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author | Andrei Karas <akaras@inbox.ru> | 2012-08-30 02:10:59 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-30 02:10:59 +0300 |
commit | 46f0755975033f37eaae9db73c0e2b6499c2a923 (patch) | |
tree | 5c13c361ce4a4e4fd0e07fca1953c54637965666 /src/gui/viewport.cpp | |
parent | 1feb7f7edc5f8f383e594b256ef4cab0fae75b99 (diff) | |
download | manaverse-46f0755975033f37eaae9db73c0e2b6499c2a923.tar.gz manaverse-46f0755975033f37eaae9db73c0e2b6499c2a923.tar.bz2 manaverse-46f0755975033f37eaae9db73c0e2b6499c2a923.tar.xz manaverse-46f0755975033f37eaae9db73c0e2b6499c2a923.zip |
Add const to more classes.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 98 |
1 files changed, 50 insertions, 48 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 459f66052..6367f147e 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -106,7 +106,7 @@ Viewport::~Viewport() mTextPopup = nullptr; } -void Viewport::setMap(Map *map) +void Viewport::setMap(Map *const map) { if (mMap && map) map->setDebugFlags(mMap->getDebugFlags()); @@ -127,15 +127,15 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) return; } - Graphics *graphics = static_cast<Graphics*>(gcnGraphics); + Graphics *const graphics = static_cast<Graphics* const>(gcnGraphics); // Avoid freaking out when tick_time overflows if (tick_time < lastTick) lastTick = tick_time; // Calculate viewpoint - int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2; - int midTileY = (graphics->mHeight + mScrollCenterOffsetY) / 2; + const int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2; + const int midTileY = (graphics->mHeight + mScrollCenterOffsetY) / 2; const Vector &playerPos = player_node->getPosition(); const int player_x = static_cast<int>(playerPos.x) @@ -255,7 +255,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) { if ((*it)->getType() == ActorSprite::FLOOR_ITEM) continue; - Being *b = static_cast<Being*>(*it); + Being *const b = static_cast<Being*>(*it); b->drawSpeech(mPixelViewX, mPixelViewY); b->drawEmotion(graphics, mPixelViewX, mPixelViewY); @@ -279,12 +279,12 @@ void Viewport::logic() void Viewport::_followMouse() { - uint8_t button = SDL_GetMouseState(&mMouseX, &mMouseY); + const uint8_t button = SDL_GetMouseState(&mMouseX, &mMouseY); // If the left button is dragged if (mPlayerFollowMouse && (button & SDL_BUTTON(1))) { // We create a mouse event and send it to mouseDragged. - uint8_t *keys = SDL_GetKeyState(nullptr); + const uint8_t *const keys = SDL_GetKeyState(nullptr); gcn::MouseEvent mouseEvent(nullptr, (keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]), false, @@ -300,7 +300,7 @@ void Viewport::_followMouse() } } -void Viewport::_drawDebugPath(Graphics *graphics) +void Viewport::_drawDebugPath(Graphics *const graphics) { if (!player_node || !userPalette || !actorSpriteManager) return; @@ -336,7 +336,7 @@ void Viewport::_drawDebugPath(Graphics *graphics) for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); it != it_end; ++ it) { - Being *being = dynamic_cast<Being*>(*it); + const Being *const being = dynamic_cast<Being*>(*it); if (being && being != player_node) { Path beingPath = being->getPath(); @@ -347,8 +347,8 @@ void Viewport::_drawDebugPath(Graphics *graphics) } } -void Viewport::_drawPath(Graphics *graphics, const Path &path, - gcn::Color color) +void Viewport::_drawPath(Graphics *const graphics, const Path &path, + const gcn::Color color) const { graphics->setColor(color); @@ -359,8 +359,8 @@ void Viewport::_drawPath(Graphics *graphics, const Path &path, for (Path::const_iterator i = path.begin(), i_end = path.end(); i != i_end; ++i) { - int squareX = i->x * 32 - mPixelViewX + 12; - int squareY = i->y * 32 - mPixelViewY + 12; + const int squareX = i->x * 32 - mPixelViewX + 12; + const int squareY = i->y * 32 - mPixelViewY + 12; graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); if (mMap) @@ -545,7 +545,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) // Find the being nearest to the clicked position if (actorSpriteManager) { - Being *target = actorSpriteManager->findNearestLivingBeing( + Being *const target = actorSpriteManager->findNearestLivingBeing( pixelX, pixelY, 20, ActorSprite::MONSTER); if (target) @@ -579,9 +579,9 @@ void Viewport::mouseDragged(gcn::MouseEvent &event) if (mLocalWalkTime != player_node->getActionTime()) { mLocalWalkTime = cur_time; - int destX = (event.getX() + mPixelViewX) + const int destX = (event.getX() + mPixelViewX) / static_cast<float>(mMap->getTileWidth()); - int destY = (event.getY() + mPixelViewY) + const int destY = (event.getY() + mPixelViewY) / static_cast<float>(mMap->getTileHeight()); player_node->unSetPickUpTarget(); if (!player_node->navigateTo(destX, destY)) @@ -615,38 +615,39 @@ void Viewport::mouseReleased(gcn::MouseEvent &event A_UNUSED) mLocalWalkTime = -1; } -void Viewport::showPopup(Window *parent, int x, int y, Item *item, - bool isInventory) +void Viewport::showPopup(Window *const parent, const int x, const int y, + Item *const item, const bool isInventory) { mPopupMenu->showPopup(parent, x, y, item, isInventory); } -void Viewport::showPopup(MapItem *item) +void Viewport::showPopup(MapItem *const item) { mPopupMenu->showPopup(getMouseX(), getMouseY(), item); } -void Viewport::showPopup(Window *parent, Item *item, bool isInventory) +void Viewport::showPopup(Window *const parent, Item *const item, + const bool isInventory) { mPopupMenu->showPopup(parent, getMouseX(), getMouseY(), item, isInventory); } -void Viewport::showItemPopup(Item *item) +void Viewport::showItemPopup(Item *const item) { mPopupMenu->showItemPopup(getMouseX(), getMouseY(), item); } -void Viewport::showItemPopup(int itemId, unsigned char color) +void Viewport::showItemPopup(const int itemId, const unsigned char color) { mPopupMenu->showItemPopup(getMouseX(), getMouseY(), itemId, color); } -void Viewport::showDropPopup(Item *item) +void Viewport::showDropPopup(Item *const item) { mPopupMenu->showDropPopup(getMouseX(), getMouseY(), item); } -void Viewport::showOutfitsPopup(int x, int y) +void Viewport::showOutfitsPopup(const int x, const int y) { mPopupMenu->showOutfitsPopup(x, y); } @@ -656,27 +657,27 @@ void Viewport::showOutfitsPopup() mPopupMenu->showOutfitsPopup(getMouseX(), getMouseY()); } -void Viewport::showSpellPopup(TextCommand *cmd) +void Viewport::showSpellPopup(TextCommand *const cmd) { mPopupMenu->showSpellPopup(getMouseX(), getMouseY(), cmd); } -void Viewport::showChatPopup(int x, int y, ChatTab *tab) +void Viewport::showChatPopup(const int x, const int y, ChatTab *const tab) { mPopupMenu->showChatPopup(x, y, tab); } -void Viewport::showChatPopup(ChatTab *tab) +void Viewport::showChatPopup(ChatTab *const tab) { mPopupMenu->showChatPopup(getMouseX(), getMouseY(), tab); } -void Viewport::showPopup(int x, int y, Being *being) +void Viewport::showPopup(const int x, const int y, const Being *const being) { mPopupMenu->showPopup(x, y, being); } -void Viewport::showPopup(Being *being) +void Viewport::showPopup(const Being *const being) { mPopupMenu->showPopup(getMouseX(), getMouseY(), being); } @@ -686,17 +687,17 @@ void Viewport::showPlayerPopup(std::string nick) mPopupMenu->showPlayerPopup(getMouseX(), getMouseY(), nick); } -void Viewport::showPopup(int x, int y, Button *button) +void Viewport::showPopup(const int x, const int y, Button *const button) { mPopupMenu->showPopup(x, y, button); } -void Viewport::showPopup(int x, int y, ProgressBar *bar) +void Viewport::showPopup(const int x, const int y, const ProgressBar *const bar) { mPopupMenu->showPopup(x, y, bar); } -void Viewport::showAttackMonsterPopup(std::string name, int type) +void Viewport::showAttackMonsterPopup(const std::string &name, const int type) { mPopupMenu->showAttackMonsterPopup(getMouseX(), getMouseY(), name, type); @@ -707,12 +708,13 @@ void Viewport::showPickupItemPopup(std::string name) mPopupMenu->showPickupItemPopup(getMouseX(), getMouseY(), name); } -void Viewport::showUndressPopup(int x, int y, Being *being, Item *item) +void Viewport::showUndressPopup(const int x, const int y, + const Being *const being, Item *const item) { mPopupMenu->showUndressPopup(x, y, being, item); } -void Viewport::showMapPopup(int x, int y) +void Viewport::showMapPopup(const int x, const int y) { mPopupMenu->showMapPopup(getMouseX(), getMouseY(), x, y); } @@ -764,12 +766,12 @@ void Viewport::mouseMoved(gcn::MouseEvent &event A_UNUSED) if (!mHoverBeing && !mHoverItem) { - SpecialLayer *specialLayer = mMap->getSpecialLayer(); + const SpecialLayer *const specialLayer = mMap->getSpecialLayer(); if (specialLayer) { - int mouseTileX = (getMouseX() + getCameraX()) + const int mouseTileX = (getMouseX() + getCameraX()) / mMap->getTileWidth(); - int mouseTileY = (getMouseY() + getCameraY()) + const int mouseTileY = (getMouseY() + getCameraY()) / mMap->getTileHeight(); mHoverSign = specialLayer->getTile(mouseTileX, mouseTileY); @@ -858,7 +860,7 @@ void Viewport::hideBeingPopup() mTextPopup->setVisible(false); } -void Viewport::clearHover(ActorSprite *actor) +void Viewport::clearHover(const ActorSprite *const actor) { if (mHoverBeing == actor) mHoverBeing = nullptr; @@ -874,45 +876,45 @@ void Viewport::cleanHoverItems() mHoverSign = nullptr; } -void Viewport::moveCamera(int dx, int dy) +void Viewport::moveCamera(const int dx, const int dy) { mCameraRelativeX += dx; mCameraRelativeY += dy; } -bool Viewport::isPopupMenuVisible() +bool Viewport::isPopupMenuVisible() const { return mPopupMenu ? mPopupMenu->isVisible() : false; } -void Viewport::moveCameraToActor(int actorId, int x, int y) +void Viewport::moveCameraToActor(const int actorId, const int x, const int y) { if (!player_node || !actorSpriteManager) return; - Actor *actor = actorSpriteManager->findBeing(actorId); + const Actor *const actor = actorSpriteManager->findBeing(actorId); if (!actor) return; - Vector actorPos = actor->getPosition(); - Vector playerPos = player_node->getPosition(); + const Vector actorPos = actor->getPosition(); + const Vector playerPos = player_node->getPosition(); mCameraMode = 1; mCameraRelativeX = actorPos.x - playerPos.x + x; mCameraRelativeY = actorPos.y - playerPos.y + y; } -void Viewport::moveCameraToPosition(int x, int y) +void Viewport::moveCameraToPosition(const int x, const int y) { if (!player_node) return; - Vector playerPos = player_node->getPosition(); + const Vector playerPos = player_node->getPosition(); mCameraMode = 1; mCameraRelativeX = x - playerPos.x; mCameraRelativeY = y - playerPos.y; } -void Viewport::moveCameraRelative(int x, int y) +void Viewport::moveCameraRelative(const int x, const int y) { mCameraMode = 1; mCameraRelativeX += x; @@ -926,7 +928,7 @@ void Viewport::returnCamera() mCameraRelativeY = 0; } -void Viewport::validateSpeed() +void Viewport::validateSpeed() const { if (!inputManager.isActionActive(static_cast<int>( Input::KEY_TARGET_ATTACK)) && !inputManager.isActionActive( |