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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/gui/viewport.cpp
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 1e9035cee..08d2bfb91 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -389,7 +389,7 @@ bool Viewport::openContextMenu(const MouseEvent &event)
validateSpeed();
if (actorManager != nullptr)
{
- std::vector<ActorSprite*> beings;
+ STD_VECTOR<ActorSprite*> beings;
const int x = mMouseX + mPixelViewX;
const int y = mMouseY + mPixelViewY;
actorManager->findBeingsByPixel(beings, x, y, AllPlayers_true);