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author | Andrei Karas <akaras@inbox.ru> | 2011-05-21 02:01:24 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-05-21 02:01:24 +0300 |
commit | d2e83863e6e5faa6d6eeb3ab0c0a384dac3a0a11 (patch) | |
tree | 154752870ab1ba3118bd981a492c2ca3d049655e /src/gui/viewport.cpp | |
parent | 08331e4e8e06912c278f6c1536db9a922d9d32e0 (diff) | |
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Fix some issues after automatic code checking.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index e399d96ce..1053fa1c9 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -318,7 +318,7 @@ void Viewport::_drawDebugPath(Graphics *graphics) // Draw the path debug information for every beings. ActorSpritesConstIterator it, it_end; const ActorSprites &actors = actorSpriteManager->getAll(); - for (it = actors.begin(), it_end = actors.end() ; it != it_end; it++) + for (it = actors.begin(), it_end = actors.end() ; it != it_end; ++ it) { Being *being = dynamic_cast<Being*>(*it); if (being && being != player_node) |