diff options
author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 01:30:46 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 01:32:02 +0300 |
commit | 3da7fa61442364be6713359690a35f89aa8e613a (patch) | |
tree | 48a941dbbb0234b897478aa50518112407d08e5b /src/gui/skilldialog.cpp | |
parent | 470aaad15a0f9a08dd12ab34c8602cd93fc57b76 (diff) | |
download | manaverse-3da7fa61442364be6713359690a35f89aa8e613a.tar.gz manaverse-3da7fa61442364be6713359690a35f89aa8e613a.tar.bz2 manaverse-3da7fa61442364be6713359690a35f89aa8e613a.tar.xz manaverse-3da7fa61442364be6713359690a35f89aa8e613a.zip |
Add support for show quest variables in skills window (evol only)
This allow use pseudo skills controlled by quest variables.
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r-- | src/gui/skilldialog.cpp | 63 |
1 files changed, 48 insertions, 15 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 053bcbd1b..ee248562a 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -277,6 +277,7 @@ SkillDialog::SkillDialog() : setupWindow->registerWindowForReset(this); mUseButton->setEnabled(false); + mIncreaseButton->setEnabled(false); place(0, 0, mTabs, 5, 5); place(0, 5, mPointsLabel, 4); @@ -316,7 +317,7 @@ void SkillDialog::action(const gcn::ActionEvent &event) if (const SkillInfo *const info = tab->getSelectedInfo()) { mUseButton->setEnabled(info->range > 0); - + mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS) && itemShortcut[num]) @@ -328,6 +329,7 @@ void SkillDialog::action(const gcn::ActionEvent &event) else { mUseButton->setEnabled(false); + mIncreaseButton->setEnabled(false); } } } @@ -471,14 +473,20 @@ void SkillDialog::loadSkills() { if (xmlNameEqual(node, "skill")) { - const int id = atoi(XML::getProperty( - node, "id", "-1").c_str()); + int id = XML::getIntProperty(node, "id", -1, -1, 1000000); + if (id == -1) + { + id = XML::getIntProperty(node, "var", -1, -1, 100000); + if (id == -1) + continue; + id += SKILL_VAR_MIN_ID; + } SkillInfo *skill = getSkill(id); if (!skill) { skill = new SkillInfo; - skill->id = static_cast<short unsigned>(id); + skill->id = static_cast<unsigned int>(id); skill->modifiable = false; skill->visible = false; skill->model = model; @@ -497,8 +505,16 @@ void SkillDialog::loadSkills() data->name = name; data->setIcon(icon); - data->dispName = strprintf("%s, %d", - name.c_str(), skill->id); + if (skill->id < SKILL_VAR_MIN_ID) + { + data->dispName = strprintf("%s, %d", + name.c_str(), skill->id); + } + else + { + data->dispName = strprintf("%s, (%d)", + name.c_str(), skill->id - SKILL_VAR_MIN_ID); + } data->shortName = XML::langProperty(node, "shortName", name.substr(0, 3)); data->description = XML::langProperty( @@ -558,7 +574,7 @@ void SkillDialog::addSkill(const int id, const int level, const int range, if (mDefaultModel) { SkillInfo *const skill = new SkillInfo; - skill->id = static_cast<short unsigned>(id); + skill->id = static_cast<unsigned int>(id); skill->data->name = "Unknown skill Id: " + toString(id); skill->data->dispName = "Unknown skill Id: " + toString(id); skill->data->description.clear(); @@ -624,9 +640,31 @@ void SkillDialog::updateTabSelection() if (tab) { if (const SkillInfo *const info = tab->getSelectedInfo()) + { mUseButton->setEnabled(info->range > 0); + mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); + } else + { mUseButton->setEnabled(false); + } + } +} + +void SkillDialog::updateQuest(const int var, const int val) +{ + const int id = var + SKILL_VAR_MIN_ID; + const SkillMap::const_iterator it = mSkills.find(id); + + if (it != mSkills.end()) + { + SkillInfo *const info = it->second; + if (info) + { + PlayerInfo::setStatBase(id, val); + info->level = val; + info->update(); + } } } @@ -647,13 +685,9 @@ SkillInfo::~SkillInfo() void SkillInfo::update() { - const int baseLevel = PlayerInfo::getStatBase( - static_cast<PlayerInfo::Attribute>(id)); - const int effLevel = PlayerInfo::getStatEffective( - static_cast<PlayerInfo::Attribute>(id)); - - const std::pair<int, int> exp = PlayerInfo::getStatExperience( - static_cast<PlayerInfo::Attribute>(id)); + const int baseLevel = PlayerInfo::getStatBase(id); + const int effLevel = PlayerInfo::getStatEffective(id); + const std::pair<int, int> exp = PlayerInfo::getStatExperience(id); if (!modifiable && baseLevel == 0 && effLevel == 0 && exp.second == 0) { @@ -663,7 +697,6 @@ void SkillInfo::update() if (model) model->updateVisibilities(); } - return; } |