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authorAndrei Karas <akaras@inbox.ru>2014-06-08 01:04:33 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-08 01:04:33 +0300
commit410dd6c3d845cc0e19fd678090d95669bdeb5885 (patch)
treed9f0003f0f68212d1c99890f603c3d280b24669b /src/gui/widgets/tabs/debugwindowtabs.cpp
parentdce5065a2df5f6ac0057702f704b6ab4f16ce8f8 (diff)
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Add Modern OpenGL render type.
Now it using normal OpenGL renderer.
Diffstat (limited to 'src/gui/widgets/tabs/debugwindowtabs.cpp')
-rw-r--r--src/gui/widgets/tabs/debugwindowtabs.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/widgets/tabs/debugwindowtabs.cpp b/src/gui/widgets/tabs/debugwindowtabs.cpp
index 9f987c721..d538ba91a 100644
--- a/src/gui/widgets/tabs/debugwindowtabs.cpp
+++ b/src/gui/widgets/tabs/debugwindowtabs.cpp
@@ -109,6 +109,10 @@ MapDebugTab::MapDebugTab(const Widget2 *const widget) :
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (mobile OpenGL)");
break;
+ case RENDER_MODERN_OPENGL:
+ // TRANSLATORS: debug window label
+ mFPSText = _("%d FPS (modern OpenGL)");
+ break;
case RENDER_SDL2_DEFAULT:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (SDL2 default)");