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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/gui/statuswindow.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/gui/statuswindow.cpp')
-rw-r--r--src/gui/statuswindow.cpp880
1 files changed, 880 insertions, 0 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
new file mode 100644
index 000000000..349893bfa
--- /dev/null
+++ b/src/gui/statuswindow.cpp
@@ -0,0 +1,880 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/statuswindow.h"
+
+#include "configuration.h"
+#include "event.h"
+#include "localplayer.h"
+#include "playerinfo.h"
+#include "units.h"
+#include "viewport.h"
+
+#include "gui/setup.h"
+#include "gui/theme.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layouthelper.h"
+#include "gui/widgets/progressbar.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/vertcontainer.h"
+#include "gui/widgets/windowcontainer.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+#include "net/gamehandler.h"
+
+#include "utils/gettext.h"
+#include "utils/mathutils.h"
+#include "utils/stringutils.h"
+
+class AttrDisplay : public Container
+{
+ public:
+ enum Type
+ {
+ DERIVED = 0,
+ CHANGEABLE,
+ UNKNOWN
+ };
+
+ ~AttrDisplay();
+
+ virtual std::string update();
+
+ virtual Type getType()
+ { return UNKNOWN; }
+
+ protected:
+ AttrDisplay(int id, const std::string &name);
+
+ const int mId;
+ const std::string mName;
+
+ LayoutHelper *mLayout;
+ Label *mLabel;
+ Label *mValue;
+};
+
+class DerDisplay : public AttrDisplay
+{
+ public:
+ DerDisplay(int id, const std::string &name);
+
+ virtual Type getType()
+ { return DERIVED; }
+};
+
+class ChangeDisplay : public AttrDisplay, gcn::ActionListener
+{
+ public:
+ ChangeDisplay(int id, const std::string &name);
+
+ std::string update();
+
+ virtual Type getType()
+ { return CHANGEABLE; }
+
+ void setPointsNeeded(int needed);
+
+ private:
+ void action(const gcn::ActionEvent &event);
+
+ int mNeeded;
+
+ Label *mPoints;
+ Button *mDec;
+ Button *mInc;
+};
+
+StatusWindow::StatusWindow():
+ Window(player_node ? player_node->getName() : "?")
+{
+ listen(CHANNEL_ATTRIBUTES);
+
+ setWindowName("Status");
+ setupWindow->registerWindowForReset(this);
+ setResizable(true);
+ setCloseButton(true);
+ setSaveVisible(true);
+ setDefaultSize((windowContainer->getWidth() - 365) / 2,
+ (windowContainer->getHeight() - 255) / 2, 365, 275);
+
+ // ----------------------
+ // Status Part
+ // ----------------------
+
+ mLvlLabel = new Label(strprintf(_("Level: %d"), 0));
+ mMoneyLabel = new Label(strprintf(_("Money: %s"), ""));
+
+ int max = PlayerInfo::getAttribute(MAX_HP);
+ if (!max)
+ max = 1;
+
+ mHpLabel = new Label(_("HP:"));
+ mHpBar = new ProgressBar(max ?
+ static_cast<float>(PlayerInfo::getAttribute(HP))
+ / static_cast<float>(max):
+ static_cast<float>(0), 80, 15, Theme::PROG_HP);
+
+ max = PlayerInfo::getAttribute(EXP_NEEDED);
+ mXpLabel = new Label(_("Exp:"));
+ mXpBar = new ProgressBar(max ?
+ static_cast<float>(PlayerInfo::getAttribute(EXP))
+ / static_cast<float>(max):
+ static_cast<float>(0), 80, 15, Theme::PROG_EXP);
+
+ bool magicBar = Net::getGameHandler()->canUseMagicBar();
+
+ int job = Net::getPlayerHandler()->getJobLocation()
+ && serverConfig.getValueBool("showJob", false);
+
+ if (magicBar)
+ {
+ max = PlayerInfo::getAttribute(MAX_MP);
+ mMpLabel = new Label(_("MP:"));
+ mMpBar = new ProgressBar(max ?
+ static_cast<float>(PlayerInfo::getAttribute(MAX_MP))
+ / static_cast<float>(max) : static_cast<float>(0),
+ 80, 15, Net::getPlayerHandler()->canUseMagic() ?
+ Theme::PROG_MP : Theme::PROG_NO_MP);
+ }
+ else
+ {
+ mMpLabel = 0;
+ mMpBar = 0;
+ }
+
+ place(0, 0, mLvlLabel, 3);
+ // 5, 0 Job Level
+ place(8, 0, mMoneyLabel, 3);
+ place(0, 1, mHpLabel).setPadding(3);
+ place(1, 1, mHpBar, 4);
+ place(5, 1, mXpLabel).setPadding(3);
+ place(6, 1, mXpBar, 5);
+ if (magicBar)
+ {
+ place(0, 2, mMpLabel).setPadding(3);
+ // 5, 2 and 6, 2 Job Progress Bar
+ if (job)
+ place(1, 2, mMpBar, 4);
+ else
+ place(1, 2, mMpBar, 10);
+ }
+
+ if (job)
+ {
+ mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0));
+ mJobLabel = new Label(_("Job:"));
+ mJobBar = new ProgressBar(0.0f, 80, 15, Theme::PROG_JOB);
+
+ place(5, 0, mJobLvlLabel, 3);
+ place(5, 2, mJobLabel).setPadding(3);
+ place(6, 2, mJobBar, 5);
+ }
+ else
+ {
+ mJobLvlLabel = 0;
+ mJobLabel = 0;
+ mJobBar = 0;
+ }
+
+ // ----------------------
+ // Stats Part
+ // ----------------------
+
+ mAttrCont = new VertContainer(32);
+ mAttrScroll = new ScrollArea(mAttrCont);
+ mAttrScroll->setOpaque(false);
+ mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
+ place(0, 3, mAttrScroll, 5, 3);
+
+ mDAttrCont = new VertContainer(32);
+ mDAttrScroll = new ScrollArea(mDAttrCont);
+ mDAttrScroll->setOpaque(false);
+ mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
+ mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
+ place(6, 3, mDAttrScroll, 5, 3);
+
+ getLayout().setRowHeight(3, Layout::AUTO_SET);
+
+ mCharacterPointsLabel = new Label("C");
+ place(0, 6, mCharacterPointsLabel, 5);
+
+ if (Net::getPlayerHandler()->canCorrectAttributes())
+ {
+ mCorrectionPointsLabel = new Label("C");
+ place(0, 7, mCorrectionPointsLabel, 5);
+ }
+
+ loadWindowState();
+
+ // Update bars
+ updateHPBar(mHpBar, true);
+ if (magicBar)
+ updateMPBar(mMpBar, true);
+ updateXPBar(mXpBar, false);
+
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"),
+ Units::formatCurrency(PlayerInfo::getAttribute(MONEY)).c_str()));
+ mMoneyLabel->adjustSize();
+ mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
+ PlayerInfo::getAttribute(CHAR_POINTS)));
+ mCharacterPointsLabel->adjustSize();
+
+ if (player_node && player_node->isGM())
+ {
+ mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
+ PlayerInfo::getAttribute(LEVEL), player_node->getGMLevel()));
+ }
+ else
+ {
+ mLvlLabel->setCaption(strprintf(_("Level: %d"),
+ PlayerInfo::getAttribute(LEVEL)));
+ }
+ mLvlLabel->adjustSize();
+}
+
+void StatusWindow::event(Channels channel _UNUSED_,
+ const Mana::Event &event)
+{
+ if (event.getName() == EVENT_UPDATEATTRIBUTE)
+ {
+ switch(event.getInt("id"))
+ {
+ case HP: case MAX_HP:
+ updateHPBar(mHpBar, true);
+ break;
+
+ case MP: case MAX_MP:
+ updateMPBar(mMpBar, true);
+ break;
+
+ case EXP: case EXP_NEEDED:
+ updateXPBar(mXpBar, false);
+ break;
+
+ case MONEY:
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"),
+ Units::formatCurrency(event.getInt("newValue")).c_str()));
+ mMoneyLabel->adjustSize();
+ break;
+
+ case CHAR_POINTS:
+ mCharacterPointsLabel->setCaption(strprintf(
+ _("Character points: %d"), event.getInt("newValue")));
+
+ mCharacterPointsLabel->adjustSize();
+ // Update all attributes
+ for (Attrs::iterator it = mAttrs.begin();
+ it != mAttrs.end(); it++)
+ {
+ if (it->second)
+ it->second->update();
+ }
+ break;
+
+ case CORR_POINTS:
+ mCorrectionPointsLabel->setCaption(strprintf(
+ _("Correction points: %d"), event.getInt("newValue")));
+ mCorrectionPointsLabel->adjustSize();
+ // Update all attributes
+ for (Attrs::iterator it = mAttrs.begin();
+ it != mAttrs.end(); it++)
+ {
+ if (it->second)
+ it->second->update();
+ }
+ break;
+
+ case LEVEL:
+ mLvlLabel->setCaption(strprintf(_("Level: %d"),
+ event.getInt("newValue")));
+ mLvlLabel->adjustSize();
+ break;
+
+ default:
+ break;
+ }
+ }
+ else if (event.getName() == EVENT_UPDATESTAT)
+ {
+ int id = event.getInt("id");
+ if (id == Net::getPlayerHandler()->getJobLocation())
+ {
+ if (mJobLvlLabel)
+ {
+ mJobLvlLabel->setCaption(strprintf(_("Job: %d"),
+ PlayerInfo::getStatBase(id)));
+ mJobLvlLabel->adjustSize();
+
+ updateProgressBar(mJobBar, id, false);
+ }
+ }
+ else
+ {
+ updateMPBar(mMpBar, true);
+ Attrs::iterator it = mAttrs.find(id);
+ if (it != mAttrs.end() && it->second)
+ {
+ if (it->second)
+ it->second->update();
+ }
+ }
+ }
+}
+
+void StatusWindow::setPointsNeeded(int id, int needed)
+{
+ Attrs::iterator it = mAttrs.find(id);
+
+ if (it != mAttrs.end())
+ {
+ AttrDisplay *disp = it->second;
+ if (disp && disp->getType() == AttrDisplay::CHANGEABLE)
+ static_cast<ChangeDisplay*>(disp)->setPointsNeeded(needed);
+ }
+}
+
+void StatusWindow::addAttribute(int id, const std::string &name,
+ bool modifiable,
+ const std::string &description _UNUSED_)
+{
+ AttrDisplay *disp;
+
+ if (modifiable)
+ {
+ disp = new ChangeDisplay(id, name);
+ mAttrCont->add(disp);
+ }
+ else
+ {
+ disp = new DerDisplay(id, name);
+ mDAttrCont->add(disp);
+ }
+
+ mAttrs[id] = disp;
+}
+
+void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
+{
+ if (!bar)
+ return;
+
+ if (showMax)
+ bar->setText(toString(PlayerInfo::getAttribute(HP)) +
+ "/" + toString(PlayerInfo::getAttribute(MAX_HP)));
+ else
+ bar->setText(toString(PlayerInfo::getAttribute(HP)));
+
+ float prog = 1.0;
+
+ if (PlayerInfo::getAttribute(MAX_HP) > 0)
+ {
+ prog = static_cast<float>(PlayerInfo::getAttribute(HP))
+ / static_cast<float>(PlayerInfo::getAttribute(MAX_HP));
+ }
+ bar->setProgress(prog);
+}
+
+void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
+{
+ if (!bar)
+ return;
+
+ if (showMax)
+ {
+ bar->setText(toString(PlayerInfo::getAttribute(MP)) +
+ "/" + toString(PlayerInfo::getAttribute(MAX_MP)));
+ }
+ else
+ {
+ bar->setText(toString(PlayerInfo::getAttribute(MP)));
+ }
+
+ float prog = 1.0f;
+
+ if (PlayerInfo::getAttribute(MAX_MP) > 0)
+ {
+ if (PlayerInfo::getAttribute(MAX_MP))
+ {
+ prog = static_cast<float>(PlayerInfo::getAttribute(MP))
+ / static_cast<float>(PlayerInfo::getAttribute(MAX_MP));
+ }
+ else
+ {
+ prog = static_cast<float>(PlayerInfo::getAttribute(MP));
+ }
+ }
+
+ if (Net::getPlayerHandler()->canUseMagic())
+ bar->setProgressPalette(Theme::PROG_MP);
+ else
+ bar->setProgressPalette(Theme::PROG_NO_MP);
+
+ bar->setProgress(prog);
+}
+
+void StatusWindow::updateProgressBar(ProgressBar *bar, int value, int max,
+ bool percent)
+{
+ if (!bar)
+ return;
+
+ if (max == 0)
+ {
+ bar->setText(_("Max"));
+ bar->setProgress(1.0);
+ }
+ else
+ {
+ float progress = static_cast<float>(value)
+ / static_cast<float>(max);
+
+ if (percent)
+ bar->setText(strprintf("%2.5f", 100 * progress) + "%");
+ else
+ bar->setText(toString(value) + "/" + toString(max));
+
+ bar->setProgress(progress);
+ }
+}
+
+void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
+{
+ if (!bar)
+ return;
+
+ updateProgressBar(bar, PlayerInfo::getAttribute(EXP),
+ PlayerInfo::getAttribute(EXP_NEEDED), percent);
+}
+
+void StatusWindow::updateProgressBar(ProgressBar *bar, int id, bool percent)
+{
+ std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
+ updateProgressBar(bar, exp.first, exp.second, percent);
+}
+
+void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent _UNUSED_)
+{
+ if (!player_node || !viewport)
+ return;
+
+ std::string str;
+
+ switch (player_node->getInvertDirection())
+ {
+ case 0:
+ str = "D";
+ break;
+ case 1:
+ str = "I";
+ break;
+ case 2:
+ str = "c";
+ break;
+ case 3:
+ str = "C";
+ break;
+ case 4:
+ str = "d";
+ break;
+ default:
+ str = "?";
+ break;
+ }
+
+ if (player_node->getCrazyMoveType() < 10)
+ str += toString(player_node->getCrazyMoveType());
+ else
+ {
+ switch (player_node->getCrazyMoveType())
+ {
+ case 10:
+ str += "a";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+ }
+
+ switch (player_node->getMoveToTargetType())
+ {
+ case 0:
+ str += "0";
+ break;
+ case 1:
+ str += "1";
+ break;
+ case 2:
+ str += "2";
+ break;
+ case 3:
+ str += "3";
+ break;
+ case 4:
+ str += "5";
+ break;
+ case 5:
+ str += "7";
+ break;
+ case 6:
+ str += "A";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+
+ switch (player_node->getFollowMode())
+ {
+ case 0:
+ str += "D";
+ break;
+ case 1:
+ str += "R";
+ break;
+ case 2:
+ str += "M";
+ break;
+ case 3:
+ str += "P";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+
+ str += " ";
+ switch (player_node->getAttackWeaponType())
+ {
+ case 1:
+ str += "D";
+ break;
+ case 2:
+ str += "s";
+ break;
+ case 3:
+ str += "S";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+
+ switch (player_node->getAttackType())
+ {
+ case 0:
+ str += "D";
+ break;
+ case 1:
+ str += "G";
+ break;
+ case 2:
+ str += "A";
+ break;
+ case 3:
+ str += "d";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+
+ switch (player_node->getMagicAttackType())
+ {
+ case 0:
+ str += "f";
+ break;
+ case 1:
+ str += "c";
+ break;
+ case 2:
+ str += "I";
+ break;
+ case 3:
+ str += "F";
+ break;
+ case 4:
+ str += "U";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+
+ str += " " + toString(player_node->getQuickDropCounter());
+
+ switch (player_node->getPickUpType())
+ {
+ case 0:
+ str += "S";
+ break;
+ case 1:
+ str += "D";
+ break;
+ case 2:
+ str += "F";
+ break;
+ case 3:
+ str += "3";
+ break;
+ case 4:
+ str += "g";
+ break;
+ case 5:
+ str += "G";
+ break;
+ case 6:
+ str += "A";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+
+ switch (viewport->getDebugPath())
+ {
+ case 0:
+ str += " N";
+ break;
+ case 1:
+ str += " D";
+ break;
+ case 2:
+ str += " u";
+ break;
+ case 3:
+ str += " U";
+ break;
+ case 4:
+ str += " e";
+ break;
+ case 5:
+ str += " b";
+ break;
+ default:
+ str += " ?";
+ break;
+ }
+
+ switch (player_node->getImitationMode())
+ {
+ case 0:
+ str += " D";
+ break;
+ case 1:
+ str += " O";
+ break;
+ default:
+ str += " ?";
+ break;
+ }
+
+ switch (viewport->getCameraMode())
+ {
+ case 0:
+ str += "G";
+ break;
+ case 1:
+ str += "F";
+ break;
+ case 2:
+ str += "D";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+
+ switch (player_node->getAwayMode())
+ {
+ case 0:
+ str += "O";
+ break;
+ case 1:
+ str += "A";
+ break;
+ default:
+ str += "?";
+ break;
+ }
+
+ bar->setText(str);
+ bar->setProgress(50);
+ if (player_node->getDisableGameModifiers())
+ {
+ gcn::Color col;
+ col.r = 100;
+ col.g = 100;
+ col.b = 100;
+// bar->setColor(new gcn::Color(100, 100, 100));
+ bar->setColor(col);
+ }
+ else
+ {
+ gcn::Color col;
+ col.r = 255;
+ col.g = 255;
+ col.b = 0;
+// bar->setColor(new gcn::Color(255, 255, 0));
+ bar->setColor(col);
+ }
+}
+
+AttrDisplay::AttrDisplay(int id, const std::string &name):
+ mId(id),
+ mName(name)
+{
+ setSize(100, 32);
+ mLabel = new Label(name);
+ mValue = new Label("1 ");
+
+ mLabel->setAlignment(Graphics::CENTER);
+ mValue->setAlignment(Graphics::CENTER);
+
+ mLayout = new LayoutHelper(this);
+}
+
+AttrDisplay::~AttrDisplay()
+{
+ delete mLayout;
+}
+
+std::string AttrDisplay::update()
+{
+ int base = PlayerInfo::getStatBase(mId);
+ int bonus = PlayerInfo::getStatMod(mId);
+ std::string value = toString(base + bonus);
+ if (bonus)
+ value += strprintf("=%d%+d", base, bonus);
+ mValue->setCaption(value);
+ return mName;
+}
+
+DerDisplay::DerDisplay(int id, const std::string &name):
+ AttrDisplay(id, name)
+{
+ // Do the layout
+ LayoutHelper h(this);
+ ContainerPlacer place = mLayout->getPlacer(0, 0);
+
+ place(0, 0, mLabel, 3);
+ place(3, 0, mValue, 2);
+
+ update();
+}
+
+ChangeDisplay::ChangeDisplay(int id, const std::string &name):
+ AttrDisplay(id, name), mNeeded(1)
+{
+ mPoints = new Label(_("Max"));
+ mInc = new Button(_("+"), "inc", this);
+
+ // Do the layout
+ ContainerPlacer place = mLayout->getPlacer(0, 0);
+
+ place(0, 0, mLabel, 3);
+ place(4, 0, mValue, 2);
+ place(6, 0, mInc);
+ place(7, 0, mPoints);
+
+ if (Net::getPlayerHandler()->canCorrectAttributes())
+ {
+ mDec = new Button(_("-"), "dec", this);
+ mDec->setWidth(mInc->getWidth());
+
+ place(3, 0, mDec);
+ }
+ else
+ {
+ mDec = 0;
+ }
+
+ update();
+}
+
+std::string ChangeDisplay::update()
+{
+ if (mNeeded > 0)
+ mPoints->setCaption(toString(mNeeded));
+ else
+ mPoints->setCaption(_("Max"));
+
+ if (mDec)
+ mDec->setEnabled(PlayerInfo::getAttribute(CORR_POINTS));
+
+ mInc->setEnabled(PlayerInfo::getAttribute(CHAR_POINTS) >= mNeeded &&
+ mNeeded > 0);
+
+ return AttrDisplay::update();
+}
+
+void ChangeDisplay::setPointsNeeded(int needed)
+{
+ mNeeded = needed;
+
+ update();
+}
+
+void ChangeDisplay::action(const gcn::ActionEvent &event)
+{
+ if (Net::getPlayerHandler()->canCorrectAttributes() &&
+ event.getSource() == mDec)
+ {
+ int newcorpoints = PlayerInfo::getAttribute(CORR_POINTS) - 1;
+ PlayerInfo::setAttribute(CORR_POINTS, newcorpoints);
+
+ int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) + 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, newpoints);
+
+ int newbase = PlayerInfo::getStatBase(mId) - 1;
+ PlayerInfo::setStatBase(mId, newbase);
+
+ Net::getPlayerHandler()->decreaseAttribute(mId);
+ }
+ else if (event.getSource() == mInc)
+ {
+ int cnt = 1;
+ if (config.getBoolValue("quickStats"))
+ {
+ cnt = mInc->getClickCount();
+ if (cnt > 10)
+ cnt = 10;
+ }
+
+ int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) - cnt;
+ PlayerInfo::setAttribute(CHAR_POINTS, newpoints);
+
+ int newbase = PlayerInfo::getStatBase(mId) + cnt;
+ PlayerInfo::setStatBase(mId, newbase);
+
+ for (unsigned f = 0; f < mInc->getClickCount(); f ++)
+ {
+ Net::getPlayerHandler()->increaseAttribute(mId);
+ if (cnt != 1)
+ SDL_Delay(100);
+ }
+ }
+}