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authorewew ukek <ewewukek@gmail.com>2024-03-20 23:59:46 +0000
committerFedja Beader <fedja@protonmail.ch>2024-03-20 23:59:46 +0000
commit6243e38c2f13754d11b750ffee069dd1542f905e (patch)
tree0b3d7bb9962df0f440515d23b79473215c272d3c /src/gui/userpalette.cpp
parent4f7bcdb0af1d3f2a02f55613e851770a489d91d6 (diff)
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Color setting for attack range of monsters from ignore list
This MR displays attack range of monsters from ignore attack list in different color. I picked magenta as default, this may be changed if needed. There are actor types other than monsters but looks like it's not possible to add them to ignore list anyway. * Flip if branches for readability * Color setting for attack range of monsters from ignore list ****
Diffstat (limited to 'src/gui/userpalette.cpp')
-rw-r--r--src/gui/userpalette.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp
index 246cbac1b..ca86fbb28 100644
--- a/src/gui/userpalette.cpp
+++ b/src/gui/userpalette.cpp
@@ -94,6 +94,7 @@ const std::string ColorTypeNames[CAST_SIZE(
"ColorAttackRange",
"ColorAttackRangeBorder",
"ColorMonsterAttackRange",
+ "ColorIgnoredMonsterAttackRange",
"ColorSkillAttackRange",
"",
"ColorFloorItemText",
@@ -464,6 +465,12 @@ UserPalette::UserPalette() :
// TRANSLATORS: palette color
_("Monster attack range"),
20);
+ addColor(UserColorId::IGNORED_MONSTER_ATTACK_RANGE,
+ 0xff00ff,
+ GradientType::STATIC,
+ // TRANSLATORS: palette color
+ _("Ignored monster attack range"),
+ 15);
addColor(UserColorId::SKILL_ATTACK_RANGE,
0x0,
GradientType::STATIC,