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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/viewport.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef VIEWPORT_H
+#define VIEWPORT_H
+
+#include "actorspritemanager.h"
+#include "configlistener.h"
+#include "position.h"
+
+#include "gui/widgets/windowcontainer.h"
+
+#include <guichan/mouselistener.hpp>
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+class ActorSprite;
+class Button;
+class Being;
+class BeingPopup;
+class ChatTab;
+class FloorItem;
+class Graphics;
+class ImageSet;
+class Item;
+class ItemShortcut;
+class Map;
+class PopupMenu;
+class TextCommand;
+class StatusPopup;
+class TextPopup;
+class Window;
+
+/** Delay between two mouse calls when dragging mouse and move the player */
+const int walkingMouseDelay = 500;
+
+/**
+ * The viewport on the map. Displays the current map and handles mouse input
+ * and the popup menu.
+ *
+ * TODO: This class is planned to be extended to allow floating widgets on top
+ * of it such as NPC messages, which are positioned using map pixel
+ * coordinates.
+ */
+class Viewport : public WindowContainer, public gcn::MouseListener,
+ public ConfigListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Viewport();
+
+ /**
+ * Destructor.
+ */
+ ~Viewport();
+
+ /**
+ * Sets the map displayed by the viewport.
+ */
+ void setMap(Map *map);
+
+ /**
+ * Draws the viewport.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Implements player to keep following mouse.
+ */
+ void logic();
+
+ /**
+ * Toggles whether the path debug graphics are shown. normal, debug with all images and grid, debug with out big images and with out grid.
+ */
+ void toggleDebugPath();
+
+ void toggleCameraMode();
+
+ /**
+ * Handles mouse press on map.
+ */
+ void mousePressed(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse move on map
+ */
+ void mouseDragged(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse button release on map.
+ */
+ void mouseReleased(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse move on map.
+ */
+ void mouseMoved(gcn::MouseEvent &event);
+
+ /**
+ * Shows a popup for an item.
+ * TODO Find some way to get rid of Item here
+ */
+ void showPopup(Window *parent, int x, int y, Item *item,
+ bool isInventory = true);
+
+ /**
+ * Shows a popup for an item.
+ * TODO Find some way to get rid of Item here
+ */
+ void showPopup(Window *parent, Item *item, bool isInventory = true);
+
+ void showPopup(int x, int y, Button *button);
+
+ void showPopup(MapItem *item);
+
+ void showItemPopup(Item *item);
+
+ void showItemPopup(int itemId);
+
+ void showDropPopup(Item *item);
+
+ /**
+ * Shows a popup for being.
+ */
+ void showPopup(int x, int y, Being *being);
+
+ void showPlayerPopup(std::string nick);
+
+ void showOutfitsPopup(int x, int y);
+
+ void showOutfitsPopup();
+
+ void showSpellPopup(TextCommand *cmd);
+
+ /**
+ * Shows the related popup menu when right click on the chat
+ * at the specified mouse coordinates.
+ */
+ void showChatPopup(int x, int y, ChatTab *tab);
+
+ /**
+ * Shows the related popup menu when right click on the chat
+ */
+ void showChatPopup(ChatTab *tab);
+
+ /**
+ * Closes the popup menu. Needed for when the player dies or switching
+ * maps.
+ */
+ void closePopupMenu();
+
+ /**
+ * A relevant config option changed.
+ */
+ void optionChanged(const std::string &name);
+
+ /**
+ * Returns camera x offset in pixels.
+ */
+ int getCameraX() const
+ { return static_cast<int>(mPixelViewX); }
+
+ /**
+ * Returns camera y offset in pixels.
+ */
+ int getCameraY() const
+ { return static_cast<int>(mPixelViewY); }
+
+ /**
+ * Returns mouse x in pixels.
+ */
+ int getMouseX() const
+ { return mMouseX; }
+
+ /**
+ * Returns mouse y in pixels.
+ */
+ int getMouseY() const
+ { return mMouseY; }
+
+ /**
+ * Changes viewpoint by relative pixel coordinates.
+ */
+ void scrollBy(float x, float y)
+ { mPixelViewX += x; mPixelViewY += y; }
+
+ /**
+ * Returns the current map object.
+ */
+ Map *getCurrentMap() const
+ { return mMap; }
+
+ int getDebugPath()
+ { return mShowDebugPath; }
+
+ int getCameraMode()
+ { return mCameraMode; }
+
+ /**
+ * Hides the BeingPopup.
+ */
+ void hideBeingPopup();
+
+ /**
+ * Clear all hover item\being etc
+ */
+ void cleanHoverItems();
+
+ Map *getMap()
+ { return mMap; }
+
+ void moveCamera(int dx, int dy);
+
+ int getCameraRelativeX()
+ { return mCameraRelativeX; }
+
+ int getCameraRelativeY()
+ { return mCameraRelativeY; }
+
+ protected:
+ friend class ActorSpriteManager;
+
+ /// Clears any matching hovers
+ void clearHover(ActorSprite *actor);
+
+ private:
+ /**
+ * Finds a path from the player to the mouse, and draws it. This is for
+ * debug purposes.
+ */
+ void _drawDebugPath(Graphics *graphics);
+
+ /**
+ * Draws the given path.
+ */
+ void _drawPath(Graphics *graphics, const Path &path,
+ gcn::Color color = gcn::Color(255, 0, 0));
+
+ /**
+ * Make the player go to the mouse position.
+ */
+ void _followMouse();
+
+ Map *mMap; /**< The current map. */
+
+ int mScrollRadius;
+ int mScrollLaziness;
+ int mScrollCenterOffsetX;
+ int mScrollCenterOffsetY;
+ int mMouseX; /**< Current mouse position in pixels. */
+ int mMouseY; /**< Current mouse position in pixels. */
+ float mPixelViewX; /**< Current viewpoint in pixels. */
+ float mPixelViewY; /**< Current viewpoint in pixels. */
+ int mShowDebugPath; /**< Show a path from player to pointer. */
+ int mCameraMode; /**< Camera mode. */
+
+ bool mPlayerFollowMouse;
+
+ int mLocalWalkTime; /**< Timestamp before the next walk can be sent. */
+
+ PopupMenu *mPopupMenu; /**< Popup menu. */
+ Being *mHoverBeing; /**< Being mouse is currently over. */
+ FloorItem *mHoverItem; /**< FloorItem mouse is currently over. */
+ MapItem *mHoverSign; /**< Map sign mouse is currently over. */
+ BeingPopup *mBeingPopup; /**< Being information popup. */
+ TextPopup *mTextPopup; /**< Map Item information popup. */
+
+ int mCameraRelativeX;
+ int mCameraRelativeY;
+};
+
+extern Viewport *viewport; /**< The viewport. */
+
+#endif