenu.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index ad9da2433..15bb8df8a 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -282,7 +282,11 @@ void WindowMenu::addButton(const char *const text,
const InputActionT key,
const Visible visible)
{
- Button *const btn = new Button(this, gettext(text), text, this);
+ Button *const btn = new Button(this,
+ gettext(text),
+ text,
+ BUTTON_SKIN,
+ this);
btn->setPosition(x, mPadding);
btn->setDescription(description);
btn->setTag(CAST_S32(key));