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author | Andrei Karas <akaras@inbox.ru> | 2012-03-10 20:20:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-03-10 20:20:36 +0300 |
commit | 501f9934731114562c3659918d9d7b39625eb7b5 (patch) | |
tree | afefc8debeff97d40141a342135da8e7ab5cb9bb /src/gui/skilldialog.cpp | |
parent | 307818fecbd1f258c668a1667e76e950e9d22622 (diff) | |
download | manaverse-501f9934731114562c3659918d9d7b39625eb7b5.tar.gz manaverse-501f9934731114562c3659918d9d7b39625eb7b5.tar.bz2 manaverse-501f9934731114562c3659918d9d7b39625eb7b5.tar.xz manaverse-501f9934731114562c3659918d9d7b39625eb7b5.zip |
Allow add skills to shortcuts bar (same as for magic and script commands).
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r-- | src/gui/skilldialog.cpp | 36 |
1 files changed, 33 insertions, 3 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 023c5a4f0..a930d3929 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -22,12 +22,14 @@ #include "gui/skilldialog.h" +#include "itemshortcut.h" #include "localplayer.h" #include "logger.h" #include "playerinfo.h" #include "configuration.h" #include "gui/setup.h" +#include "gui/shortcutwindow.h" #include "gui/textpopup.h" #include "gui/theme.h" #include "gui/viewport.h" @@ -268,9 +270,20 @@ void SkillDialog::action(const gcn::ActionEvent &event) if (tab) { if (SkillInfo *info = tab->getSelectedInfo()) + { mUseButton->setEnabled(info->range > 0); + + int num = itemShortcutWindow->getTabIndex(); + if (num >= 0 && num < SHORTCUT_TABS && itemShortcut[num]) + { + itemShortcut[num]->setItemSelected( + info->id + SKILL_MIN_ID); + } + } else + { mUseButton->setEnabled(false); + } } } else if (event.getId() == "use") @@ -361,6 +374,7 @@ void SkillDialog::loadSkills(const std::string &file) skill->id = 1; skill->name = _("basic"); skill->dispName = _("Skill: basic, Id: 1"); + skill->shortName = "bas"; skill->setIcon(""); skill->modifiable = true; skill->visible = true; @@ -416,6 +430,8 @@ void SkillDialog::loadSkills(const std::string &file) skill->name = name; skill->dispName = strprintf(_("Skill: %s, Id: %d"), name.c_str(), skill->id); + skill->shortName = XML::langProperty(node, + "shortName", name.substr(0, 3)); skill->setIcon(icon); skill->modifiable = false; skill->visible = false; @@ -507,9 +523,9 @@ void SkillModel::updateVisibilities() } SkillInfo::SkillInfo() : - id(0), name(""), dispName(""), icon(nullptr), modifiable(false), - visible(false), model(nullptr), level(0), skillLevel(""), - skillLevelWidth(0), skillExp(""), progress(0.0f), range(0), + id(0), name(""), shortName(""), dispName(""), icon(nullptr), + modifiable(false), visible(false), model(nullptr), level(0), + skillLevel(""), skillLevelWidth(0), skillExp(""), progress(0.0f), range(0), particle(""), soundHit(""), soundMiss("") { } @@ -626,3 +642,17 @@ void SkillDialog::widgetResized(const gcn::Event &event) if (mTabs) mTabs->fixSize(); } + +void SkillDialog::useItem(int itemId) +{ + const SkillInfo *info = mSkills[itemId - SKILL_MIN_ID]; + if (info && player_node && player_node->getTarget()) + { + const Being *being = player_node->getTarget(); + if (being) + { + Net::getSpecialHandler()->useBeing(info->level, + info->id, being->getId()); + } + } +} |