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author | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
commit | 311c175f3184103950c72bc5c775174597430b83 (patch) | |
tree | ad022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/gui/widgets/characterviewsmall.cpp | |
parent | 16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff) | |
download | manaverse-311c175f3184103950c72bc5c775174597430b83.tar.gz manaverse-311c175f3184103950c72bc5c775174597430b83.tar.bz2 manaverse-311c175f3184103950c72bc5c775174597430b83.tar.xz manaverse-311c175f3184103950c72bc5c775174597430b83.zip |
Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes.
Now it can be also mse::mstd::vector, but sadly this class not support
all required features.
Diffstat (limited to 'src/gui/widgets/characterviewsmall.cpp')
-rw-r--r-- | src/gui/widgets/characterviewsmall.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/widgets/characterviewsmall.cpp b/src/gui/widgets/characterviewsmall.cpp index 81580f9e1..a2fbdc8d4 100644 --- a/src/gui/widgets/characterviewsmall.cpp +++ b/src/gui/widgets/characterviewsmall.cpp @@ -30,7 +30,7 @@ #include "debug.h" CharacterViewSmall::CharacterViewSmall(CharSelectDialog *const widget, - std::vector<CharacterDisplay*> + STD_VECTOR<CharacterDisplay*> *const entries, const int padding) : CharacterViewBase(widget, padding), @@ -43,7 +43,7 @@ CharacterViewSmall::CharacterViewSmall(CharSelectDialog *const widget, addKeyListener(widget); if (entries != nullptr) { - FOR_EACHP (std::vector<CharacterDisplay*>::iterator, + FOR_EACHP (STD_VECTOR<CharacterDisplay*>::iterator, it, entries) { add(*it); @@ -106,8 +106,8 @@ void CharacterViewSmall::resize() const int h = mDimension.height; const int x = (w - firtChar->getWidth()) / 2; const int y = (h - firtChar->getHeight()) / 2; - FOR_EACHP (std::vector<CharacterDisplay*>::iterator, - it, mCharacterEntries) + FOR_EACHP (STD_VECTOR<CharacterDisplay*>::iterator, + it, mCharacterEntries) { (*it)->setPosition(x, y); } |